How do you take screenshots in LoR?
How do you take screenshots in LoR? And where is the folder?
How do you take screenshots in LoR? And where is the folder?
How do you take screenshots in LoR? And where is the folder?
How do you take screenshots in LoR? And where is the folder?
Hey all, wanted to share a new tournament brought to you by The Meta: Gaming & eSports, GenGame, and AON Gaming. Welcome to Voyagers: Summer 2020! Voyagers is a new seasonal Legends of Runeterra…
Hey all, wanted to share a new tournament brought to you by The Meta: Gaming & eSports, GenGame, and AON Gaming.
Welcome to Voyagers: Summer 2020! Voyagers is a new seasonal Legends of Runeterra online tournament featuring competitive and exciting gameplay from players all over the NA region.
Tournament page has all the info. Voyagers: Summer 2020
EDIT: There is a discount code to use when signing up to get $5 of entry! CODE: voyagers
ty <3
-Christopher
I'll be here to answer questions!
**You are allowed to participate if you're not in NA - but the account must be on the NA server.**
Hello there. I've downloaded legends of runeterra on my phone for a month now and I love it. But what I noticed was that when I played the game normally, it was pretty clunky and laggy. But, when I k…
Hello there. I've downloaded legends of runeterra on my phone for a month now and I love it. But what I noticed was that when I played the game normally, it was pretty clunky and laggy. But, when I kept my finger on the screen, it ran as smooth as silk. Any ideas?
Thx!
Is this kitty a misunderstood real threat or just a worse AFK? I pick her every time because fun is usually more important than climbing to me (i play in low 7000s doing that). 2 of the 6 times I got…
Is this kitty a misunderstood real threat or just a worse AFK? I pick her every time because fun is usually more important than climbing to me (i play in low 7000s doing that). 2 of the 6 times I got her I got a top 4 and two of the times I got beat down 8th place due to bad golden draw.
great hero and I’m glad she is here but she is clickbait incarnate. If you do not roll something good rip. You have to. Unless you are hitting everything you need and are spending the gold like unneeded rerolls chances are you need that golden Rover to catch up!
I'm hyped :)
I'm hyped :)
Hey all, I’ll start with a disclaimer: I don’t play a whole lot of battlegrounds, therefore my analysis might be flawed. Anyways, Pirates are great fun! I love both the economy and the bu…
Hey all,
I’ll start with a disclaimer: I don’t play a whole lot of battlegrounds, therefore my analysis might be flawed.
Anyways, Pirates are great fun! I love both the economy and the buff-when-attacking synergy.
But especially the later is causing some problems imo. Late game pirate builds snowball so incredibly hard from their first attack, that any comeback is very difficult. Attacking second in a mirror is a guaranteed loss. Not only that, you oftentimes lose by a lot because the buffs keep coming.
The same goes for the parrot-deathrattle build to a certain extend.
Without a huge divine shield - taunt you are basicly Toast In this meta, after losing the coin flip of attack initiative.
How are your experiences? Have you found a way around that?
So I am curious, why are your funnest decks to play? I think mine is my Teemo/Sejuani deck. I had discovered that puff caps are an awesome way to trigger Sejuani’s level up, so now I have a dec…
So I am curious, why are your funnest decks to play? I think mine is my Teemo/Sejuani deck. I had discovered that puff caps are an awesome way to trigger Sejuani’s level up, so now I have a deck that focuses on puffcap placement and defending until I can bring full-power Sejuani into play. It’s super fun, but not very good in the ranked game mode.
I'd like to know where most players are at and where I stand. As of right now I'm dancing between plat 3 and 2.
I'd like to know where most players are at and where I stand. As of right now I'm dancing between plat 3 and 2.
I just wanted to share this in case it's useful for anyone.. I looked around but couldn't find a definite answer to this elsewhere. Turns out, if you open a champion capsule from a region that you a…
I just wanted to share this in case it's useful for anyone.. I looked around but couldn't find a definite answer to this elsewhere.
Turns out, if you open a champion capsule from a region that you already have all the champions for, you'll get a champion from another region instead.
For me it was SI.
I wasn't sure if I would just get 750 shards instead of a champion.. but thankfully I unlocked Lee Sin instead.
So Freljord as a region in present in 3 of the tier 1 lists of the meta. This gives it the top win rate of all the regions on mobalytics It's hanging around 60 percent in the best decks - …
So Freljord as a region in present in 3 of the tier 1 lists of the meta.
This gives it the top win rate of all the regions on mobalytics
It's hanging around 60 percent in the best decks
- It has the best buffs, fury of the north, elixir of iron
- Frostbite is strong, it counters other midrange lists
- Sejuani is the number 1 champ
- Deck buffing is strong with omen hawk being the best example
- It has good teck options in a tournament setting
Time Stamp 1.16
https://www.youtube.com/watch?v=iNxhV9hAg0M
A new Free Demon Hunter Hero, Aranna Starseeker, has been revealed! [cardimg rating]9389[/cardimg] Discuss this card below or head on over to the card page to give it a rating! Learn more about He…
A new Free Demon Hunter Hero, Aranna Starseeker, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Head on over to our dedicated guide for Hero Skins!
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
and also those cards end up winning the opponent the game feels ******** terrible man...
and also those cards end up winning the opponent the game
feels ******** terrible man...
So I'm on the fence about trying either [runecard]Miss Fortune[/runecard] or [runecard]Fizz[/runecard]--both look really fun but for totally different reasons, and I'm 0/3 on both. Meanwhile I'…
So I'm on the fence about trying either Miss Fortune or Fizz--both look really fun but for totally different reasons, and I'm 0/3 on both. Meanwhile I've got 3/3 TF and 2/3 of Naut & GP. Then I notice that I'm at Level 16 for Bilgewater rewards so I figure: I'll push that region, pick up the wildcard at L18 and the champion capsule at L23, then if I likely get either my first MF or first Fizz from the champion capsule then I'll use that wild card to craft another which will give me 2/3 and that will be enough to at least craft a deck and play a little before I commit to crafting the third copy.
Good plan, right? Totally works around my crippling indecisiveness. So I do all that, and I grind XP for the weekend and I finally hit L23 last night and I anxiously open my champion capsule to find...
Which is good, right? Except to my twisted mind, it feels worse. :-P
What about you guys? Have you ever had any illogical feelings about something in-game? Or alternatively: advice about whether I should craft Fizz or MF first?
Competition Theme: I Miss My X ~I'm always gonna want you back. We're finding our X in the competition this week!You must create a card with the letter 'x' in the card …
~I'm always gonna want you back. We're finding our X in the competition this week!
Tox is looking for some X-cellent cards from you all this week!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Here are the phases of this card design competition
No thread rules were added to this season. Please populate and manually edit this thread with them.
Guess what, we get to talk about everyone's favorite stealthy list, and how to fix it. - The solution was simple, just splash frejord. Now every wayfinder can pull out omen hawks and buff al…
Guess what, we get to talk about everyone's favorite stealthy list, and how to fix it.
- The solution was simple, just splash frejord. Now every wayfinder can pull out omen hawks and buff all future elusive draws.
- The evaluation works like this, if a wayfinder pulls out 2 hawks that's 4/5 strength plus 4/4 strength into future draws.
- That is 8/9 stats on turn 4 so consider me converted, all the list needed was a tier 1 splash. Not to mention the deck thinning potential.
- You also get access to burst speed spells that keep your elusives alive like fury of the north and elexir of iron.
https://www.youtube.com/watch?v=bWrJ5QXpOVU&lc=z23nwr0xutf5hznzm04t1aokg25qqapueelyifqzmnoqrk0h00410
This is the first deck I created. [runedeck]1006[/runedeck] I won one game and lost 5 with it so far. I'm not sure if early game aggro decks are viable in the game, as low cost rem…
This is the first deck I created.
I won one game and lost 5 with it so far.
I'm not sure if early game aggro decks are viable in the game, as low cost removal is limited and finding blockers isn't difficult.
Something as simple as a House Spider can ruin my board position. And I cannot deal with late game cards. I'm still not sure about
Legion Rearguard. Having it do something on turn 1 is mostly up to luck and attacking first. And I'm wondering if a 1 cost 2/2 isn't better than a 3 /1 that can't block. I also recently learned that allies that can't block can still be forced to block. (Would have been nice if it had a narrow upside)
Once the enemy has blocked a few, or traded, they overtake me with larger threats.
Obviously, some card choices are not optimal as I'm still building my collection.
EDH (Elder Dragon Highlander), or as it is more commonly known, Commander, is one of the most popular game modes in Magic: the Gathering. The way it works is you pick a Legendary Creature to be your …
EDH (Elder Dragon Highlander), or as it is more commonly known, Commander, is one of the most popular game modes in Magic: the Gathering. The way it works is you pick a Legendary Creature to be your "commander". The commander doesn't go into your deck, but instead is in a special zone where you can always play him as if he were in your hand. You also build a 100 card deck, with only one copy of each card, centered around your commander.
So I was thinking, what if we had something like this in Hearthstone? You could pick a Legendary minion, and then build say a 50 card deck with only 1 copy of each card. The legendary minion wouldn't be shuffled into your deck but would instead go into a separate zone where you could cast it whenever you had the mana for it.
Decks would be really inconsistent because you are playing with 50 different cards, but you also get to pick one Legendary who you get to play every game which increases consistency. You would have to adjust the UI a bit to make room for the "commander", but I think it would be pretty fun.
The main downsides is that Highlander cards would be no-brainer inclusions, but you could always ban them in that format. I am not sure if that is the best fix, but it would solve the problem.
I am not sure if this format would work in Hearthstone, but I thought it would be fun to speculate. It may be really broken getting Deathknights on curve or always having Shudderwock whenever you need him, but it could also open up a lot of room for brewers like myself to have a lot of fun. What do you think? Could Elder Dragon Highlander be a format in Hearthstone?
So I just started playing last week. I was talking with my brother today, and he has a pre-constructed deck that I don't, and vice versa. But I completed the tutorial and challenges and ther…
So I just started playing last week.
I was talking with my brother today, and he has a pre-constructed deck that I don't, and vice versa. But I completed the tutorial and challenges and there doesn't seem to be a way to unlock more. Are some of the unlocked decks random?
Also, what does it mean when a wild card in my rewards is labeled "Upgrade"
Lastly, anything a new player should avoid? I tried building a full aggro deck with "Legion rearguard" and "Patrol Wardens" among others. But I'm not sure if these type of deck are viable in this game.
I´m just trying to figure out, why uploading pictures to my posts doesn´t work.. https://imgur.com/a/PmLad7g https://imgur.com/BcRdMBZ
I´m just trying to figure out, why uploading pictures to my posts doesn´t work..
Please nerf burn aggro - today I lost two games against it with even with him not even touching my face with direct attacks - just last breath deal dmg and burst spells. Total bulls*** not fun to pla…
Please nerf burn aggro - today I lost two games against it with even with him not even touching my face with direct attacks - just last breath deal dmg and burst spells. Total bulls*** not fun to play against + most of the players even rope deliberatly
How many of you would want a Weekly custom Runeterra card creation competition, just like the one for Hearthstone? I know LoR has a smaller presence on this site than HS but I think it’d be fun…
How many of you would want a Weekly custom Runeterra card creation competition, just like the one for Hearthstone? I know LoR has a smaller presence on this site than HS but I think it’d be fun.
Upvote this if you would want to participate in that, so the mods can see if it would be worth investing time and forum space in
Hello, everyone. Yesterday I was playing in wild and a particular [card]Loatheb[/card] interaction caught my attention. (I'm playing in German. Anduin says "I can't do that" and the error message st…
Hello, everyone. Yesterday I was playing in wild and a particular Loatheb interaction caught my attention.


(I'm playing in German. Anduin says "I can't do that" and the error message states, that I need to target sth first.)
The reason why I am bringing this up is because the interaction between Forbidden Words and Loatheb worked differently in the past. Previously, if the opponent had played Loatheb and increased the cost of that spell, I would have still had the possibility to kill him, because I would have still used 5 mana to cast the spell. I am not sure when this interaction got changed - probably with the recent patch - but I think right now the forbidden spell wants us to use 5 extra mana, in order to compensate the temporary mana increase from Loatheb.
I would like to ask the following question - is the new interaction considered a bug or a fix to the previous one?
Hi, I just build a deck with Powder Kegs and Grasp of the Undying. I had 4 powder kegs and Grasp said it will drain *7*. It actually did: I killed my own 2/2 unit with it and it gave me 7 life (to …
Hi,
I just build a deck with Powder Kegs and Grasp of the Undying.
I had 4 powder kegs and Grasp said it will drain *7*. It actually did:
I killed my own 2/2 unit with it and it gave me 7 life (to survive a Decimate (my opponent had no units)).
But after Grasp resolved, I still had all 4 powder kegs even though I already benefited from them.
That can't be intendet, right?
I have found a couple of times that I experience the following: Comment on a post/article (eg: birthday cake hunt) Come back a day or so later and look at my comments (https://outof.cards/members…
I have found a couple of times that I experience the following:
Make sense?
I have a habit of designing reworks for cards, and since I don't want to fill up the forums with lots of individual posts, I've decided to make this thread and the just comment whenever I have new id…
I have a habit of designing reworks for cards, and since I don't want to fill up the forums with lots of individual posts, I've decided to make this thread and the just comment whenever I have new ideas. Here's the first batch!


The idea behind this change would be to make Braum more powerful, especially in Poro Decks. The first change would be to halve his level up condition, which means that he would be able to level up in 2 turns instead of 3. This would make it much easier and more reliable for a Poro deck to level up Braum. To compensate for this, I made Braum's level 2 form create the Mighty Poro in hand instead, making the Poros he creates only really worth playing in a Poro deck. Poro Decks in general struggle with spending all their Mana in the late game, so I don't think this is much worse in a Poro Deck than his in-game version.
The main issue with Undying Spirit is that it doesn't allow for counterplay by the opponent. This version is fast speed, meaning that it can be responded to by another removal spell. Also, because the buff is only for that round, it must be reapplied every round, meaning that the opponent is forced to always keep 4 Spell Mana open, and so that if you ever get 2 removal Spells in hand, you can kill the unit. Also, the fact that each is a separate spell could make it have interesting uses with Spell Synergy cards like Lux. This version could still be a bit too powerful, in which case it could become a 5 Mana Spell, but at that point it might become too weak.
My main issue with Make It Rain is that it randomly hitting the Nexus or not can determine whether Plunder will activate, which often decides games. My change would be to make it cost 1 more and deal guaranteed damage to the enemy Nexus and 1 damage to three random enemies. This change would make Make It Rain much more consistent, and by having 1 less random target for the 3 random damage, it would also make this card less random against bigger boards. My object was not to nerf Make It Rain, so if this seems too weak feel free to suggest a better change.
My aim with this card was both to make it viable in a Catastrophe deck, and to make it less random. This version has +1/+1 over the real Back Alley Barkeep, which makes him less of a Tempo loss and therefore potentially playable. Compared to something like Babbling Bjerg, it has +1/+0 (and synergy with playing multiple copies of him) at the cost of the cards being random, and therefore less useful. I made the cards revealed to both players so that he becomes a little bit less powerful to compensate for the stat buff, and also to allow the opponent more counterpart. If "create random cards in hand" were ever viable, the lack of ability to play around it would make it a frustrating deck to play against, so I think this sort of change would be necessary to make it a healthy deck.