Brawl still opens
Brawl is still open now. Did I miss smth?
Brawl is still open now. Did I miss smth?
Brawl is still open now. Did I miss smth?
Brawl is still open now. Did I miss smth?
I am trying to figure out if my phone is the problem, or if there are many users having problems loading the game since the update. I have a LG Stylo phone running Android 6. I know it is not a fancy…
I am trying to figure out if my phone is the problem, or if there are many users having problems loading the game since the update. I have a LG Stylo phone running Android 6. I know it is not a fancy schmancy galaxy or iphone, but it does what I need it too, has great battery life, and before the update ran Hearthstone just fine. I have uninstalled and reinstalled the game many times. Installed on both phone memory storage and the sd card. Even tried the Amazon app version of Hearthstone. The game downloads the updates. Says it is all up to date, and then when the tavern doors come up it freezes never to do anything else.
I would appreciate any info on what phones are having problems and what are working great since the update. Thanks
Good evening ladies and gentlefolk, We've been building a F2P control mage deck to try and battle our way to legend, but one consistent issue we're having is including actual game winners. We …
Good evening ladies and gentlefolk,
We've been building a F2P control mage deck to try and battle our way to legend, but one consistent issue we're having is including actual game winners. We can control the board quite well, but we sometimes struggle to take advantage of the board state (unless we hit powerful cards off Messenger Raven). We recently cut Linecracker because it just didn't cut the mustard and replaced it with Power of Creation which has done good work to date, but we feel there's something missing.
Your challenge, should you choose to accept it, is to propose a consistent game-changer that fulfils the following criteria:
1. Compliments our current deck and playstyle.
2. Is a rare or common (epics will be considered, but they're much harder to build on a budget).
3. Has cool art.
Budget Control Mage Decklist
Number 3 is optional, but preferable. Here's the deck in action.
Hi everyone, today I would like to introduce you to my mixed Dragon / Heal Paladin creation. I play this currently in Standard on twitch.tv/yusukeseru. But you can also check it out here: Drag…
Hi everyone,
today I would like to introduce you to my mixed Dragon / Heal Paladin creation. I play this currently in Standard on twitch.tv/yusukeseru. But you can also check it out here:
Tell me, what do you think about it?
I'm excited that OoC has done so well and covered the news so closely thus far, but I would like to know when we'll get notifications for our posts and mentions. Probably the only reason I take part…
I'm excited that OoC has done so well and covered the news so closely thus far, but I would like to know when we'll get notifications for our posts and mentions.
Probably the only reason I take part in the forums at Pwn is because I can easily follow who has responded to me or if there's been an update. Here, I have to either bookmark or remember which forums I've commented on. I like following up on comments and having dialogue, and without notifications that becomes much more difficult.
When - if at all - can we expect notifications?
Keep up the great work, everyone!
Game Rules: 1. User "A" chooses a Discover card and writes its Mana Cost. [cardimg]Crystalsong Portal[/cardimg] Total Mana Cost: 2 Class Changed: 0 times 2. User "B" sends a Discover car…
Game Rules:
1. User "A" chooses a Discover card and writes its Mana Cost.
Total Mana Cost: 2
Class Changed: 0 times
2. User "B" sends a Discover card you can Discover from a card above and writes total Mana Cost of his card and all the previous ones.
Total Mana Cost: 2 + 2 = 4
Class Changed: 0 times
3. The cycle continues. If User "C" wants to change a class to have more options (Here from Druid to Warrior), does it and rises the "Class Changed" count.
Total Mana Cost: 4 + 1 = 5
Class Changed: 1 time
4. Cards "from your/your opponent's hand/deck" in this thread are cards that Users above have chosen.
5. In cards that Discover multiple cards focus only on one card it could Discover.
6. Ignore abilities like "Summon it", or "If you're holding a Dragon"
5. If there are no other Discover options or cards are repeating themselves, post a custom card to make it even more exciting!
Let's start!
Total Mana Cost: 2
Class Changed: 0 times
I'm sure you guys/gals are developing more important features than this one but please, hear my call. As a Wild player, I know that I have to look over tons of cards to pick good ones and it can be t…
I'm sure you guys/gals are developing more important features than this one but please, hear my call. As a Wild player, I know that I have to look over tons of cards to pick good ones and it can be time consuming. Say, what if there were a personal card-pool that removes bad cards for each class? For example, I don't want these cards to appear while building a deck:
So, is it possible to implement this sweet feature? I bet same can be applied to Standard players to save their time as well.
I'll probably just get people telling me to go to the salt thread. But honestly, I'm not salty. I just want to know why Blizzard thinks it's healthy and fun for the game to have [card]Archmage Vargot…
I'll probably just get people telling me to go to the salt thread. But honestly, I'm not salty. I just want to know why Blizzard thinks it's healthy and fun for the game to have Archmage Vargoth casting Time Warp giving mage 3 turns in a row? Guess they feel Time Warp is already too much of an "I win" card for the extra 3rd turn to matter? This opens up mage to not need Archmage Antonidas to get the kill. A full board of decent minions will kill anyone in 3 turns. I really hope they change this interaction to not give 3 turns in a row before it ends up becoming a major problem.
Maybe Blizzard will read these forums, so here is an idea for a new cosmetic item: a pet. You would get this pet after a short quest each year (for example win 10 ranked games, like the quests to ge…
Maybe Blizzard will read these forums, so here is an idea for a new cosmetic item: a pet.
You would get this pet after a short quest each year (for example win 10 ranked games, like the quests to get the alternate heroes).
This year, Year of Dragon you would get an egg,
Pet will be sitting on the playing desk - on the right your pet, on the left opponents pet. Just a comestic.
Then, as you play the pet gains experience and when it gets to a treshold, you can level up.
Level 1 - egg hatches, you get a small dragon - choose red/green/bronze
Level 2 - you can alter the color of dragon - red into dark red, fire red, metallic red, bronze into silver, golden, brown, green into blue, dark green, light green
Level 3 - you can change the head of dragon from 3 options (antler)
Level 4 - you can change the shape of wings (3 options)
Etc.
Next year you can get another pet - a bird in Year of raven, a small Mammoth in year of mammoth etc.
What do you think?
Note: Do not use the regular hearthcards link to post your card. The image will disappear after 3 days! Either generate permanent link on HC, or host your card on imgur or similar site! Let's start …
Note: Do not use the regular hearthcards link to post your card. The image will disappear after 3 days! Either generate permanent link on HC, or host your card on imgur or similar site!
Let's start a new game!
Honest Hearthstone Cards! It's like Honest Trailers, but for Hearthstone cards. It will work similarly to the "create a card" game on this site, only it must be existing cards, and you have to change the card to make it "honest". Be creative, and there's no rules for how you can change it. Then pick another card for the next person to do. I will start things off with this...

Now let's see what someone can come up with for...
It's almost impossible to go the the Forum section - tks
It's almost impossible to go the the Forum section - tks
I haven't been playing druid much but I'm tempted to try it this upcoming expansion (no I ain't playing the current token druid; simply not my style). My question is do you think the current Cho…
I haven't been playing druid much but I'm tempted to try it this upcoming expansion (no I ain't playing the current token druid; simply not my style). My question is do you think the current Choose one cards are enough or would the coming expansion have to include a bunch of new options to make the card viable?
I already spotted Raven Idol , Malfurion the Pestilent , Nourish and Wardruid Loti was confirmed to work. Crystal Power on an Acolyte of Pain or some "whenever damaged"-type minion could be fun as well but what else is there?
What new options are you expecting?
Making a post to see what's going on because this is all I can see in this thread.
Making a post to see what's going on because this is all I can see in this thread.
Hey all; Feel free to ask questions here about how certain cards interact and some tips on how the brawl works. Below is what I gathered so far: All cards that discard: Once discarded, t…
Hey all;
Feel free to ask questions here about how certain cards interact and some tips on how the brawl works. Below is what I gathered so far:
All cards that discard: Once discarded, they are out of your deck for good. Cards that discard: Deathwing, Tracking, Felstalker (Succubus), etc.
Cards Returned to hand: Whenever a card is returned to your hand, a second copy will be permanently added to your deck. Cards that return to hand: Sap, Freezing Trap, Youthful Brewmaster, Shadowstep, etc.
Cards Put in Play Other Than Normal Play: This works very similar to the discard function; once pulled from your hand or deck, it's gone. Cards with that effect: Captain Hooktusk, Piloted Reaper, Duel!, Masked Contender, Flark's Boom-Zooka, Coffin Crasher, Darkest Hour, etc.
Tokens: Tokens work the same way as cards being returned to hand; once added to your hand, they are permanently added to your deck.
Cast When Drawn: Unless actually drawn from an effect that draws cards, these do not trigger. They just float in your deck and hand. Cards that add cards to your deck: Wrenchcaliber, Hakkar, The Soulflayer, etc.
...'s Scheme: Doesn't actually upgrade since it shuffles back into your deck.
Lackeys and other card generators: Works the same as when a minion is returned to your hand; the card is permanently added to your deck.
Handbuffs and Cost Reduction Cards: Unless the card was played the same turn the effect occurred, the effect does not remain. Cards with these effects: Prismatic Lens, Ferraki Battleaxe, Far Sight, Luna's Pocket Galaxy, Glowstone Technichian, Call to Adventure, Predatory Instincts, Wing Blast, Soul Infusion, Jepetto Joybuzz, etc. Cards that add cards to your hand will still be added, but won't be modified like they were unless played in the same turn. Cards with these effects: Splintergraft, Academic Espionage, Dire Frenzy, Spirit of the Dead, Bog Slosher, etc.
Echo effects, Twinspells, and cards that repeat themselves: A copy is added to your deck each time you play it plus the one in hand. Formula: X echo cards played, X shuffled in your deck and 1 in hand which shuffles in at the end of the turn. 3 echo cards played, 4 cards shuffled back into the deck total. For Twinspells, a twinspell copy will be shuffled, and a non-twinspell copy will also be shuffled.
Card Interactions:
Unseen Saboteur: This will permanently remove the played spell from your opponent's deck.
Dr. Morrigan: The minion swapped from your deck is gone from your deck permanently. A second copy of Dr. Morrigan will stay in your deck. This will repeat every time the deathrattle is triggered.
The Soularium: This doesn't actually discard the cards. For this brawl, it works as just a Draw 3 cards.
Augmented Elekk: Whenever you play a card or end your turn and draw a new hand, the cards played or not played are shuffled in your deck. This card shuffles a copy of each of those cards added.
Demonic Project and Prince Liam: The minions transformed are permanently changed and will remain in your deck.
Archivist Elysiana: Other than the cards in your hand, this removes ALL cards in your deck including the Archivist Elysiana shuffled in after she was played.
Dreampetal Florist: Her affect happens at the end of your turn, so the cost reduction will occur after you draw a fresh hand.
Shirvallah and Grave Horror: Card works just like constructed.
Please leave any questions, comments, or even how to play suggestions on the below thread. As a courtesy, I ask that this be for people who want to learn how this brawl works. Please leave any salty comments in the salt thread. I personally enjoy this brawl, but I don't like the fact that all these interactions are kind of a trial-and-error system.
Hello guys, im planning to buy an ipad pro 2018 for my work and of course i want to be able to play hearthstone there... So i wanted to ask you how is the performance of hearthstone on ipad pro and …
Hello guys, im planning to buy an ipad pro 2018 for my work and of course i want to be able to play hearthstone there...
So i wanted to ask you how is the performance of hearthstone on ipad pro and if you find it satisfying!
Also one more question..., currently im an android user so i cant multitask to play hearthstone on split screen and if i want to open another app and then go back to hearthstone, it has to reaload from the beginning which is veeeery annoying...
So, is multitasking in split screen available on ipad pro ( for ex. Twitch and hearthstone)? And if no, then if i open another app and then go back to heartstone, will it reload from the beginning or will continue from where i was?
Really thanks for any help! Peace!
After watching this video, I think we should play a game. Refer all card sets/expansions here, then build a deck mentioned by the title. Note that Basic/Classic/Hall of Fame are also considered as ca…
After watching this video, I think we should play a game. Refer all card sets/expansions here, then build a deck mentioned by the title. Note that Basic/Classic/Hall of Fame are also considered as card set or expansions, which means that you can use them, too.
So, I will start with Dragon Priest...
What's yours?
Hello everyone, i made an Tess/Miracle Deck in Standard and I would like to improve this deck. Currently I play this deck on rank 7 it is good vs Control Decks, but it is an unfavoured matchup vs Agg…
Hello everyone,
i made an Tess/Miracle Deck in Standard and I would like to improve this deck. Currently I play this deck on rank 7 it is good vs Control Decks, but it is an unfavoured matchup vs Aggro, esp. Tokendruid.
Here's my list:
https://outof.cards/hearthstone/decks/2902-tess-rogue
Here some video samples from my stream:
https://www.twitch.tv/videos/449018906 (Don't get confused. I started playing Hots first, just change the chapter to HS)
What do you think?
So I've been playing a bit of miracle mage recently as many other decks in wild were getting a little boring. Obviously the deck is really good and allows for quite some variety with all the discover…
So I've been playing a bit of miracle mage recently as many other decks in wild were getting a little boring. Obviously the deck is really good and allows for quite some variety with all the discovering and random spells.
Only thing that's limiting my joy is, big surprise, big priest. According to viciousSyndicate and Tempostorm's latest meta reports the deck is very favored against these degenerates. Yet I can never seem to win against them. I usually have trouble clearing all their taunt minions to make way for my giants and don't have enough reach to burst them down from hand.
So, any tips regarding this matchup are welcome. At what turn do you go "in"? How do you deal with multiple The Lich King or Obsidian Statue? Some good VODs, videos and replays are welcome too. I've found a few on a deck guide over at HP, but two out of those three were won because of 1. multiple polymorph effects being generated and 2. multiple Counterspell being generated. Thanks in advance.
On a quick sidenote: hsreplay doesn't have matchup statistics for wild, does it? I always rely on Tempostorm's and viciousSyndicate's but I find the former to not always be accurate and the latter doesn't update often.
i am a new player so forgive me if i miss the point but why does king mukla exsist? i recently got him and he only does something negative (unless the bananas can be positive for you) so why would h…
i am a new player so forgive me if i miss the point but why does king mukla exsist?
i recently got him and he only does something negative (unless the bananas can be positive for you) so why would hearthstone create such a card?
or is there something good about king mukla that i am missing
I hate going though whole collection to do it.
I hate going though whole collection to do it.
Hi peeps, I love playing control decks, and it's really disappointing there aren't nothing but Warrior to go around with. Shaman is very unreliable, but still the second best option. The bigge…
Hi peeps, I love playing control decks, and it's really disappointing there aren't nothing but Warrior to go around with. Shaman is very unreliable, but still the second best option.
The bigger thing is, we now have aggro decks that are immune to fatigue or even mid-game pressure, thanks to cards such as Dire Frenzy. The latter is just nerve-wrecking, especially in the current meta where Hunter has viable discover cards & Zul'jin to repeat playing the buffed 1-cost lifesteal minions to no end. Such a weird design choice/flaw.
I'm happy Blizzard has been bringing up class identity, but what I'd like to see more is looking after diversity in deck types. I personally see no difference in playing against or with any of the tier 1 aggro decks (broadly speaking), so I've simply played less and less of the game recently.
I gave up ladder climb a long time ago, ever since I realized it simply means spending hours playing a tier 1 deck and the reward is puny: I've put money in the game so 400 dust is not enough of an incentive to me to undergo the mindless grind. But even finding the game enjoyable is pretty hard if you don't like top 3 decks.
Have any of you enjoyed any control or combo decks in Standard lately? I do like playing Shaman (with various Hagatha+Elysiana+Shudder builds), but the fact that Hunter is so popular right now just makes it a harrowing experience most of the times. If you're about to say "go Wild", I wanna add I sometimes dip over to Wild but personally I don't enjoy going back to all the poison we just got rid of in Standard (odd aggro decks etc).
Nomi Priest is pretty fun too, I might get seriously into that. But Control Warrior feels so played out at this point, as the matches are way too similar due to the ultra-dominant role of Dr. Boom hero.
Hello, fellas and fellasses. Today, I'd like to ask about your opinion about how the four members of the League of Explorers look in their newest versions. Personally, I'd like to analyze th…
Hello, fellas and fellasses. Today, I'd like to ask about your opinion about how the four members of the League of Explorers look in their newest versions.
Personally, I'd like to analyze them each, starting with

What can I say? Reno looks perfect and in sync with what we know of his personality. He looks cocky, charismatic, I really, really think he is the best design of the four by far. Last we saw him was in Karazhan with... mixed opinions... mainly comparing him to a porno character. Here, I'll say Reno looks as much an explorer as he should, hands-down the more fittingly heroic and charismatic of the four. This version gets my thumbs up.
As for Elise, well, I can't say her design matches her previous personality, but I'll say I love it anyway. Who knows, maybe even the most negative, no-fun-allowed people become smiley when confronted by villainy? Besides, they made her even more beautiful than before, somehow. Maybe after 2 versions in the past we'll finally get an Elise version that smiles like her friends. No complaints here from me either.

I have a more neutral attitude towards Brann. He looks younger, and admittedly better, of course. However... Why does he look like he wants to rip everyone's head off? Don't get me wrong, I still think he looks cool, just a bit... insane, I guess? It's not a thumbs-down from me, but maybe I am alone in this. Also, as I got the two pictures together, I just realized he looks a lot scarier and less friendly in his original art than I thought, so there's that. Still, if we take his personality into account, we know he isn't a psycho, right?

Ugh... How do I say this? Finley looks... intellectually impaired? For a character whose gimmick is being the classiest and possibly smartest of his species (even if it isn't a hard thing to achieve), that is not a good thing. He no longer looks much like a gentlemanly explorer murloc, as much as a stupid murloc that happened to find a monocle and an explorer hat, like Murloc Tastyfin. I might get more infuriated than reasonable with his new design, but I haven't seen anyone else talk about this. Am I alone here?
So... that's all I have to say. Do you disagree? Is Finley actually the greatest visual update known to man and I just don't get it? Am I just terrible at reading cartoony facial expressions? Go right ahead and post your opinion.
I'm simply copy-pasting here since I did not collect them. Some of the responds on reddit, twitter, personal pages and official sites have been collected together in this article; Anyone who couldn't…
I'm simply copy-pasting here since I did not collect them.
Some of the responds on reddit, twitter, personal pages and official sites have been collected together in this article; Anyone who couldn't get these news can read them in this thread.
Sorry for the link but its for only proof purposes that these informations are real.
Also There is some news for Mobile Hotfix.
Well Met Friends,
With the recent 14.6 update, we identified some pesky bugs that needed squashing. We are currently rolling out a fix that will resolve the following issues:
As for the login issues on Mobile, we are still investigating this. There is a workaround that should work for you in the meantime: uninstall and re-install the app. This should let you patch up properly and not get stuck at the Tavern doors. Sincere apologies for the miscommunication on my previous post!
It’s now live on Google Play and should be rolling out on iOS soon.
Please let us know how the experience is on this new patch! We’ll be sure to keep an eye out for any other issues that could crop up.
Have a great week!
Cheers,
Chris_Attalus
Edit: I have edit the text for addressing cards for outof.cards database also want to make some sharing with my own thoughts about something that I learned recently from this article.
i started playing since yesterday and i have enough dust to craft a legendary. the legendaries that i want are: brightwing and high inquisitor whitemane which one should i craft and with which one …
i started playing since yesterday and i have enough dust to craft a legendary.
the legendaries that i want are: brightwing and high inquisitor whitemane
which one should i craft and with which one will i have the fun
After you log in, you will occasionally be transported to a random card page. I just logged in, and was then taken to the page for [card]Soot Up[/card] despite having never visited that page before.
After you log in, you will occasionally be transported to a random card page. I just logged in, and was then taken to the page for Soot Up despite having never visited that page before.