Scholomance Academy Arena Impact - Warrior Cards

Rattlegore - Warrior Arena Review

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Rattlegore by AbusingKel

So very OP. Only a few classes have the means to deal with this recurring nightmare. The value is just insane compared to the cost. Seems pretty clear that this minion will automatically force an opponent to try to outrace it in the match. 

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Rattlegore by Boozor

It's good - a huge value bomb, but without taunt or initiative, dropping a 9 cost minion is challenging. While more threatening then value cards like Ysera for example, this is often just a 9 mana 9/9 and you won't often see a small Rattlegore. Compared to a card like Colossus of the Moon, it's better, but similar in application and my opinion, effectiveness.  

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Rattlegore by sinti

This card is actually so strong for Arena, there are limited ways to deal with this, silence is scarce and so are transform effects. There is a good chance that your opponent will not be able to deal with this at all and you can trade for many cards with this, if not win the game outright. Tho if you are already losing, this will probably not help you much, it is more of a win-more card, but a high impact one.


Doctor Krastinov - Warrior Arena Review

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Doctor Krastinov by AbusingKel

Slightly better in Rogue with her knives but very good combination of functionalities. Rush is great in the arena and the 1/1 buff to a weapon could even happen more than once. 

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Doctor Krastinov by Boozor

Stats and rush are good enough. The ability is situational but a nice boost. Better in Rogue in terms of consistency.  

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Doctor Krastinov by sinti

Warrior will have a bit harder time to utilize this than Rogue, since you need to draft weapons first and than draw into them and equip them, but even a 4/4 Rush for 5 is decent and getting the +1/+1 on a weapon even once is going to be huge.


Lord Barov - Warrior Arena Review

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Lord Barov by AbusingKel

A great example of the well thought out dual class work by the dev team. Great removal piece that fits both classes well and will have a big impact when played. 

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Lord Barov by Boozor

Strong aoe for warrior especially good since class lacks mass clears. 


Steeldancer - Warrior Arena Review

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Steeldancer by AbusingKel

Based on their available weapons, this is better in Warrior than Rogue. Arcanite Reaper and, for those truly blessed by RNGesus, Gorehowl will be a pretty feelsbadman moment if your opponent pulls it off. It fits any rogue deck since you'll get the 1 mana minion, at worst. 

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Steeldancer by Boozor

A consistent 4 drop + 1 drop in Rogue, while Warrior can make this into an insane tempo play with any larger weapon. Not much downside to this card so it's great either way.  

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Steeldancer by sinti

Very strong tempo play, if you can get pretty much any weapon out before you play this. Fiery War Axe into this can make for some serious early game. Still, draft dependent.


Playmaker - Warrior Arena Review

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Playmaker by AbusingKel

There are so many good rush options available to warrior that this should be quite good. 4/3 for 3 makes it a decent, aggressive minion for the cost so it's decent as vanilla with an upside that could easily have you saying "I will crush you!"

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Playmaker by Boozor

There's a decent amount of rush minions in rotation right now so this will go off very often - it's got playable stats and provides a strong tempo swing turn. The effect is not limited to 1 off, and can reoccur as long as this is on the field - very nasty card. 

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Playmaker by sinti

Good stats for a 3-drop and the ability can be HUGE, if you can get value out of it. Definitely a strong card.


Ceremonial Maul - Warrior Arena Review

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Ceremonial Maul by AbusingKel

I really want to score this as a 5 because it can get really bonkers, especially for Paladin. Weapon removal isn't all that prevalent so it should be easy to have it stay on board, helping clear and then paying off with a moderate-to-massive minion, if you're lucky. Warrior will have a much harder time getting the huge high-roll but can still get solid value with even a 2 drop thanks to the taunt. 

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Ceremonial Maul by sinti

Early weapon removal is never bad and this weapon has added potential for more value/tempo. Warrior is probably not going to be as happy about this as Paladin, since he does not have that many (if any) costly spells to play with this, certainly not on curve. But maybe Scholomance Academy will give us something like that. Still, even getting a 2-drop from this is fine, so the weapon is going to be ok most of the time.


Troublemaker - Warrior Arena Review

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Troublemaker by AbusingKel

Well, don't expect warrior to slide down the power scale in arena. This card is just bonkers. The 6/8 body for 8 is decent enough but the recurring minion spawn that can beat up your opponent's board is outrageous.

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Troublemaker by Boozor

God tier card, might be best non legendary EVER in Arena. Maybe not, but deserves to be in conversations with crazy cards like Abyssal Enforcer, and Coilfang Warlord. Insane threat on empty board, hard to removal efficiently and has initiative when played. It's a monster.  

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Troublemaker by sinti

This is a card! Wow. I'v seen many comparisons for this card with Priestess of Fury or Ragnaros the Firelord. I guess a mix between those two and then some is the truth. You get a 6/8 body and two 3/3s each turn that attack enemies. Those 3/3s can survive the trade, especially if they go face, creating even bigger board presence for you and threatening even more damage next turn. The fact that the tokens can attack face make this card beyond absurd. If you thought that Priestess was strong, wait for this card to show up. Not only can this help you recover on the board, but if you play this and you are ahead, chances are you just win on the spot.


Commencement - Warrior Arena Review

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Commencement by AbusingKel

Super expensive with a good chance to be a terrible tempo play since your arena deck should have a balanced curve. Definitely looks like a constructed card that will be far less effective in arena.

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Commencement by Boozor

Needs a 4/4+ minion to be average. I'd say the odds are stacked against that. If you pull a 2 drop you risk losing the game.  


Reaper's Scythe - Warrior Arena Review

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Reaper's Scythe by AbusingKel

Great weapon that shouldn't be too hard to trigger for warrior. Taking down a few minions with one swing is a game changer.

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Reaper's Scythe by Boozor

Insane weapon, and the perceived threat of this card will be enough to cause many headaches. 

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Reaper's Scythe by sinti

We like our 4/2 for 4 weapons, dont we? And possible cleave on top? Yip yip!


Coerce - Warrior Arena Review

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Coerce by Boozor

Insane card for both classes. Better in Warrior due to lack of larger removal. 

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Coerce by sinti

You would still pick Execute, if it cost 3 mana. You would certainly pick Assassinate, if it cost 3 mana. Pick this card.


Cutting Class - Warrior Arena Review

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Cutting Class by AbusingKel

Nice idea but heavily draft dependent. Great if you get a 4+ attack weapon but you need a few to really consider drafting this. Scholomance Academy has a good amount of draw. I think you'd be better served passing on this and hoping for those. Everybody knows cutting class isn't cool, anyway.  

Boozor's Avatar

Cutting Class by Boozor

Like to be cost 4 mana for Rogue - Occasionally Arcane Intellect levels. Better in Warrior. 

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Cutting Class by sinti

Pretty much solely draft dependent and then you have to have a weapon up, but if you can do that, this card is going to be amazing.


In Formation! - Warrior Arena Review

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In Formation! by AbusingKel

Generating resources is always good in arena. Low rolls will feel pretty bad but you should get decent enough pieces and they have taunt. 

Boozor's Avatar

In Formation! by Boozor

Great dig card, taunts are fairly high value - but there is a wide range of options. 

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In Formation! by sinti

Card generator and taunts are always nice.


Shield of Honor - Warrior Arena Review

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AbusingKel's Avatar

Shield of Honor by AbusingKel

Blessing of might with a shield and the condition (damaged minion) is generally easy to meet in arena. Excellent card that lets you trade without losing the minion and could be just the burst you need to finish off your opponent.

Boozor's Avatar

Shield of Honor by Boozor

Crazy buff card and swing potential for 1 mana - I believe Warrior might be able to utilize this better then Paladin with their self damaging cards. 

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Shield of Honor by sinti

Pretty strong card, it might not be always easy to play it where you want, but for 1 mana? Yes this is powerful.


Athletic Studies - Warrior Arena Review

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Athletic Studies by AbusingKel

A resource generator that gives one of the best tools a minion can have with rush. Draft a few and hope RNGesus blesses you with multiple copies of Kargath Bladefist!

Boozor's Avatar

Athletic Studies by Boozor

Great card with really good options in this meta - Rush is a nice way to answer the board immediately.  

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Athletic Studies by sinti

Rush minions are awesome and if you can get them discounted by 1 mana, they become even better tempo play. Take as many of these as you can.


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