(almost) Every Old God
- Unknown Warlock
Being the Old God lover that I am, I decided to try and build a deck that utilizes every old in the game at the same time. It was a challenge finding enough overlap to get all of the old gods to work together, and there is definitely some better ways to streamline things, but this is what I have right now.
For C'Thun I have Beckoner of Evil, and Disciple of C'Thun. Sadly, there weren't any C'thun synergy minions with tribes or deathrattles that could have worked with N'zoth. Or any spells that could have worked with Yogg.
For C'Thun, the Shattered I didn't add anything since it provides everything it needs. However, the C'thun pieces are spells, which help me work with Yogg.
For both of the N'zoths I have Clockwork Gnome, Plated Beetle, Fishy Flyer, Al'ar, and Bone Drake. I also have Nightmare Amalgam and Sky Gen'ral Kragg for N'Zoth, God of the Deep.
And for both of the Yoggs I have Demonic Studies (which gets me a demon for N'zoth), Supreme Archaeology (which can discount our 10 mana cards and lets us play Sky Gen'ral Kragg), Curse of Weakness (which is multiple spells in one card), Plot Twist (which lets us complete Supreme Archaeology), Dark Skies (a much needed board clear), and The Dark Portal (which also discounts our 10 mana cards).
I regret not being able to put Y'shaarj in here. There simply isn't any space. Plus, Y'Shaarj, Rage Unbound has negative synergy with every other Old God. So even if I could find room for him, I wouldn't want him. As more cards get revealed and we see more corrupt cards, I will try and fit Y'Shaarj, the Defiler in here.
I would love to hear any suggestions you have for making this deck more streamlined and maybe even playable. And if you can find a way to get Y'Shaarj, Rage Unbound in here, please let me know!
*edit* I have decided to put in one copy of Fire Breather in place of one copy of Dark Skies since it is a board clear that also works with N'zoth. I haven't decided yet if I want to put in two copies, or if I want to take out something else instead, but this is what I have for now. I also just realized that the title said "Old Gold" instead of "Old God", so I fixed that.
*edit 2* I replaced Hench-Clan Hogsteed with Plated Beetle since the 1/1 token was a pretty bad resurrect target for N'Zoth, God of the Deep.
*edit 3* [Hearthstone Card (Y'shaarj the Defiler) Not Found] is here! A bunch of Corrupt cards just got revealed, so I made some changes to the list. I remove 2x Demonic Studies, 1x Dark Skies, 2x Beckoner of Evil, 2x Plated Beetle, and Al'ar. I added in 1x Strongman, 2x Fleethoof Pearltusk, Tickatus, 1x Curse of Weakness, and 2x Cascading Disaster. If you have any recommendations, please let me know.
*edit 4* Just added Claw Machine as it has way better synergy than Clockwork Gnome. I do worry though that the curve is a bit high.
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- 1 Supreme Archaeology x 1
- 2 Curse of Weakness x 2
- 2 Plot Twist x 2
- 4 Cascading Disaster x 2
- 4 Fire Breather x 1
- 4 The Dark Portal x 2
- 6 Tickatus x 1
- 3 Disciple of C'Thun x 2
- 3 Nightmare Amalgam x 2
- 4 Fishy Flyer x 1
- 4 Sky Gen'ral Kragg x 1
- 5 Fleethoof Pearltusk x 2
- 6 Bone Drake x 1
- 6 Claw Machine x 2
- 7 Strongman x 1
- 9 N'Zoth, God of the Deep x 1
- 10 C'Thun x 1
- 10 C'Thun, the Shattered x 1
- 10 N'Zoth, the Corruptor x 1
- 10 Y'Shaarj, the Defiler x 1
- 10 Yogg-Saron, Hope's End x 1
- 10 Yogg-Saron, Master of Fate x 1
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What do you think about Deck of Chaos? For a lot of our minions it wouldn't really matter. But it would reduce the cost of our old gods by 3, 4, or 5 mana. Is it worth it to run it? Or do you think the deck is slow enough as it is?
I worry that Hench-Clan Hogsteed could hurt the N'zoth turn, by pulling a 1/1 instead of a 4/3 Rush. Do you not think Plated Beetle or Vicious Scalehide be better in that slot?
That's a good point. The main reason I had Hogsteed is just because he fills 3 roles at once. But your right, it probably isn't worth having that 1/1 messing up the res pool. I will include Plated Beetles instead.
Where is Mecha'thun? :(
It's an Old God that synergizes with both N'Zoth.
I think synergy is a strong word here - yes, it has a deathrattle, and thats about it
I am not counting Mecha'thun for two reasons. One, the card itself is terrible in this deck. This deck is mostly meant just for fun, but I would still like it to be at least a little bit playable. Two, it isn't technically an old god. It is a robot resembling an old god. So I don't think it counts.
I know, I know, i was just kidding.
I don't have Al'ar, but i'll test that deck for sure, ty!