Hearthstone
Welcome to the Hearthstone realm!
Spellburst: Summon a Student with Taunt and stats equal to the spell's Cost.
For the most discerning of hall monitors.
Card Stats
- Mana Cost
- 3
- Attack
- 2
- Durability
- 0
- Type
- Weapon
- Rarity
- Epic
- Minion Type
- Invalid
- Spell School
- UNK_
- Artist
- MAR Studio
- Crafting Cost
- 400
- Disenchant
- 100
- Reveal Date
- Jul 23, 2020
- Release Date
- Jul 14, 2020
Keywords
Related Cards
Mostly-Pure Paladin
by jacob1487 · 5 years, 7 months ago
Libram Paladin
by GaiusHenrique · 5 years, 7 months ago
BIG BOI PALADINO
by MathU · 5 years, 7 months ago
NeoBigWar
by Fr0stSh0ck · 5 years, 7 months ago
Control Recruit Warrior
by HockeyBoyz3 · 5 years, 7 months ago
Big Warrior
by Leru · 5 years, 7 months ago
Hoping for control
by Roybs · 5 years, 7 months ago
Dueling in Scholomancy
by CovenantKevlar · 5 years, 7 months ago
Duelv3.0
by Fr0stSh0ck · 5 years, 7 months ago
Ripper Warrior
by dekkster · 5 years, 7 months ago
Leave a Comment
You must be signed in to leave a comment. Sign in here.
Format Legality
Standard
Not Legal
Wild
Legal
Arena
Available
Duels
Available
Twist
Available
Scholomance Academy
- Release Date
- Jul 14, 2020
- Set Type
- Expansion
- Rotation
- Rotated to Wild
Deck Rules
- Copies per Deck
- 2
- Collectible
- Yes

Comments
What happens if you cast a 0-cost spell? Do you lose the Spellburst or it skips it like the Fist of Raden?
i see this as arena card only, 2/2 weapon for 3 needs a very strong and reliable effect to be played. This one does not provide it and you will not build a deck around it.
I think on a big recruit warrior with this weapon, because of the high cost of those spells
This is like Spirit of the Tiger on a stick. In theory, it sounds great. However, there is something I'm questioning... You play the card and pass the turn, your opponent drops Acidic Swamp Ooze, will the spellburst still trigger when you play a spell on your turn?
Other than that, realistically you are looking to drop the spellburst on your next turn, which allows a turn for your opponent to do something to prep for it.... like a dormant minion. I'm not convinced that this is a great card.
No if they ooze it... spellburst is destroyed too... just like if minion dies before spellburst activates you are out of luck...
Hm interesting on curve especially in Paladin. But even of curve can be pretty good... for example have this with Brawl in Warrior, and even if you lose the Brawl, you still have 5/5 taunt protecting you. And if you win it is even better, now you have the survivor AND a 5/5 taunt
I am not sure if the 5/5 is summoned before brawl effect takes place or after it in your scenario
I was just thinking of this too. I think Spellburst effects happen after a spell, so Trimutius's thoughts about the interaction with Brawl should be correct.