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  • Just My Card Type - Card Design Competition Discussion Thread

    Yes, a legendary. By the way, if you open the cards database on this site, then there is a hero power in the filter for choosing the cards type. But anyway... does my card meet the conditions?

    Ve'nari is a broker. Just like an Artificer Xy'mox.

    FEEDBACK

    linkblade91
    So we already have  two 4-mana drops. Halkias and Private Eye. And I prefer 3-cost version.

    Demonxz95

    I prefer Millhouse over Brutus, but he has some problems with interaction. What if transformed minion already has its own battlecry?

    Wailor

    …continue with a Shudderwock example. I think it should sepate him into 6 mana 6/6 vanilla minion and other manacost (3) goes into the cost of a spell.

    MrRhapsody
    Pretty simple and good minion. But 10 durability on locatuon is nuts. 50 armor. Nearly no one is gonna spend it anyway.

    AeroJulwin
    I don't see a reason to make it a rogue card. And text of the card didn't say anything about cost of transformed card.

  • Just My Card Type - Card Design Competition Discussion Thread

    Quote From R

    Please help me. Battlecry minion that removes friendly location and turns the hero power into this location. I don't understand how to write the text of the card.

    Or is it a bad idea anyway?

    So you want your Hero Power to be replaced with the effect of the location? Like if you destroyed Nightcloak Sanctum, the Mage's Hero Power becomes "Freeze a minion. Summon a 2/2 Volatile Skeleton"? That's pretty cool, but Hero Powers are not cards, so I don't think that would satisfy the prompt.

    Edit: A Legendary with something like "Battlecry: Destroy a friendly location to replace your Hero Power with its effects" could be cool and powerful, but again I don't believe that would work for this particular competition.

  • Just My Card Type - Card Design Competition Discussion Thread

    Please help me. Battlecry minion that removes friendly location and turns the hero power into this location. I don't understand how to write the text of the card.

    Or is it a bad idea anyway?

  • Just My Card Type - Card Design Competition Discussion Thread

    Staff

    Early feedback

    Linkblade91
    I think this is a good effect. A nice use of Infuse with the prompt requirement (because I think it wouldn't count if you did it in most other ways) and reuse of an existing token. Either version is usable, but I think I prefer the second version because it has a larger differentiation than just "Petting Zoo for Rogue".

    Wailor

    This is really cool conceptually.

    I definitely think the way costs should be split should be a half-and-half type of situation since vanilla bodies do not particularly good to play, nor are they generally that useful. In the case of your Shudderwock example, you'd have a 1-mana Shudderwock Battlecry in hand and a vanilla 8 mana 6/6, and you can see how playing the body isn't too great. I think it makes the most sense if the body rounds down and the Spirit rounds up, so that Shudderwock in this example would be a vanilla 4 mana 6/6, and then a 5 mana spell. In my mind, the Battlecry itself is generally more important and meaningful than the body.

    MrRhapsody
    Flavorful and amusing. I don't think the 10 Durability on the location is ever going to run out all the way except in very isolated incidences, but it's still funny to look at.

    AeroJulwin
    The card seems fine in terms of balance (I'm not exactly sure really), but I don't really see a logical reason for it to be a location other than just activating the effect multiple times. It doesn't really make sense for a minion to be a location since a minion isn't a place.

  • Kidnap is a New Rogue Secret Coming to Hearthstone in the Castle Nathria Expansion - Revealed by Blizzard

    Stuff in it a sack. I would make a joke but social media is a kindergarten class these days.

  • New Rogue Spell - Sticky Situation

    The fact that it has stealth is the real clincher here. That means this card will almost always result in 3 damage to face along with a 3/4 or a value trade in your favor. And the trigger being spells makes it highly unlikely it wont trigger early.

    Probably just play it, even outside secret decks, because why not? Even if the opponent can see it coming, they can't possibly play no spells until the right time to strike.

  • New Rogue Minion - Private Eye

    Its just a standard, decent card that will likely only see play if secret rogue is up.

    Because there's simply not that many secrets currently available, and the fact is that rogue never really suffers from draw, so this card is just redundant. Had it have vanilla stats it may be just an autoinclude, but being a turn too small, it may just see no play whatsoever.

  • New Rogue Spell - Kidnap

    I wasn't too into this card at first, but then the more I think about it, this card is simply just a counterspell for minions. And for two mana it can be fairly devastating most of the time.

    But its minions, and that's a million miles away from spells, something which practically made Oh My Yogg! as good as it was. The problem is that most good decks these days dont tend to rely on that many minions, and since this card doesn't actually remove the minion, its naturally weaker as the game progresses.

    For what its worth, it at very least makes cards like Private Eye better. And like most secrets, its most dangerous quality is simply by existing, not necessarily being played.

  • New Rogue Minion - Halkias

    Probably not good, but will still see play assuming secret rogue is good.

    The problem is interactivity. At its best your opponent will trigger the secret and be unable to kill this, but that's highly unlikely. More likely is that they'll either trigger the secret before killing this, or trigger one and then kill it to ensure it can never do anything useful.

    And of course, if you dont control a secret you can never play it on curve, which is another problem. In may ways this may simply be a much weaker Korrak the Bloodrager, at very least that can be played on curve regardless of what happens and require your opponent to have an answer. This card relies so much on your opponent that I simply dont think it'll be any good.

  • Dean Ayala’s Hearthstone Q&A Recap #45 - Disruption Effects, Two-Set Narratives, Location Cards Trivia, & More

    Its not really about us hating disruption. Its more on team5's design decisions making one sided metas, filled with uninteractive bs.

    Indeed, and Ayala missing that the titanic amount of self-developing mana cheat is what drives the game is either deliberate or foolish to the point of absurdity. Here's the thing: the most horrific decks that everyone hates facing can also use disruption and they do it better than the decks meant to stop them. The most anti-Druid Priest deck you can build will not be able to use Blademaster Okani as well as the Druid it is meant to face because the latter can flood the board forcing a response that costs more mana than the Priest has to play both said response and Okani. And the why is simple: Druid has more cost-reduced/free crap than Priest so the former is objectively better.

    Free stuff seems to be Team 5's meal ticket as the power escalation is a driver for sales, so this may be a case of willful blindness: bringing the game to a point of fairness would be a burden on design resources and might even require re-designing existing assets. Regardless of why it happens, with the attitude we see here, things can only get worse. This wouldn't be the first game where the silver bullet card worked better for the werewolf than against it.

  • New Hunter Spell - Stag Charge

    I like it because it deals direct damage, which hunters always like. Unfortunately, it would likely also end up in quest hunter, a major negative to me, but notwithstanding that makes the card even more flexible than Spirit Poacher or Wild Spirits.

    Nothing really much to say. The wildseeds are good, and this card deals 3 damage. Just what hunters need.

  • New Hunter Spell - Wild Spirits

    Between this and Spirit Poacher, I think that's all the wildseeds you need. The fact is that the wildseeds are all good, but their power level diminishes as more of them are played. You dont need two stags taking up space for 3 turns on your board, or two spirit foxes when one will do.

    Still, this card is good. Two good minions for 3 mana, and at most you'll need to wait is two turns. Probably played in most hunters, for that reason alone.

  • Wild Spirits is a New Castle Nathria Hunter Card Revealed by Talso

    All the majority of cards from 9 classes has been revealed, that leaves Warrior cards, which is quite a mystery. Maybe it was so broken they need to keep it the last one considering how bad Warrior winrate in this meta?

  • Dean Ayala’s Hearthstone Q&A Recap #45 - Disruption Effects, Two-Set Narratives, Location Cards Trivia, & More

    Attracting new and old players back to the game is probably difficult. Hearthstone is simply no longer fresh, no matter how many expansions you dropped, and suffers from comparison with the casual nature of battlegrounds. It may not be as complex (both to watch and play) as LoR, but these auto-chess like games are simply just much easier to pick up.

    And then there's the cost. Let's say that the game isn't easy to approach because the game is expensive. Metas can change about 4 times per expansion, and dust compensation may not always be sufficient to pick up the next big thing. Of course, we can argue that for these players they can stay around bronze-gold where most players suffer the same handicap, but here's where it hits hard; in battlegrounds we can repeatedly win/lose and there's no real benefit or gain. In ordinary hearthstone, going on a losing streak hurts, and the wound bite deeper when you're beaten by the many bs cards/strats available.

     

    Which brings me to the point about disruption effects, as mentioned by Dean. As much as we all hate seeing our strats being disrupted by cards like mad duke, mutanus, or dirty rats, there is nothing as silly or as aggravating as losing to bs like Celestial Alignment, Wildheart Guff on 4-5, superb rng Jackpot!, or quest hunters. Even control decks can be countered by being more greedy and playing around their removals. In what shape and fashion does one do against a 40 health druid, knowing you only have 6 or less turns to win or you auto lose.

    Its not really about us hating disruption. Its more on team5's design decisions making one sided metas, filled with uninteractive bs. At this point if Mutanus the Devourer discovers two cards to eat from hand and is 1 mana I think the whole community would be in rapture. Ive been facing nothing but quest hunters and celestial alignment/prestor druids for the last week and it sucks. I think I'll just finish up my quest and then close down hearthstone until next week.

     

    I think its fair to say, if their aim is to address the losing player count, focus on making the game fun should be the first, followed by cost and then accessibility. Looking at the new cards though; if druid is anywhere near the top 4 tiers then they've just failed the first objective.

  • Wild Spirits is a New Castle Nathria Hunter Card Revealed by Talso

    This seems quite strong, assuming I'm understanding the effect correctly: it would take a turn off the clock for any Wildseed on your board. 

  • Just My Card Type - Card Design Competition Discussion Thread

    This is a really neat idea, I like it.

    Quote From Wailor
    EDIT: Maybe Warlock would be a good fit too, since he can benefit from removing bad Battlecries from their minions. Flavor would also work, as extracting a minion's soul seems very Warlock-y.

    You're right that it fits warlock as well as shaman. Considering the theming is right, the different classes are able to use it in different ways, and it would fit both classes individually, I'd consider making it a multiclass card.

  • Stag Charge is a New Castle Nathria Hunter Card Revealed by Gssspotted

    Probably still good, even if a little too slow for the wildseeds. That it does 3 damage might as well be the highlight, because quest hunter can use it.

    But in midrange decks, there might just be too many wildseeds that you'll probably want something that would help on board sooner, so perhaps you can cut this one.

  • New Hunter Spell - Wild Spirits

    Staff

    A new Epic Hunter Spell, Wild Spirits, has been revealed!

    Wild Spirits Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Murder at Castle Nathria

    Head on over to our dedicated guide for Murder at Castle Nathria!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

  • New Hunter Spell - Stag Charge

    Staff

    A new Epic Hunter Spell, Stag Charge, has been revealed!

    Stag Charge Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Murder at Castle Nathria

    Head on over to our dedicated guide for Murder at Castle Nathria!


    Get Cheaper Card Packs

    This section contains affiliate links.

    If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.

  • Dean Ayala’s Hearthstone Q&A Recap #45 - Disruption Effects, Two-Set Narratives, Location Cards Trivia, & More

    I think the next step for retaining players is to simply make the game easier to get into by lowering crafting costs, lowering the pity timer, and generally being more F2P. I have been really into Yugioh lately and it is frustrating seeing a cool deck and realizing there's no point in trying to make it because it would take a stupid long grind to get. I can only imagine it is the same in Hearthstone.

    On a side note, I am really hoping Elden Ring gets a DLC or NG+ gets a buff because I cannot get enough of Bloodhound Step.

  • Is deep the best anti-meta deck?

    Quote From Phaseshifter

    What do you usually win with? Maokai?

    The deck has multiple win cons Atrocity into Nautilus or any of your big sea monsters, striking the nexus with multiple Abyssal Eye or getting a Platewyrm Egg from a Shipwreck Hoarder.

  • Murloc Holmes

    Seems nuts to me in High level play, you already know your opponents decklists to begin with seems good in pretty much everything. Especially as they can use deck tracker in Masters. 3 mana 3/4 draw 3, and you throw your opponent off. A must for Thief decks certainly.

    Solid 3 out of 5 rating for me.

  • Dean Ayala’s Hearthstone Q&A Recap #45 - Disruption Effects, Two-Set Narratives, Location Cards Trivia, & More

    I'm very happy that the devs are more comfortable with adding new disruption cards. It's necessary to prevent (or at least prolong) uninteractive games for a healthier meta, and it's basically the Wild format's only chance of slowing down.

  • Just My Card Type - Card Design Competition Discussion Thread

    Here's a very cool idea. Proper balance is impossible though, so tomorrow I'll try to get a second idea as well. It might still work since it's mutually exclusive with other Deathrattle triggering cards.

    Is it obvious enough that it doesn't actually summon the location?

  • New Shaman Minion - Baroness Vashj

    Very powerful support for evolve shaman, maybe it will be meta, lest's wait to see it