TAUNT, INSECT! Card Design Competition
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This Week's Theme: TAUNT, INSECT!
- You must create a Warrior card.
- Your card must directly support the deck, either by being a Taunt minion or by having synergy with Taunt minions.
- Examples include Scrap Golem, King's Defender, and Into the Fray.
Hero cards are not allowed. Sulfuras would not approve of you changing Hero Powers!
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Submission Description
The following description was written by the creator.
One man's junk is another Mech's treasure.
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The following description was written by the creator.
'Today is a good day to die, but not for you, friend.'
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The following description was written by the creator.
"Definitely not the sacred animal spirit, just a haunted shield."
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The following description was written by the creator.
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The following description was written by the creator.
Taunt minions are annoying enough. Why not make them evasive?
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The following description was written by the creator.
While it has an outcome similar to Shadowflame, the Taunt minion in question could theoretically survive the ordeal and live to fight on. If I'm being frank, the true usage of this spell would be to combo it with Stubborn Gastropod for a (funny) 6-mana board clear.
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The following description was written by the creator.
Fire gathers, and now his watch begins.
Image Credit: JosephQuiArt (https://www.deviantart.com/josephqiuart/art/Triarii-746112060)
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"The main thing in life is to know your own mind. And knocking on doors asking for candy, never forget that childhood tradition."
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The following description was written by the creator.
Just a nice simple card with an effect that I haven't really seen explored much.
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Taunt Warrior is a very reactive deck, that relies on getting the right big Taunts and removals on curve. With Protection Racket, Taunt Warriors can be more proactive! Play this turn 6 and drop a big body. Next turn, you probably have a few more to play to swing the game around. 1-Cost big Taunts are much more flexible and can help you stabilize against aggressive decks or put on the pressure for other, slower decks.
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This card is a huge support to the quest, since it always gives an infinite Taunt minion to play (unless Silenced). Fot the record this minion will get +2/+2 more every time it dies (1/3, 3/5, 5/7 ...). It could be also a good addition to a Fatigue type of warrior.
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While a "do something when damaged" mechanic is hardly revolutionary, gaining health while doing so is. Realistically, taking 1 damage makes this a +2/+1 buff, which means it would need to come out with a trigger to meet get a reasonable stat line for 5 mana (5/5), but can quickly escalate if not dealt with.
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The following description was written by the creator.
Gilneas is under attack by the evil swamp witch Hagatha! Muster your troops to defend the gates against her assault.
Warrior is perfectly positioned as the defender of Gilneas in the Witchwood expansion, so I felt it made sense to give them something to follow through on that defensive idea. Filling your hand with Taunt minions will help you complete your Quest faster, and it's also an odd mana cost - Odd Taunt Warrior was a somewhat popular deck thanks to Baku releasing in the same expansion, so I liked that this serves a dual purpose in that regard. It's obviously a little bit trickier since Baku can mess up the Discover pool, but I felt that was an appropriate downside for an otherwise very strong card.
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Taunt Warrior needs a late game control bomb which helps protect our face and puts some solid stats on the board. This card aims at this spot, coming at the cost of the highlander requirement. If you manage to buff this guy in hand (looking at you, Armagedillo), things will get really juicy since I spared him the Saronite Chain Gang treatment and instead allowed him to summon true copies of himself.
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"My cousin's out fighting in Descent of Dragons, and what do I get? Guard duty."
Sure, it's not the most glamorous card, but being a guard isn't the most glamorous job. Both will get the job done efficiently, however. Easy to play on curve, this spell allows gives you cheap taunt resources that you can either splurge all at once or use to finish off your mana during odd turns. These guards might be easily overrun by more experienced warriors, but they will at least slow them down and get you that much closer to finishing the quest.
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The following description was written by the creator.
"I'm paying you a FORTUNE to protect me!"
The main idea of the card is Gallywix, the one of the most wealthy Goblins of Kezan, the Trade Prince of the Bilgewater Cartel... Well, he would't attack minions, and why risk being beaten, when he can pay big, beefy characters to protect him?
Yeah, the Trade Prince won't be touched!
Money equals Power.
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"He's been stuck in Outland for ages and could really use a hand."
This card is best played if your early-game taunts just keep being removed. When played on turns 3-5, this minion not only provides a small Taunt body to fuel F[Hearthstone Card (ire Plume's Heart) Not Found], but also enables you to potentially play a much more powerful Taunt minion for the low price of 1 Mana Crystal! Note that it reads "the next", so the discount will last until you choose play a Taunt minion.
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The following description was written by the creator.
I'm sorry.
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A callback to Evil Heckler that supports Quest Taunt Warrior either for being a Taunt minion and for being a great buff target for Into the Fray, Bolster and Armagedillo, generating even more Lackeys that might win you the game. And remember, its Mothermocker, not Motherf####r.
Show SpoilerOh, and by the way, YOUR MOTHER WAS A MURLOC!
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The following description was written by the creator.
Twist of the Elusive unofficial keyword. This bad boy can take Fireballs, Lightning Bolts, Volcanoes, Voidform spams, even Pyroblasts and shrug it off with ease. But you can still Polymorph him just fine.
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"He follows the three R's: Reduce, Reuse, and destRoy!" A Boomsday mech minion that reduces your opponent's board and lets you reuse one of their Taunt minions. Useful in both Mech Warrior and Quest Taunt Warrior decks.
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Submission Description
The following description was written by the creator.
Attacking is the best defense
This orcish spell functions as a potential removal for Warrior while also creating a potential threat of a finisher that the opponent needs to find an answer for. Similar to how Kobold Barbarian functions, the attack will consume the minion's attack of the turn, meaning after fighting an enemy, the attacker can't attack again.
However if there are no enemy minions to attack when this spell is cast, the +4 attack minion can attack normally the enemy hero after the buff. Therefore this spell can also function as a conditional Warrior version of Bloodlust. To counter this, the opponent must ensure they have no empty board against an army of Taunt minions. Victory or death!
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The following description was written by the creator.
Warrior version of Diving Gryphon.
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The following description was written by the creator.
Rush, Taunt.
Deathrattle: Deal damage equal to this minion's Attack to all enemy minions.
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The following description was written by the creator.
"When you're one of Ragnaros's smiths, hucking fireballs is as much a part of the job as forging armor."
A simple, but deceptively powerful tool for Taunt Warrior. Early game it progresses Fire Plume's Heart and can give you some extra armor. Once Sulfuras is gone, it let's you kill double the insects every turn.
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The following description was written by the creator.
Simple, sweet, and to the point.
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The following description was written by the creator.
Great with AoE cards like Warpath and Risky Skipper, giving you a few guys to progress the quest or a bunch of small blockers.
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Flavor Text: "In Azeroth's harsh deserts, an Oasis is just as likely to be a deathtrap as a lifesaver"
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The following description was written by the creator.
This dude borrows Mortal Strike and Revenge's activator to grant some protection when you need it the most.
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The following description was written by the creator.
Eternal Knight is Warriors version of Dreadsteed only it is less likely to cause problems. It is similar to Rin, the First Disciples Seals. It isn't really ideal, but if you are playing a heavy control deck and you end up with 7 removal cards in your hand but nothing to play them on then you always have this card.
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The following description was written by the creator.
Thematically, the idea is that your Shielded Infantry (Taunts) have to walk the Battering Ram into position for it to become effective (awaken). Once in position it has 'Rush', attacking multiple times dependent on the number of friendly attacks you can make on the enemy minions.
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The following description was written by the creator.
"Why do I have to Smelt a Fiery Axe? Shouldn't it already be on fire?"
The idea behind this card was to boost the power or Sulfuras or any other weapons you might want to run. This also supports the new quest as well giving your weapons more opportunities to attack and get value.
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The following description was written by the creator.
It's a Taunt Insect. More importantly, it's a Taunt Insect that plays to Warrior's strengths - Taunt and removal. *angry bug noises*
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The following description was written by the creator.
"May your enemies' attacks bounce off you like a puny Gnome."
Replacement card for Explore Un'Goro, to actually provide further support for Taunt Warrior instead of just tears and memes.
Stand Your Ground! Helps you to reinforce those Taunt minions you've been playing to help survive longer, and to help shut down an early aggro push. Combo with cards like Alley Armorsmith or Zilliax for some extra Armor and Heals.
And don't forget the Offensive possibilities when combined with Bonechewer Vanguard!
Helps to increase the suitability of Wild Quest Taunt Warrior by keeping your Taunts alive longer, so you can complete Fire Plume's Heart and unleash the wrath of Ragnaros.
Remember that the Quest specifies you have to play the Taunts, so summoning additional Taunts isn't necessarily that helpful.