Rogue's RNG is nearly always in-hand generation, meaning what you actually do with it is still controlled by the rogue. Infiltrator Lilian is a rare exception necessitated by her being able to attack on the opponent's turn, while Tess... OK, Tess does stretch it. But that's very rare.
I completely agree that it looks more like a paladin card than mage, though. Perhaps it was initially, but the nature of pally secrets usually making minions more sticky meant it was just too dangerous/frustrating there. Besides, mage having a growing minion is unusual, but the straight-to-board random spellcasting is very on-brand for the class.
In any case, I would be more reluctant to put cards like Orion in rogue than any other (secret) class precisely because of what rogue theme and gameplay is built upon. In fact, despite being a rogue main I'd have little interest in making a secret deck if rogue got Orion instead of Halkias because it wouldn't have any shenanigans I could control. It would just be playing good cards and hoping they work out. That's fine for many players and anyone only interested in winning, but it's not why rogue mains become rogue mains. So it's important the devs splash some class identity into decks, else why not put them in another class?
As good as it looks, I dont think it'll see play in the current celestial, prestor, or ramp druid. The current way to ramp is Wild Growth -> guff, or just play Nourish because Jerry Rig Carpenter helpfully tutors it. But this card does have one thing going, and that's the fact that it tutors a card, and that card can easily be Convoke the Spirits, which may be the only nature spell in the deck for consistency.
Maybe aggro druid with convoke end game? But more likely somehow someway someone will make this card work in a celestial alignment deck. Because why not? Survive until play broken card and win. That's practically druid's identity.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
I would agree that cards are largely designed to fit with the 'identity' of the class; hence why mage cards always find a way to piss me off. But I would disagree with precise, controlled shenanigans. Most of the time rogue cards have elements of rng, cards from other classes, scaling effects with number of cards played, or does shuffling/drawing/copying.
But there are also cards like Infiltrator Lilian, Crabatoa, etc. singular legendaries that just do what they do, as mundane as it is effective.
Point is, just because the class has an identity, doesn't mean you can't have solid stuff like orion. And if its player agency you're asking for they could easily have designed it with a combo to discover and play a secret. Besides, this card doesn't really strike me as something you design for mage neither; feels more like something for paladin.
I think Orion's design would be too passive for rogue. One way or another, rogue is always about precise, controlled shenanigans, and Orion just kinda sits there and does his thing largely out of the control of his owner. He might well be better than Halkias, but I don't view it as a rogue card handed to mage because rogue wouldn't be given such a card to begin with.
This might be pretty grody in Wild. It's no fuss for a Mage to splurge out 2-3 secrets early on. If even one stays up by turn 4 it's bad news when this hits the board.
I'm not so convinced. Most of the time you can just kill Orion before triggering a secret. There are mage secrets that would trigger first in most situations (e.g. Counterspell if the opponent doesn't have minions to do the job, or Oasis Ally if they do), but actually having the right one at the right time is not simple. In Wild it's probably a different story, but I refuse to touch secret mage there.
Halkias has his own awkwardness, but I much prefer him. If nothing else you can be more active in triggering and multiplying him, which is much more fun imo.
But in a class like mage, where secrets haven't been relevant for some time, would it be the clincher for aggro mage to shine? Technically it can happen, because Explosive Runes is in standard, but without any further support this card would likely be unplayed until more arrives.
It really does look like a rogue legendary to be honest, and ironically would have been the card that actually pushes secret rogue up a tier. Is this really just team5 shitting on rogue card design, because it seems like for every archetype they're pushing the best cards for that archetype always seem to land into another class.
Yeah, by the numbers Bard is S tier and goes in everything.
Annie is A tier and goes in everything.
The ravenbloom nerf will be necessary after they nerf bard from 3-2 chimes per copy.
Because the only thing stopping Annie decks from being S tier is that they gain value slowly and Bard gains insane value by turn 3. (Stupid design for a "temo" card)
I has occurred to me that Preparation might be Halkias' best friend since, as others have pointed out, it would be optimistic to hope any of the 3 rogue secrets in Standard will stick around for a turn. Prep would let you just play them together and avoid that issue.
In Wild, we have Cheat Death to make him a lot more reliable while helping multiply him too.There is also Plagiarize which the opponent cannot trigger on their turn, so you can pretty much guarantee Halkias will stick around for the next turn when you can play another secret to help keep him going. So he's at least good for shenanigans in low-rank Wild.
I am totally ready for the new expansion; the daily quest log is fully stocked with three 1800 XP quests plus a full set of weeklies. I just need to refrain myself from clicking on the reroll icon which my finger seem to always gravitate towards.
Not really feeling the hype just yet after having seen the revealed cards so far. Just glad that new achievements will be added for us to complete. I only have three mercenaries left to max out (six upgrades total). Also, C'Thun will be the next Old God to get introduced, w00t!
Good luck with the final stretch of the current Rewards Track and see you soon™ at CSI: Castle Nathria! 🕵️♂️🏰☠️
Orion, Mansion Manager is a New Castle Nathria Mage Legendary Card Revealed on Douyu
Secret mage in wild has been bad for over a year already, it is too slow, and this card won't help it all that much
Orion, Mansion Manager is a New Castle Nathria Mage Legendary Card Revealed on Douyu
Rogue's RNG is nearly always in-hand generation, meaning what you actually do with it is still controlled by the rogue. Infiltrator Lilian is a rare exception necessitated by her being able to attack on the opponent's turn, while Tess... OK, Tess does stretch it. But that's very rare.
I completely agree that it looks more like a paladin card than mage, though. Perhaps it was initially, but the nature of pally secrets usually making minions more sticky meant it was just too dangerous/frustrating there. Besides, mage having a growing minion is unusual, but the straight-to-board random spellcasting is very on-brand for the class.
In any case, I would be more reluctant to put cards like Orion in rogue than any other (secret) class precisely because of what rogue theme and gameplay is built upon. In fact, despite being a rogue main I'd have little interest in making a secret deck if rogue got Orion instead of Halkias because it wouldn't have any shenanigans I could control. It would just be playing good cards and hoping they work out. That's fine for many players and anyone only interested in winning, but it's not why rogue mains become rogue mains. So it's important the devs splash some class identity into decks, else why not put them in another class?
Orion, Mansion Manager is a New Castle Nathria Mage Legendary Card Revealed on Douyu
Widowbloom Seedsman is a New Castle Nathria Druid Card Revealed by Atlas
Solid Card will see play in every Druid list that wants ramp.
New Druid Minion - Widowbloom Seedsman
Wow, 3/2 body, ramp, and tutored draw.
Best card in the set for me (so far).
Widowbloom Seedsman is a New Castle Nathria Druid Card Revealed by Atlas
Ah shit. Team5 just cant help themselves.
As good as it looks, I dont think it'll see play in the current celestial, prestor, or ramp druid. The current way to ramp is Wild Growth -> guff, or just play Nourish because Jerry Rig Carpenter helpfully tutors it. But this card does have one thing going, and that's the fact that it tutors a card, and that card can easily be Convoke the Spirits, which may be the only nature spell in the deck for consistency.
Maybe aggro druid with convoke end game? But more likely somehow someway someone will make this card work in a celestial alignment deck. Because why not? Survive until play broken card and win. That's practically druid's identity.
Orion, Mansion Manager is a New Castle Nathria Mage Legendary Card Revealed on Douyu
Good? Not sure. Annoying? Most definitely, not looking forward to facing this one...
Widowbloom Seedsman is a New Castle Nathria Druid Card Revealed by Atlas
Wildgrowth on a stick + a tutordraw for one extra mana. This will be an auto-include.
Widowbloom Seedsman is a New Castle Nathria Druid Card Revealed by Atlas
I don't care if this card is good or not: it's ramp in the form of a minion and I love it.
New Druid Minion - Widowbloom Seedsman
A new Epic Druid Minion, Widowbloom Seedsman, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Murder at Castle Nathria
Head on over to our dedicated guide for Murder at Castle Nathria!
Get Cheaper Card Packs
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New Mage Minion - Orion, Mansion Manager
A new Legendary Mage Minion, Orion, Mansion Manager, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Murder at Castle Nathria
Head on over to our dedicated guide for Murder at Castle Nathria!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Orion, Mansion Manager is a New Castle Nathria Mage Legendary Card Revealed on Douyu
I would agree that cards are largely designed to fit with the 'identity' of the class; hence why mage cards always find a way to piss me off. But I would disagree with precise, controlled shenanigans. Most of the time rogue cards have elements of rng, cards from other classes, scaling effects with number of cards played, or does shuffling/drawing/copying.
But there are also cards like Infiltrator Lilian, Crabatoa, etc. singular legendaries that just do what they do, as mundane as it is effective.
Point is, just because the class has an identity, doesn't mean you can't have solid stuff like orion. And if its player agency you're asking for they could easily have designed it with a combo to discover and play a secret. Besides, this card doesn't really strike me as something you design for mage neither; feels more like something for paladin.
Orion, Mansion Manager is a New Castle Nathria Mage Legendary Card Revealed on Douyu
This expansion has a lot of legendaries that feel like epic cards.
Orion, Mansion Manager is a New Castle Nathria Mage Legendary Card Revealed on Douyu
I think Orion's design would be too passive for rogue. One way or another, rogue is always about precise, controlled shenanigans, and Orion just kinda sits there and does his thing largely out of the control of his owner. He might well be better than Halkias, but I don't view it as a rogue card handed to mage because rogue wouldn't be given such a card to begin with.
Orion, Mansion Manager is a New Castle Nathria Mage Legendary Card Revealed on Douyu
This might be pretty grody in Wild. It's no fuss for a Mage to splurge out 2-3 secrets early on. If even one stays up by turn 4 it's bad news when this hits the board.
Orion, Mansion Manager is a New Castle Nathria Mage Legendary Card Revealed on Douyu
I'm not so convinced. Most of the time you can just kill Orion before triggering a secret. There are mage secrets that would trigger first in most situations (e.g. Counterspell if the opponent doesn't have minions to do the job, or Oasis Ally if they do), but actually having the right one at the right time is not simple. In Wild it's probably a different story, but I refuse to touch secret mage there.
Halkias has his own awkwardness, but I much prefer him. If nothing else you can be more active in triggering and multiplying him, which is much more fun imo.
Orion, Mansion Manager is a New Castle Nathria Mage Legendary Card Revealed on Douyu
Its Crossroads Gossiper, except more dangerous and cost 1 more.
But in a class like mage, where secrets haven't been relevant for some time, would it be the clincher for aggro mage to shine? Technically it can happen, because Explosive Runes is in standard, but without any further support this card would likely be unplayed until more arrives.
It really does look like a rogue legendary to be honest, and ironically would have been the card that actually pushes secret rogue up a tier. Is this really just team5 shitting on rogue card design, because it seems like for every archetype they're pushing the best cards for that archetype always seem to land into another class.
Orion, Mansion Manager is a New Castle Nathria Mage Legendary Card Revealed on Douyu
I totally wasn't expecting secret mage support for this expansion.
Orion, Mansion Manager is a New Castle Nathria Mage Legendary Card Revealed on Douyu
Wow, I wish this was the rogue legendary. That's really good.
The Problem With Bard
Yeah, by the numbers Bard is S tier and goes in everything.
Annie is A tier and goes in everything.
The ravenbloom nerf will be necessary after they nerf bard from 3-2 chimes per copy.
Because the only thing stopping Annie decks from being S tier is that they gain value slowly and Bard gains insane value by turn 3. (Stupid design for a "temo" card)
Wild Spirits is a New Castle Nathria Hunter Card Revealed by Talso
1, 2 or 3. Depends on the wildseed summoned
Wild Spirits is a New Castle Nathria Hunter Card Revealed by Talso
how much "dormant" are wildseeds normally?
New Rogue Minion - Halkias
I has occurred to me that Preparation might be Halkias' best friend since, as others have pointed out, it would be optimistic to hope any of the 3 rogue secrets in Standard will stick around for a turn. Prep would let you just play them together and avoid that issue.
In Wild, we have Cheat Death to make him a lot more reliable while helping multiply him too.There is also Plagiarize which the opponent cannot trigger on their turn, so you can pretty much guarantee Halkias will stick around for the next turn when you can play another secret to help keep him going. So he's at least good for shenanigans in low-rank Wild.
Rewards Track: Current progress 5.0
I am totally ready for the new expansion; the daily quest log is fully stocked with three 1800 XP quests plus a full set of weeklies. I just need to refrain myself from clicking on the reroll icon which my finger seem to always gravitate towards.
Not really feeling the hype just yet after having seen the revealed cards so far. Just glad that new achievements will be added for us to complete. I only have three mercenaries left to max out (six upgrades total). Also, C'Thun will be the next Old God to get introduced, w00t!
Good luck with the final stretch of the current Rewards Track and see you soon™ at CSI: Castle Nathria! 🕵️♂️🏰☠️
Kidnap is a New Rogue Secret Coming to Hearthstone in the Castle Nathria Expansion - Revealed by Blizzard
Finally my Gnomenapper build is coming to fruition.