Free packs
I watched the Grandmaster for well more than 4 hours while logged / linked. But no packs :( Have you received yours?
I watched the Grandmaster for well more than 4 hours while logged / linked.
But no packs :(
Have you received yours?
I watched the Grandmaster for well more than 4 hours while logged / linked. But no packs :( Have you received yours?
I watched the Grandmaster for well more than 4 hours while logged / linked.
But no packs :(
Have you received yours?
Gotta say comming off two of the best patches in Lor history that had massive gameplay ramifications to the extent of creating a new viable archetype - sundisc. The most recent patch essentially does nothing...vaporize is still the most co…
Gotta say comming off two of the best patches in Lor history that had massive gameplay ramifications to the extent of creating a new viable archetype - sundisc.
The most recent patch essentially does nothing...vaporize is still the most cost effective piece of removal in the game by a factor of 3 fast speed mana.
And the majority of cards that have been changed have a net 0 impact on the game with Shen being the only successfully tweaked champ for the better.
Gotta say Riot sure is scared of making the pro players sad these days but surely spinning your wheels with 40 plus card changes with a net 0 impact is essentially a giant waste of your staffs talented time and effort.
Find your balls again Riot take risks shake up the meta you did it before do it again.
‐-----------side note--------
1. Most of the changes are unintentional buffs for meta decks. Sunlight blade nerfs hits Targon when buff dragon decks were already in decline.
2. Rock drake lost challenger so now the only decent counter to Annie got deleted, lolz
3. They successfully nerffed Thralls and Legion deserter recent cancers essentially created as a result of this horrible expansion
4. They tried buffing Azir Irelia and midrange freijord but it won't be enough.
5. There's still no reason not to run Annie card piles, she essentially gives any control deck the ability to set your opponent to 14-16 draw you a creature that 2 for ones, and increase your removal by 1 point, and gives you an overwhelm creature.
Talk about missing the point Riot
why out of cards didnt post the patch notes for runeterra? is the staff that does it sick or something?
why out of cards didnt post the patch notes for runeterra? is the staff that does it sick or something?
A new Common Bilgewater Spell, Warning Shot, has been revealed! [runecardimg rating]3303[/runecardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more about Rising Tides Head on over to our dedic…
A new Common Bilgewater Spell, Warning Shot, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Rising Tides!
These 3 things are never mentioned in the patch notes nor properly documented anywhere else Also, the last patch added a lot of Mercenaries and Solo Adventures achievements.. Would it be possible to make an article whenever new skins, card…
These 3 things are never mentioned in the patch notes nor properly documented anywhere else
Also, the last patch added a lot of Mercenaries and Solo Adventures achievements..
Would it be possible to make an article whenever new skins, card backs and achievements get added?
As the title suggests the champion shard-system in path of champions needs a change. The main issue is that you get shards from chest at random which gives you no control over what champions you progress (which is already not so fun) but i…
As the title suggests the champion shard-system in path of champions needs a change.
The main issue is that you get shards from chest at random which gives you no control over what champions you progress (which is already not so fun) but it gets WORSE with the fact that you can get shards for champions you already have on 3 stars which means that all additional shards just vanish with no compensation and it get's INCREDIBLY BAD by the fact that progressing in the campaign requires you to play champions from certain regions to progress.
I my case: I made all quests, all champion challenges and I am completely stuck now. Why? Because in all the shards that went nowhere I didn't manage to hit 40 shards for eighter bard or jhin leaving me with 0 champions from runeterra and unable to progress in the campaign.
Riot is known for creating rather fair mechanics and do a good job at pve gamemodes. It's unbelievable how such a bad game mechanic (that in a way breaks the gamemode) got into path of champions and riot better fixes it or the gamemode is dead for me
Oh and as we are already on it REMOVE the chance on relicts that make no sense in multiples (such like lost chapter) to drop once you have them. Cause all that does is delaying progress a lot for no reason at all
Hey hey :) is there any way to sync my runeterra collection here as I do with HS via HSreplay?
Hey hey :)
is there any way to sync my runeterra collection here as I do with HS via HSreplay?
Competition Theme: A Comp Of Frost And Flame Winterveil is coming! Well, not really at all actually, but I don't know enough to make any better references than that.You must create a Frost spell that cannot Freeze…
Winterveil is coming! Well, not really at all actually, but I don't know enough to make any better references than that.
It's time to delve into a world of frigid winds and burning breath - though linkblade91 is making sure we won't be too damaged in the end!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Here are the phases of this card design competition
No thread rules were added to this season. Please populate and manually edit this thread with them.
Ok, so Iksar himself said on his last Q&A recap that they know extra coins on Mercenaries are a porblem and that they are "actively looking at solutions". So, here's my idea: converting them to regular gold (you know, the one you buy p…
Ok, so Iksar himself said on his last Q&A recap that they know extra coins on Mercenaries are a porblem and that they are "actively looking at solutions". So, here's my idea: converting them to regular gold (you know, the one you buy packs with).
Now, here's the biggest issue with the idea: what's the right conversion so that HS's economy doesn't completely break down? Well, that's not an easy answer, considering a lot of the resources for the game mode are either through packs, tasks or bounties.
So, how much gold should we get for the extra coins? I'd say, not that much, just some extra change so your time isn't completely wasted while not being so much you'd run a bot on early game bounties for insane amounts of gold. Which brings me to my proposition: For every 200 extra coins you have of a certain merc, you can redeem X gold, depending on rarity. More specifically, 5G for rare mercs, 10G for epic ones and 20G for legendary mercs.
This way, even if you were to get 250 coins of a certain legendary merc on a Merc Pack, that would be worth the equivalent of 25G: 25% the base cost of a Merc pack, i. e., the same disenchanting to enchanting rate dust has. And also, this change helps with another small inconvenience: ever since the change to the reward track, we've always received gold in multiples of 50, which means you'll always be left with up to 45 "useless" gold leftovers if you don't play arena or duels.
Seeing how we always get Word Search Puzzles, which tends to be a bit boring by now. How about a different kind of puzzle like: 1. Crossword Puzzle. More challenging for the brain to find the exact word to put into. 2. Card Memorize. Do …
Seeing how we always get Word Search Puzzles, which tends to be a bit boring by now. How about a different kind of puzzle like:
1. Crossword Puzzle. More challenging for the brain to find the exact word to put into.
2. Card Memorize. Do a bit of flipping cards and try to find the same exact pictures (2 for easy, 3 medium) and try to be the fastest. (marking the ranks just like how the score on opening pack works.
And a bit of upgrade to the Word Search Puzzle, maybe the ability to rotate the Puzzle board to make a fresh search point?
Been a while since we've posted a set of update notes, though we haven't done anything super crazy for a while so it hasn't really been needed. I figured there may be some questions also I'm looking for targeted feedback so this thread wil…
Been a while since we've posted a set of update notes, though we haven't done anything super crazy for a while so it hasn't really been needed. I figured there may be some questions also I'm looking for targeted feedback so this thread will hopefully help with that.
General
Hearthstone
General
Hearthstone
General
Hearthstone
[spoiler]Seeing the teaser- this expansion will be a murder mystery- Denatrhius dies and we try to figure out who is the murdererBy the end of the expansion (or maybe in the mini-set?) the murderer will be revealed to also be the murder we…
Should the reveal start today? It seems very early compared to the usual 4 month schedule ... when new expansion is supposed to be launched?
Should the reveal start today? It seems very early compared to the usual 4 month schedule ... when new expansion is supposed to be launched?
A new card, Uncle Ben, has been revealed for MARVEL SNAP! [snapcardimg rating]234[/snapcardimg] Discuss this card below or head on over to the card page!
A new card, Uncle Ben, has been revealed for MARVEL SNAP!
When this card is destroyed, add Spider-Man to your hand.
Discuss this card below or head on over to the card page!
The news just dropped, and once again I am curious as how players (especially those who migrated to FF14) will take this from the last few expansions, which is honestly, quite bad in a lot of things. I would already list some of them, but …
The news just dropped, and once again I am curious as how players (especially those who migrated to FF14) will take this from the last few expansions, which is honestly, quite bad in a lot of things. I would already list some of them, but the comment section already did that.
https://www.polygon.com/23177186/world-of-warcraft-dragonflight-release-date-pre-order
What do you guys think? Any of you still believe this will turn everything good again?
Me personally doubting that. Especially later when facing the first obstacle which has always been massive bugs.
https://app.mobalytics.gg/lor/stats/regions Final meta stats for the expansion by play rate. There isn't a single list being played right now above 53% because "decks" are bad right now. Card piles are great, lists that don't try to do any…
https://app.mobalytics.gg/lor/stats/regions
Final meta stats for the expansion by play rate.
There isn't a single list being played right now above 53% because "decks" are bad right now.
Card piles are great, lists that don't try to do anything or have any sort of win con are excelling.
Now why is this problematic that every single deck that tries to do anything only wins 53% or less in a card game about synergies and deck building?
Probably don't have to explain it to you but nobody will want to brew anymore or play specific archetypes or role play as specific Champs.
Its sad really that we went from patches that had the highest deck diversity in LOR with healthy winrates across the board
To everything essentially being bad because they cancel each other out, or are too wincon specific to be flexible enough to win in a meta where trying to win a specific way is bad.
Would of said I told you so but these numbers by play rate quantifiable prove I was right.
A new card, War Machine, has been revealed for MARVEL SNAP! [snapcardimg rating]236[/snapcardimg] Discuss this card below or head on over to the card page!
A new card, War Machine, has been revealed for MARVEL SNAP!
Ongoing: Your 1-Cost cards have +1 Power.
Discuss this card below or head on over to the card page!
How do you progress? I have activated a couple of a Herald battlecry, but there is no progress ...
How do you progress? I have activated a couple of a Herald battlecry, but there is no progress ...
Killing him, bouncing him, putting him in a stasis statue doesn't work. Is there ANY way you can make him trigger more than once?
Killing him, bouncing him, putting him in a stasis statue doesn't work.
Is there ANY way you can make him trigger more than once?
Competition Theme: New You It's time to reinvent ourselves! Let's see just how drastic a transformation we can make.You must create a card that transforms a minionOn the battlefield, in the hand, wherever - so lon…
It's time to reinvent ourselves! Let's see just how drastic a transformation we can make.
RenoLord is looking for some adaptable minions this week, so make sure you can change them into something fancy!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Here are the phases of this card design competition
No thread rules were added to this season. Please populate and manually edit this thread with them.
STANDARD ### Custom Rogue# Class: Rogue# Format: Standard# Year of the Hydra## 2x (0) Shadowstep# 2x (1) Blackwater Cutlass# 2x (1) Gone Fishin'# 1x (1) Sir Finley, Sea Guide# 2x (1) Swashburglar# 1x (2) Jackpot!# 2x (2) Reconnaissa…
STANDARD
### Custom Rogue
# Class: Rogue
# Format: Standard
# Year of the Hydra
#
# 2x (0) Shadowstep
# 2x (1) Blackwater Cutlass
# 2x (1) Gone Fishin'
# 1x (1) Sir Finley, Sea Guide
# 2x (1) Swashburglar
# 1x (2) Jackpot!
# 2x (2) Reconnaissance
# 2x (2) Tooth of Nefarian
# 2x (2) Wicked Stab (Rank 1)
# 2x (2) Youthful Brewmaster
# 1x (3) Nobleman
# 2x (3) Rustrot Viper
# 1x (3) Zola the Gorgon
# 1x (4) Ambassador Faelin
# 1x (4) Drek'Thar
# 2x (4) Hench-Clan Burglar
# 1x (5) Taelan Fordring
# 1x (6) Blood in the Water
# 1x (6) Cornelius Roame
# 1x (7) Tess Greymane
#
AAECAY7ABArS+QPY+QOoigS7igTlsASZtgSbyQSW1AT58QSLpAUKqusD0PkDvYAE9p8EnKAE7qAEuqQE+awEt7MEjKQFAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
WILD
### Custom Rogue
# Class: Rogue
# Format: Wild
#
# 2x (0) Shadowstep
# 2x (1) Blackwater Cutlass
# 1x (1) Daring Escape
# 2x (1) Togwaggle's Scheme
# 1x (1) Wand Thief
# 1x (2) Blade Flurry
# 1x (2) Eviscerate
# 2x (2) Reconnaissance
# 2x (2) Stolen Steel
# 2x (2) Tooth of Nefarian
# 2x (2) Youthful Brewmaster
# 1x (3) Zola the Gorgon
# 1x (4) Ambassador Faelin
# 1x (4) Drek'Thar
# 2x (4) Hench-Clan Burglar
# 2x (4) Vendetta
# 1x (5) Lotus Agents
# 1x (6) Emperor Thaurissan
# 2x (6) Vanish
# 1x (7) Tess Greymane
#
AAEBAY7ABAqIB6gI1hGmvgLHmwOk0QO7igSbyQSW1ASLpAUKxAG9jAOvkQP+mgO9gAT2nwScoAS6pAT5rASMpAUA
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Afk opponent is ideal otherwise you want to play your random discovery cards first then discover the specific classes you are missing. In wild you have some very specific cards like "discover" a mage spell or getting your opponents card.
On 10 index cards write each heros name and as you collect the card and then play it move the index card or flip it to keep track.
Try and discover taunt minions and or cards that specifically hit only enemy targets. Life steal cards are ideal if the player is not afk. You obv don't need your own class.
If your opponent is afk you want damage dealing cards to remove your minions as you need space.
Save all "return" cards for hench clan and or tess. If you choose good cards and actively fighting your opponent you can use your tess over and over and return it while trying to find all your class cards.
Neutral discover cards only discover neutral cards so they are useless.
Search words to consider looking for different card options in this deck include: "cop" (for copy or copies) "discover" "return" "shuffle" "deck" "random" "hand" "class"
Familiarize yourself with the colors of cards and the colossal cards classes. The colors are at the bottom on golden cards but the colors are not perfect so it's hard to tell which class some of the cards belong to
Mage-light blue
Shaman-navy dark blue
Warlock-purple
Hunter-Dark forest green
Warrior -red
Priest-white
Paladin- yellowish gold
Rogue-Smoke grey (you don't need this class obv)
DH-Light green
Druid-Brown
Hey. I'd like to start a topic on landmarks. I love landmarks (as a mechanic). I hate (most of currently existing) landmarks. Historically, I've been playing an equivalent on Shadowverse ((countdown) amulets) a lot. One of my concern abo…
Hey.
I'd like to start a topic on landmarks. I love landmarks (as a mechanic). I hate (most of currently existing) landmarks. Historically, I've been playing an equivalent on Shadowverse ((countdown) amulets) a lot.
One of my concern about LoR landmarks is that it shares the same issues than shadowverse ones (board management can become very tedious, the high risk of drawing the deck "upside down" (meaning here drawing very few early game landmarks and a lot of landmark based spells/allies with not enough targets), the high dependency between amulets and amulets related spells, the sluggishness, the tendency to get stomped by faster decks). But that's not really the biggest issue, that's the price to pay such a type of deck centered about future payback.
The main issues, I think, is that the average power level of landmarks in this game is bad. Some of them are abysmal by my now average experience in LoR and high in Shadowverse. And while I'm far from good at LoR for now, current meta snapshot actually demonstrates how little landmarks, including the ones incompatibles with Taliyah, are played.
Of course, some of them are good, very good even, and you do see them in meta decks. Namely, Preservarium, Emperor's dais, Blighted Ravine, Frozen Thrall, Sun Disc. There is a couple others which I deem playable even if non meta : Ancient preparations, Hibernating Rockbear, Star Spring.
About others, eh... what I think their power level is, feel free to share your own view or enlight me :
Ripper's bay - Bad/Meh. Inexpensive but take a board slot, something you do not want in an agressive deck.
Rockfall Path - Abysmal. It's sluggish, it's easy to play around, it doesn't help against aggro decks. It requires Countdown 1 to be remotely playable.
Startipped Peak - Bad. The fact it's random and doesn't give you a card immediately make it a LARGELY worse Preservarium, which you'll always play over this. Requires to provide first card immediately or cost 1 less.
Hexcore Foundry - Abysmal. 2021 and CCG designers still think anyone would play a card which will make opponent draw (especially aggro decks). Genius. Even if a mill pop this is too expensive. Requires to cost 2 less.
Inner Sanctum - Abysmal. Even Lebonk Sivir doesn't want that shit. If you pay it for its initial cost you deserve to lose. And Frozen thrall allies already had the only keyword you need. Requires to provide at least twice as much cards.
Monastery of Hirana - Abysmally abysmal. Providing bounces you can't use in combat nor as an answer to a spell (which are 99% of bounce usage in this game. Wow.
Spiral Stairs - Abysmally abysmal. Is EXPENSIVE and SLUGGISH as fuck for what it provides. The spell is slow and fleeting, making it very very ackward to use and prone to every single counterplay ever (counterspells, removals, ...). There is much better ways to use overhelm, and naturally Frozen Thrall decks won't need or play this garbage card. Requires to cost 2 less or cost 1 less and countdown 2.
The Grand Plaza - Average. It's a bit expensive but the effect is kinda good. There might be some stuff to do with that card.
The Scargrounds - Below average. In an appropriate deck it could be interesting, but it's a bit expensive for what it provides. Should cost 1 less.
The Slaughter docks - Average. Toss/Sea monsters decks doesn't seems to be favored but I suspect should a deck about it becomes okay this card will probably be added. Surely sometimes it will summon a Sea Scarab but most of the time it will pay for itself later, and it helps getting deep.
The twisted treeline - Bad. The follower isn't massive and the condition isn't exactly easy to trigger. And worse, it requires the fearsome followers to attack meaning you'll not be able to attack with Vilemaw on the same turn, making it virtually idle for this turn and next one. Requires for Vilemaw to be summoned and attacking immediately.
Salt spire - Abysmal. Way too expensive and slow for what it provides. Requires to cost 1 less and countdown 1.
The Veiled Temple - Decent/Average. I rate it this way assuming it can trigger on the turn you plays it, making it cost virtually 2 on a spell heavy deck. The +1/0 is nice to have, but the probably important effect is the discount itself, actually raising you capability to turn the table by being a disguised ramp, and more importantly, being disguised as having up to 15 mana a turn in an appropriate deck. I suspect the future may give this card a potential.
Eye of the Ra-Horak - Average/Bad. It's very expensive but it being countdown 1, it may help you to slow down the opponent. Per se it's correct. The main card issue however is its design. First issue is the Daybreak restriction, making it much weaker to seek with Imagined possibilities or Stoneweaving. Second issue is the fact the copy is countdown 2 and not 3. Meaning the copy will trigger on opponent defensive turn (because let's be honest most of the time you'll play this amulet on your offensive turn), which limited usage but a massive counterpush. So only a Malphite deck really want that. Should cost 1 less.
Noxkraya Arena - Bad. In an appropriate deck it MIGHT have some use but it's expensive as fuck.
Reavers's Row - Bad ? I'm not totally sure, maybe a 1 cost follower deck could be fun ? Expensive as fuck for what it provides, but some meme potential.
Sandswept Tomb - Bad. It's Emperor's dais in largely worse. Very expensive. Maybe in a reputation deck, but beside that it's probably too weak for anything.
Targon's Peak - Meme. With some intellectual honesty and having played an equivalent in Shadowverse I should rate it abysmal. But I'm gonna play it regardless for the glory of the meme so I won't.
The University of Piltover - Abysmally abysmal. The design is stupid as fuck and an insult to the glory of the meme. First design flaw is that is it IMCOMPATIBLE with the discard queen, Jinx. In fact, at the beginning of the turn this will empty your hand (and therefore make Jinx gain level), but you won't get Jinx draw nether a rocket, making the combo meh as fuck. The only good part of this card is that it seems the cards always cost less or equal than your starting turn mana. Wish I didn't spend 3 of my jokers on this garbage.
Vaults of Helia - Bad. There is probably a specific deck design to do to force summoned allies, making it some kind of tutor (and use ally generating spells for more fodder). But it's expensive as fuck for what it does and it's risky (empty board at the end of any turn = you probably can ff).
The howling abyss - Average/Bad. Very expensive, so to be played exclusively on your offensive turn. Also it's random, meaning you'll sometimes get champions which does virtually nothing useful for you. The thing which makes it close to average is the fact it's Freljord, so ramp can help making this thing happens. You'll just hope not to get Teemo out of this, as well as several mechanic specific champions such as Yasuo. Wish it costed 1 less.
Your view on this?
A new card, Zabu, has been revealed for MARVEL SNAP! [snapcardimg rating]238[/snapcardimg] Discuss this card below or head on over to the card page!
A new card, Zabu, has been revealed for MARVEL SNAP!
Ongoing: Your 4-Cost cards cost 1 less (minimum 1).
Discuss this card below or head on over to the card page!
A new card, Yo-Yo, has been revealed for MARVEL SNAP! [snapcardimg rating]237[/snapcardimg] Discuss this card below or head on over to the card page!
A new card, Yo-Yo, has been revealed for MARVEL SNAP!
When this card moves, move it back with +1 Power.
Discuss this card below or head on over to the card page!
A new card, Valkyrie, has been revealed for MARVEL SNAP! [snapcardimg rating]235[/snapcardimg] Discuss this card below or head on over to the card page!
A new card, Valkyrie, has been revealed for MARVEL SNAP!
On Reveal: Set ALL cards at this location to 3 Power.
Discuss this card below or head on over to the card page!