Make a Standard deck to compete with the best! Stakes are high, the competition intense. More wins means more rewards. Can you make it to 12 wins, or will 3 losses end your run?
- The third and sixth Heroic Brawliseums were held in Wild format.
- Entry to the sixth Brawliseum can be bought with 1000 gold or 1000 Runestones.
Heroic Brawliseum Rewards
Here is the rewards breakdown based on your wins. Your break-even at 5 wins, with roughly 1000 gold worth of value out of the rewards. (1 Dust is roughly 1 Gold, a pack is 100 Gold)
Hot Decks for Heroic Brawliseum
When We've Seen Heroic Brawliseum
|Week #75||Tuesday, November 15, 2016||Saturday, November 19, 2016||1x Rewards Depend on Success|
|Week #91||Tuesday, March 07, 2017||Saturday, March 11, 2017||1x Rewards Depend on Success|
|Week #99||Tuesday, May 02, 2017||Saturday, May 06, 2017||1x Rewards Depend on Success|
|Week #276||Wednesday, September 23, 2020||Wednesday, September 30, 2020||1x Rewards Depend on Success|
|Week #399||Wednesday, February 01, 2023||Wednesday, February 08, 2023||1x Rewards Depend on Success|
|Week #363||Wednesday, May 25, 2022||Wednesday, June 01, 2022||1x Rewards Depend on Success|
|Week #379||Wednesday, September 14, 2022||Wednesday, September 21, 2022||1x Rewards Depend on Success|
|Week #414||Wednesday, May 24, 2023||Wednesday, May 31, 2023||1x Rewards Depend on Success|
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They accidentally made the 3-wins skin a 3-games skin instead. Maybe that will actually increase the number of tickets they'll sell; I guess we'll see whether they keep the change or not in the next Heroic Brawl. I briefly considered participating just to push them in that direction, but the skin didn't appeal to me enough to pay 1000 gold for it plus a few packs from the regular rewards.
I do appreciate that we got a Standard pack even when skipping the brawl.
And we now know the mini set is launching soon... ;)
Not really convinced it was entirely accidental, but nonetheless a positive twist for fellow HS players who want to collect the DK skin for 1000 gold. Personally, I should have read the quest before deleting it first because I have plenty of gold to spare.
I'll say it again this time and every other time a Heroic Brawliseum comes round: This is the worst TB for the average player. You will loose your gold most times and Blizzard are such snakes, they'll intentionally have this brawl a few weeks before the mini-set in the hopes that players not in the know will waste their gold and won't be able to afford the mini-set.
This predatory brawl is on the same level as runestones and the BG battle pass.
Literally only 0.2% of the player base will make a profit from the brawl.
4 months later, history repeats itself - your warning is just as valid as the day it was posted- and mini set is most likely to be announced next week
yup, I'd really love to know how Team 5 do their decision making coz this predatory pattern isn't looking good, it's making them out like villains. Lots of newer players would've fallen for this trap and probably just stopped playing the game all together when they couldn't afford the mini-set, how does that benefit Blizzard and the community?
Almost at the 4 month's mark, how predictable ..!
Oh wow, finally! So excited to not touch this.
no free ticket?
They do it for 150 gold version not for 1000 gold one
Woah, I felt the heavy weight between trying this brawl for 1000 gold and getting 10 packs of the next expansion. (I still prefer the latter).
I just pray whoever enter this BS of brawl get their money worth back, and not only 1 to 3 packs.
And shame on you Bliz. I expect my freebies of the week, and you shove me this.
Usually I’m happy to roll the “play 2 tavern brawls” quest on a Wednesday. Not this week.
Yeah one of previous times it happened to me... Had to hold the quest for a week
DO NOT DO THIS PEOPLE!!! THIS IS A TOTAL SCAM!!!
Disappointing that there was no free run and I can't imagine there'd be that many 'ordinary' players willing to stump up 1000g to be farmed by high legend streamers. I certainly won't be bothering. Heroic Failiseum .
So, let's recap this 3 week special event:
Week 1 - Card back you can buy with gold + Pack Bundle
Week 2 - Linear Solo Adventure (with one class pack reward) + Pack (with Skin) Bundle
Week 3 - Card back you can buy with gold + Tavern Brawl you have to spend money on and be incredibly lucky to get a profit
Quite hefty indeed, mr. Ben Lee.
PS: I'm going to bookmark the post discussing the Battle Pass for every time we get great revelations and events like this one. If you want to do it too, here's the link: https://outof.cards/hearthstone/1727-blizzard-responds-to-the-hearthstone-battle-pass-survey-current-reward-values-to-be-preserved-play-hearthstone-your-way-to-progress
So let me get this straight. People who pay for the game on the regular buying packs each expansion (be it with gold or money) had the opportunity to play a decently fun new game mode called Battlegrounds for free. Now, aside from having to buy your packs to play your format of choice, you also have to spit out more for a Tavern Pass to play the same mode you could play before for free, or else you're saddled with a 50 % cut in your options (and as it happens, hero choice is more than half the game at this point).
Then, they bring back the Brawliseum to replace the standard Tavern Brawl and they don't even have the decency to give you the usual free entry anymore. You have to pay for the privilege of playing standard and unless you do astonishingly well (66% winrate) you are guaranteed to lose money. Which is attractive...how, exactly? Meanwhile free-to-play players are twiddling their thumbs waiting for the Tavern Brawl button to be usable again cause they just got robbed of their regular free pack. Everybody is worse off. Literally everybody, including the people not interested in the Brawliseum.
I'm sorry is this supposed to be the way companies provide their services to customers? Gradually, over time, make everything both cost more and be worse? Keep pushing Bliz, please, by all means. Keep grubbing up all the short-term cash at the cost of long-term customer loyalty. Keep looking for people experienced with "executing on monetisation" for your games before they're even a game. Keep cutting down on people's options for game modes you're selling while they're still officially in Beta. I'm absolutely positive it won't bite you in the anal cavity down the road.
Hold on... "free-to-play players ... got robbed of their regular free pack"? How can someone who put absolutely NOTHING into the game get "robbed"?
Nobody. Owes. You. Free. Shit.
An actual customer subsidizing the FTP experience
Before you start swinging your wallet around (oops, too late!), you should probably know that I haven't been free to play since Whispers of the Old Gods. So so much for you being the "actual customer" in this conversation. Unlike you I just happen to be looking out for other people, not just the ones who play the way I do.
Secondly, um...yes, the game does actually, quite literally, owe people free shit. It's called a free to play game for a reason. Free to play games exist on the foundation that with enough time investment, people can play them for free. That's like the basis of their marketing strategy, that's how they get people involved. It's free so why not try it. In order for this system to function the game has to hand out free shit to its players or it ceases to be f2p, and that goes especially for games that have a collectible aspect to them. If you're playing something like World of Tanks you don't have to constantly keep expanding your collection to stay in the game, you can play the tanks you have and nobody is going to take them away, they won't rotate or become completely irrelevant in power....well, ok you could argue the last part. In collectible card games, you HAVE to have the ability to collect more and more packs for "free" (it ain't even remotely free, it costs you a ton of time).
When a company establishes a certain expectation of exactly how frequently and in what amounts these "free" unlocks get delivered, it is then only logical that customers, yes, even the "free" customers, voice their disappointment when those free handouts get scaled back. Because this is an expectation that the company itself established for its players, this is the in-game pattern which the f2p aspect is built on, and when that goes, so goes every right the game has to call itself f2p and implement f2p business models.
I don't know where you're from but let me conclude my point this way. Many countries offer free education, from primary all the way to university. "Free shit" if you will. Would you honestly, for real, expect people to just shrug their shoulders and move on if that were to be taken away? Sure, there are countries that monetise their education system. But those that don't have established an expectation for "free shit". And that expectation cannot be violated without backlash.
Someone who actually thought about the issue for more than 2 seconds
It's a game, darling. Pretend to be as faux outraged as you like, but comparing it to socialized education is beyond idiotic. If you were advocating that all players of Hearthstone should pay a means-tested, progressive tax in order to play, I'm with you! Great idea! But that's clearly not what you're espousing - you're disingenuously acting like the benefits of social democracy are comparable in any way to videogames.
People who are free-to-play don't need "looking out for," Mr. Self-Appointed Hero. They're free-loading in a children's card game. Missing out on a single free pack for a single week which they KNEW ABOUT IN ADVANCE will not hurt them in the slightest.
Your rhetoric is truly an indictment of whatever educational system trained you. Best of luck , Robin Hood. I'm sure you'll take down mean old Blizzard any day now!
Your soul cost tencent