Im sry theres no where to really test on the site
Golden card test in 3,2,1 [card=gold]Malygos[/card]
Golden card test in 3,2,1 Malygos
Golden card test in 3,2,1 [card=gold]Malygos[/card]
Golden card test in 3,2,1 Malygos
Well, Tıtle says everything. I couldn't see a topic about it and didn't see any comments in the site.So wanted to point it out.[card]Pilfer[/card] now adds a random class card to your hand instead of…
Well, Tıtle says everything. I couldn't see a topic about it and didn't see any comments in the site.
So wanted to point it out.
Pilfer now adds a random class card to your hand instead of giving a random card from your opponent's class.
Old text: Add a random card to your hand (from your opponent's class).
New Text: Add a random card from another class to your hand.
Hi, hello! Just a quick question (since I couldn't find the answer on the forum)... The "Your cost" field in the deck view – what are the plans? When will we see the function, how will it wor…
Hi, hello!
Just a quick question (since I couldn't find the answer on the forum)...
The "Your cost" field in the deck view – what are the plans? When will we see the function, how will it work?
This is, in my opinion, the most important feature on a hearthstone deck site. It is the biggest reason why I use hearthpwn and if outof.cards gets a similar function I'll definitely use the site more.
Has there been any news, or indication that we're getting a third annual Fire Festival?! It'd be really REALLY nice of Blizzard to do right about now... Please, Ragnaros! Be the Sav…
Has there been any news, or indication that we're getting a third annual Fire Festival?! It'd be really REALLY nice of Blizzard to do right about now... Please, Ragnaros! Be the Savior of our Wallets by helping us increase our gold coffers before Saviors of Uldum!!!
I am quite puzzled. Before HoF rotations, if you kept rotating cards, only max crafting value of them would be refunded. Say, if you kept 2 golden [card]Black Cat[/card] and 2 normal [card]Black Cat[…
I am quite puzzled. Before HoF rotations, if you kept rotating cards, only max crafting value of them would be refunded. Say, if you kept 2 golden Black Cat and 2 normal Black Cat, you would get 800 dust. With recent patch, however, I didn't earn 1600 dust since I had golden copies of Mind Blast and Vanish. I know patch notes regarding HoF cards btw:
So, I will ask to all of you: People who didn't have these cards will receive dust whereas people who had these cards didn't earn dust. Is that fair or am I missing the picture here? Also, what is the "equivalent amount of dust"? How is it calculated? Like, crafting value (HoF standards) or disenchanting values? Based on only golden cards or only normal cards or both?
A new Epic Druid Hero, Elise Starseeker, has been revealed! [cardimg gold]6395[/cardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more about Hero Skins…
A new Epic Druid Hero, Elise Starseeker, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Hero Skins!
Hi. I tried to register my username wendeee, but OOC told me that the user exists. It must have existed since hearthstation i believe. However, i am getting this when i try to login: Server Error (…
Hi.
I tried to register my username wendeee, but OOC told me that the user exists. It must have existed since hearthstation i believe. However, i am getting this when i try to login:
I tried to reset password, but that did not help.
So i was thinking that maybe there is something wrong with the account, so i registered a new username Wende (i used the same email address as for the first one, which might be an issue). I got inside this afternoon, but this evening it is dead as the first one for me.
So i created this one (with another email address, just to be sure) in order to post about it here, it might be bug.
What i find curious is that i see both my accounts on the member page on top: http://imgbox.com/AuIUiHj9 and when you click on them, you get the 500 error again. It happens to me also for another members (JoKeR, Wei).
Thanks for looking into this.
First Jaina now.. some cards. (well they are not that hidden but they weren't announced before) RIP [card]succubus[/card], [card]secretkeeper[/card], [card]windfury harpy[/card] and [card]mistress of…
First Jaina now.. some cards. (well they are not that hidden but they weren't announced before)
RIP [Hearthstone Card (succubus) Not Found], Secretkeeper, Windfury Harpy and [Hearthstone Card (mistress of pain) Not Found], also RIP card arts with blood... I can understand why blizzard would do it, but it's still a nerf of sort for people who prefer their game to be more mature.
I like the new art (windfury harpy was ugly anyway) but the decision behind the changes MEH.. who is afraid of some blood and it's not like 10 years old didn't see boobs in the internet yet...
on the other hand it's just cards it's not like you really need them to be violent or sexual.. just be cool right?
What do you think of the new art/names? you like it? want [Hearthstone Card (succubus) Not Found] back?
As the title suggests, I get a server error (500) wheb trying to view the front page. 😪 Edit: Weird, right after posting this it was working again..
As the title suggests, I get a server error (500) wheb trying to view the front page. 😪
Edit: Weird, right after posting this it was working again..
So today will Blizzard probably announce the new expansion (see more here: https://outof.cards/hearthstone/150-are-the-league-of-explorers-taking-on-the-league-of-evil-expansion-teaser) Also, it wil…
So today will Blizzard probably announce the new expansion (see more here: https://outof.cards/hearthstone/150-are-the-league-of-explorers-taking-on-the-league-of-evil-expansion-teaser)
Also, it will be probably League of Explorers themed (more here: https://outof.cards/hearthstone/151-expansion-speculation-where-are-we-heading-to)
I'm excited.
How many gold you saved yet for the next expansion (me - from daily quests like 4850 gold)
I believe we will get an update with the new cards for classic/basic sets together with the preorder for new expansion.
And what do you expect from the preorder? Will you preorder?
First of all, just to get some good boy points, i just recently turned to this site as my main hearthstone website. Well done with the news coverage, you won me over pretty quickly. Since i moved her…
First of all, just to get some good boy points, i just recently turned to this site as my main hearthstone website. Well done with the news coverage, you won me over pretty quickly. Since i moved here i thought i'd take the occasion to add some content myself, even tho i never really did long posts on hearthpwn maybe i can do one here just because.
SO, at the start of the expansion, when dks rotated out, i thought the game would move from the old "infinite value" model to a more oldschool kind of hs where you had to manage your resources more carefully. But it really didnt, actually it got worse, because dks just slooowly gave you value with their hero powers, and everyone had them, now value generation is all over the place.
Following here the things i dont like-->
I don't like conjurer's calling. The card is pretty cool on paper, it's supposed to balance the value it can create with the randomness of the effect, except you can use it pretty consistently cheap mountain giants, with the only results being either 2 mountain giants or 2 grave shamblers, which are basically mountain giants with taunt. I don't have a problem with mountain giant per se, the card is a pretty cool way hand focused control decks can contest the board, but at the moment we don't have bgh anymore as a valuable option to remove it, and if it sticks and a conjurer calling lands, it's pretty much game over (with conjurer calling being twinspell). I really don't like this kind of value because it comes too early in the game and is way too consistent for the value it gives.
I don't like that they put another strong mech removal on warrior. I would have been fine with a generic removal, but with dr boom warrior has too much removal. I don't have a problem with dr boom per se, but the card suffers from deathstalker rexxar syndrome, where he was a perfectly fine card on release, and got completely out of control with the introduction of the new cards. Omega assembly also worsens the problem, as it has the same problem with the cards it generates being too consistently good, which in turn makes the interaction with the dr boom aura stronger.
I don't like bomb hunter, not the concept per se, but i really dont like how the deck interacts with magnetic. When i saw magnetic, and i think a lot of people thought the same, i went "well this mechanic is either gonna be completely useless, or it's gonna be completely overpowered". Matter of fact, magnetic is completely useless in the decks that can't abuse it, and completely broken in the decks that do abuse it. If you manage to make minions stick, it's virtually charge, except the minions that have it don't have bad stats to compensate. "but you can't silence charge" duh, but you can't really silence magnetic either, when every card has magnetic you are not gonna silence every one of them, and even if you do the card most likely already used its value and it's still gona leave behind a body that you can magnetize on.
I don't really like arch thief rafaam either. The effect is very cool, but it was cool as a late game option on elise decks, because you had to decide which removal tools you wanted to use and which you were gonna turn into legendaries. Made for some very cool value battles (incidentally one of my favourite decks was grinder priest with elise and justicar, where the game felt as you were ramping up in power and pretty often games were really close (also a callout to elise ctrl warrior)). Like it is now, it's just another rexxar where you are gonna build the aggroest deck you can make and just drop rafaam to turn into a late game deck if the aggro plan fails. Meh.
SO yeah, i don't like anything sorry, i thought i was going somewhere with this but whatever xD. I just wanted to say what i didn't like and see if anyone else has concerns over this.
Also i didn't give solutions to the stuff, im not some kind of wanna be game designer that is gonna say yeah blizzard is so stupid lmao if i made the cards it would be 10 times better lul. I think if you just write some solutions in a post like this you are gonna get attacked over them. Im just raising the issue, if you guys can think of a "solution" you can share it but i mean, whatever bro do what you want. Some of the stuff they put in the game is flawed at a basic level, i can't just say "remove it from the game" or " yeah let's just make conjurer's calling 10 mana" because the problems are more in the way cards interact with each other than the cards themselves. Hopefully next expansion waters this stuff down enough that it's not as impactful as it is now, blizz pls don't fuck up reno.
--- edit
-- Since i'm getting a lot of replies about rafaam not being that strong, im gonna clarify. When i said that i didn't like rafaam and compared it to rexxar, what i meant was that the cards share a similiar theme where you get to turn an aggro plan into a slower but inconsistent value game. The fact that rexxar got blown completely into overpowerdness by the ww beast package full of rush beasts, lifesteal and poisonus is another discussion. I specifically said that the effect, is actually a pretty fun one to toy with in control decks, citing old elise-the golden monkey decks as an example, but is not the kind of effect in my opinion that should be so easily available as to just put in a single card in your deck for more aggressive strategies. --
Ok. So you start your game of HS. Both are at 1 mana, nothing too crazy can happen. Then, all of a sudden, a couple of turns later, some really crazy stuff happens and you (or your opponent :)) is de…
Ok. So you start your game of HS. Both are at 1 mana, nothing too crazy can happen. Then, all of a sudden, a couple of turns later, some really crazy stuff happens and you (or your opponent :)) is dead or completely done for on board.
So I think we all agree this should not be possible at turn 1 (no fun there). But what would the minimal turn be to have a crazy comeback/miracle/combo/insane-rng turn?
Turn 2? Turn 3? 4? 5?
I am not talking about aggro decks who try to kill you by turn 5 if you do not react by using cheap resources.
But we have some typical examples, like Khadgar's mountain giant army on turn 5 or a very big van Cleef very early, or a board full of pimped murlocs with bloodlust. Stuff like that.
Really I think Control Warlock is just a couple cards away from being playable, but without those cards its just awful. I miss [card]Defile [/card] so much.
Really I think Control Warlock is just a couple cards away from being playable, but without those cards its just awful. I miss Defile so much.
Figured we should have a thread to share tips and strategies for the latest and IMO greatest solo adventure. Having a lot of fun with this one despite lots of losses! After hitting my head against th…
Figured we should have a thread to share tips and strategies for the latest and IMO greatest solo adventure. Having a lot of fun with this one despite lots of losses! After hitting my head against the wall trying to beat chapter 1 on heroic, I finally managed it using an odd deck I didn't think would work.
Class/Power/Deck: Mage, Burning Wit, BURN!
Treasures: EVIL Propaganda, Scepter of Summoning, Crystal Gem, Hyperblaster
Started trying to go for an inspire deck since you'll get lots of use out of the Burning Wit hero power, but after getting Scepter as my 2nd treasure I went for big minions. Ended up with a nice mix of big spells and legendary minions. Managed to get lucky and pull EVIL Propaganda as the spell to reduce cost in one of the bartender stages, and had a "reduce random card to zero cost" proc on a Sunreaver Warmage. Most fights were over quickly thanks to lots of removal and early play of big minions that were hard to deal with like Sneed's Old Shredder and Rhonin.
Can't remember who I had for the first 6 bosses, but the last three were Ar'ha, Noz and Gallywix of course. Here's how I handled them:
Ranger Ar'ha was easy. I let her fill her board with 1 and 2 attack creatures, didn't kill the coin cache, and just went straight for face with my higher attack minions. She went for face too, but with such low attack minions she couldn't kill me first. Seems like her AI isn't coded to sacrifice her weak minions to make room for stronger battlecries.
Noz Timbertail was a tough fight early, but I managed to steal his board which included Shaku, the Collector using an early EVIL Propaganda. After that I played Giggling Inventor to protect Shaku and kept stealing his rogue cards which were great for keeping his board clear. I managed to get an Ogre Ninja which got the +2 attack from his hero power and that sealed the game.
Gallywix was very difficult. Had to be careful and play around his hero power by making sure the first card I played each turn was one I didn't mind him copying. Probably very obvious strategy, but when you play a regular coin as the first card he will copy that and replace it with a Gallywix coin. Helped me get out some good minions early. Ended up stealing a Burgly Bully with Sylvanas Windrunner later in the fight to gain some extra coins to bait out his hero power.
Hope this is interesting and/or helpful. Look forward to seeing other folks post their strategies! I'm working on Chapter 2 Heroic right now, will post back with more if there's interest.
Mech Warrior vs Big Shaman. Someone didn't think this play all the way through...
Mech Warrior vs Big Shaman. Someone didn't think this play all the way through...

Hey guys, I have been kinda bored of HS recently, and from experience, the best way to get back into it is to build a new deck. As of now, I have three golden classes (warrior, shaman, and dru…
Hey guys, I have been kinda bored of HS recently, and from experience, the best way to get back into it is to build a new deck.
As of now, I have three golden classes (warrior, shaman, and druid), and I am eyeing warlock to be my fourth, not only because he looks cool, but the class is so much fun.
So finding a deck wasn't hard, but I need your help narrowing it down. First, let me start with what I already eliminated and why:
I eliminated standard in general for two reasons:
1) The only archetypes are zoo and handlock.
2) I've played zoo to legend two seasons ago, so I don't really want to play that again soon. I've been experimenting with handlock, but it's really bad... I went from rank 2 back to 3.
So I turned my head to good old wild, which I really haven't played in a few months. The five decks that I am looking at right now are as follows:
1) Renolock. Missing: Zola (replacible?), Kazakus, Godfrey, and Mal'Gantis.
Pros: Competitive, and looks pretty fun. Cons: Not great Big Priest matchup, which I hate. Also, it's pretty expensive.
2) Darkest Hour Warlock: Missing: 2 Bloodbloom, 1 Darkest Hour, Mal'Gantis, 2 nerubian unraveler, Ysharaj (not even gonna try to spell that, and replaceable?)
Pros: Looks pretty fun when it works, faster than Renolock, and a better priest matchup
Cons: probably not the best competitive deck, could get boring after a while?
3) As writing cubelock I crossed it out because of how EXPENSIVE it is
4) Mecha'Thun Warlock: Missing: Mecha'Thun (lul), Bloodbloom, cataclysm, Hemet (is there a version that doesn't run him?), Solarium (probably replacible), Godfrey
Pros: Fun, good big priest matchup
Cons: expensive, especially if those two legendaries aren't replacible
5) SN1P-SN3P OTK (fast version) Missing: solarium, thalnos
Pros: Good priest matchup, very cheap
Cons: Doesn't look super top tier, huge reliance on the snip snap draw
So my question to you is: which deck should I craft (if any), and do you have any other fun decks that I am missing/should try?
Sorry this is a few years long, and thanks for any answers in advance.
This may come off as a rant but I'm a little tired of Mech Warrior still being so proliferate as it is. It's just not fun when they get Boom on curve and then proceed to just grind out the rest…
This may come off as a rant but I'm a little tired of Mech Warrior still being so proliferate as it is. It's just not fun when they get Boom on curve and then proceed to just grind out the rest of the game with constant nearly infinite answers. Nerfing Archivist to 9 mana didn't change much. All it did was force warriors who get the coin to just hold onto it.
As for Dr Boom Mad Genius himself. I honestly don't see how he wasn't hit with the recent nerfs a few weeks ago. Not only that but it restricts design space and balance for the next 2 expansions this year for any neutral or warrior mechs releases, since they have to assume rush will be in play when that mech is used in warrior decks, thus lowering the power of any possible neutral mechs in the future.
My proposal is simple: Warriors are a control class, but they don't need a passive RUSH mechanic given to every mech they play the rest of the game. An easy, simple, elegant solution is to take away the passive of Dr Boom (No more rush) which forces warriors to play more proactively. The hero power can stay roughly the same as it was with ONE exception.
Since my suggestion would take away the passive of ALL mechs the warrior plays no longer having rush I would suggest that the hero power Micro Squad be given rush instead. That way warriors can still magnetize onto them and have rush in a RNG fashion, which fits in with Dr Boom's theme of being "random and crazy".
Sorry if this comes off as a rant. It probably is in retrospect. I'm just tired of facing them game after game. Sure I can win against them sometimes, but that doesn't negate the fact that the card as it stands is overly oppressive in the meta.
I've read and heard some people say they hate wild and some love it. Where do you stand on it? I recently just started playing Wild almost exclusively. I got tired of seeing the sa…
I've read and heard some people say they hate wild and some love it. Where do you stand on it?
I recently just started playing Wild almost exclusively. I got tired of seeing the same decks over and over again in standard and I was struggling to rank up so I figured I would play Wild and at least see some different decks and cards for a while. I didn't start playing Hearthstone until around the time Knights Of The Frozen Throne was released so I missed everything that came before it. After I got my golden Rogue hero I decided to try and get the golden Shaman which I am about 50 wins away. I even bought and played through all the Adventures that were released so I could have access to some older cards without having to spend all my dust (which I ended up doing anyways lol).
I'm still enjoying playing wild more than standard but i'm afraid of getting burned out again because its still a lot of the same decks which is mostly resurrect Priest (which is just BS but i'll save that for the salt thread). I've read and heard some people say they hate wild and some love it so i'm curious to hear this communities opinion. Do you like it? Hate it? What would you change? I don't think we should be allowed to use cards from current expansions. It should only be cards that have rotated out. That way there is a bigger difference between standard and wild.
I will post more decks another day. [deck]2725[/deck] Hakkar is an interesting idea with this.
I will post more decks another day.
Hakkar is an interesting idea with this.
Is there a report feature on this website already? If so, I couldn't find it. I'm asking because the last post of this thread https://outof.cards/forums/hearthstone/deck-building/697-wild-odd-warrio…
Is there a report feature on this website already? If so, I couldn't find it.
I'm asking because the last post of this thread https://outof.cards/forums/hearthstone/deck-building/697-wild-odd-warrior-best-list has been up for a day. And I'm pretty sure both the user and post don't have a place on this website ;)
I will clarify what I meant by that: If you remember well, on Hearthpwn, we used to access Mana Curve/Cards first, followed by Guide Editor where you can write a guide/name the archetype and such. In…
I will clarify what I meant by that: If you remember well, on Hearthpwn, we used to access Mana Curve/Cards first, followed by Guide Editor where you can write a guide/name the archetype and such. In OutofCards, they are separated by two buttons. What if they are merged under "Edit" button so that we can switch between sections with the help of toggles? Rather than saving each time, one-time save would be convenient.
I'm sorry that my English isn't that good. So, what do you think of this idea?
Not to be confused with "cardimg gold" script, which I'm aware of. Let's say I want to show [card]Pyros[/card]. It shows normal. However, I can't show its golden version with "cardgold" or "card gold…
Not to be confused with "cardimg gold" script, which I'm aware of. Let's say I want to show Pyros. It shows normal. However, I can't show its golden version with "cardgold" or "card gold" script. So, I will ask: Isn't this feature implemented or is there a way to show golden card thumbnail within words?
Hi, I like playing Wild. There are a lot of different cool deck... this time I'm in mood to play Odd Warrior. My pick was Zeddy's. Doing fine right now. What I ask here is there any card it would …
Hi, I like playing Wild. There are a lot of different cool deck... this time I'm in mood to play Odd Warrior. My pick was Zeddy's. Doing fine right now.

What I ask here is there any card it would be good to replace? Squeeze some other tech card? I'm especially interested how important is Elysiana? Some decks run Azalina, too. For what? To copy Reno and stuff? Elysiana has a high played winrate. Rover has served me very well vs. aggro and I wouldn't cut him. This dilemma regarding Elysiana is connected to questions can Odd Warrior deal with anything slow without her and how many slow decks one can encounter post rank 5? I encountered Reno Warlock in the first match which ended in a draw (surprised Brann + Oracle to kill us both), but I would have won if Elysiana was in my deck. What about Direhorn Hatchling and Elise to help with fatigue? Or just discover Direhorn through Stonehill? Or simply pray for luck / give up in beating good slow decks.
Zola? I don't have her.
Another help I need is regarding macro strategy vs. certain decks. Playing Wild for half an year I got a lot of experience, still there's a lot to learn, especially now with Odd Warrior. So... Big Priest is unwinnable? Is there any theoretical way to beat Big Priest? What about Jade Druid? No Geist, no party? Are there any other polarizing decks vs. Odd Warrior except these two? I guess, in Wild you just need to accept these kinds of polarization and move on... What about this new Quest Mage and Exodia?. Exodia seems fine if I burn a combo piece. Good matchups should be: most aggro decks like Odd Paladin, Odd Rogue, Murloc Shaman, Aggro Druid, Pirate Warrior and stuff... then Even Shaman; Even Warlock balanced matchup... Thanks god, Kingsbane is down, because I remember destroying Odd Warrior with him very often.
They will arrive somewhere in July. If I do not open Classic packs (from brawls/ watching a friend) waiting for the new cards there will be a chance to find them or the content is "frozen" when I get…
They will arrive somewhere in July. If I do not open Classic packs (from brawls/ watching a friend) waiting for the new cards there will be a chance to find them or the content is "frozen" when I get the pack? thakns
Hello, I am using firefox 67.0.4 windows 10 if that matters, when I press the "leave comment" button I am not taken to the page where I left the comment and it seems as if the button does nothing but…
Hello, I am using firefox 67.0.4 windows 10 if that matters, when I press the "leave comment" button I am not taken to the page where I left the comment and it seems as if the button does nothing but in fact if I refresh the page it does post the comment.. it happens both in the forums and the comment section of articles and it worked before today.
I didn't try other browsers or posting via phone yet.
Edit: seems like it doesn't happen when opening a thread. but it does happen with the edit button.