-I knew they were changing Sac Pact, but I thought making it 1-mana would suffice; now I think they may nuke it.
-I think the Albatross is ok, I just hate that I always draw them in the next few turns (yea, I don't play HL neither much card draw).
-Felwing may be ok at 5-mana.
-Kael'thas was always busted. I don't like the card. It may be ok to make just the third spell free and nothing more so they don't change it completely.
-They have to do sth about Priestess of Fury, right?
Thanks for doing this yet again. I'm really looking forward to this expansion, not only DH is coming strong but there are a lot of other cool things too, like Primes. I also like that they are treating things that were a huge deal back in the day more casually, like legendary spells and weapons (like the Mage and Warrior ones).
So you're telling me that Blizz may screw up the perfectly good system they tell us they have and that they are yet to implement as if very few people to non at all tested this before going live?
This is as good as it is new. On top of that, it they actually do make expansion cards into Classic cards for DH, it sets a precedent that they could do it for other clases, considering that they reworked Priest, they could choose to take out one or two Basic or Classic cards from any class and replace them with (any) expansion cards.
Well, it's almost an entirely new (in Beta) and different game than HS. People worked on it so they should get some money out of it.
Still, $20 or 2500 is a lot per expansion, especially if they are gonna remove (most likely, as understood from the text) the perks you got from buying DoD packs.
Rush means it can attack the same turn it has been summoned (or played), just not to the opponent's face. If you give Rush to a minion that was summoned (or played) last turn, it can already attack face, so Rush isn't doing anything, since it can also attack minions already because it doesn't have 'summoning sickness'. And that last part is key, Rush lets the minion skip its sickness but only to attack other minions, but if the minion doesn't have the sickness, then Rush doesn't add anything to it and it should not restrict it either. With Charge is the same. Having Charge means you skip the sickness entirely, so giving it Rush doesn't help it but also doesn't restrict it from attacking face.
Any tips on defeating heroic Galakrond (E.V.I.L.)? I've only seen wild burn mage as a suggested deck but it has a lot of wild epics (same with wild big priest), code:
I've beaten most of the heroic bosses with a fast build of warlock mecha'thun, but it's just not fast enough to the insane tempo Galkrond gains by invoking.
I really hope they don't. Even if "old" Galakrond Shaman wasn't as broken as it was during the first week of the expansion, Shaman has had its time in the sun in the recent past, being the most powerful class for months; so following the "supposed" philosophy of the game, I hope the class remains dead at least until the next rotation, if not longer. We've seen enough of Thrall.
Can we get more Skins for classes that have the least amount, please!
Also, would love to be able to get a promotional skin like Mecha-Jaraxxus, I don't mind buying it like you would do with Medivh or Sylvanas, buy just a way to get one. Maybe do a shop item that you can only buy once that let's you choose which hero you wanna get, such as Khadgar or M-J.
Rotnest Drake is really powerful and Fiendish Servant will definitely go into Zoo. About the rest, I'm not so sure. Boompistol Bully is a nice tech I guess.
Would be interesting if Reno removed minions wherever they are. Like no more minions on board, hands, decks and maybe graveyard, as someone suggested. The ultimate disappearance act.
Yea, I've noticed this too. It shows over card mechanics, like Taunt or Battlecry. Dunno what may cause it and I was also wondering if it happened to everybody.
They should add a search word like 'nerfed' or 'changed' to make disenchanting cards that got hit recently easier, for the 2 week period of full dust refund.
Removing Amalgam is clearly the most impact with the least influence. Is part of many builds and also a great reason why Lightfang is used, is the best support for Cobalt Guardian while magnetised with Replicating Menace, it's the recipient of so many buff cards, etc. It may even feel unfair to some when they don't get one. It'll be interesting to play without it.
-I knew they were changing Sac Pact, but I thought making it 1-mana would suffice; now I think they may nuke it.
-I think the Albatross is ok, I just hate that I always draw them in the next few turns (yea, I don't play HL neither much card draw).
-Felwing may be ok at 5-mana.
-Kael'thas was always busted. I don't like the card. It may be ok to make just the third spell free and nothing more so they don't change it completely.
-They have to do sth about Priestess of Fury, right?
Yea my point was exactly that it seems really bad if they just kill every totem you throw at the board, but some may stick.
You guys didn't include Thrall's best new deck, Totem Shaman? Just wow...
JK, Chump did alright with the deck but it seems mostly strong if you manage to steam roll the early game. Still, totems are cool, right?
Thanks for doing this yet again. I'm really looking forward to this expansion, not only DH is coming strong but there are a lot of other cool things too, like Primes. I also like that they are treating things that were a huge deal back in the day more casually, like legendary spells and weapons (like the Mage and Warrior ones).
So you're telling me that Blizz may screw up the perfectly good system they tell us they have and that they are yet to implement as if very few people to non at all tested this before going live?
Primes are an interesting mechanic.
F**k that 1-mana Rogue minion, tho.
This is as good as it is new. On top of that, it they actually do make expansion cards into Classic cards for DH, it sets a precedent that they could do it for other clases, considering that they reworked Priest, they could choose to take out one or two Basic or Classic cards from any class and replace them with (any) expansion cards.
Well, it's almost an entirely new (in Beta) and different game than HS. People worked on it so they should get some money out of it.
Still, $20 or 2500 is a lot per expansion, especially if they are gonna remove (most likely, as understood from the text) the perks you got from buying DoD packs.
Rush means it can attack the same turn it has been summoned (or played), just not to the opponent's face. If you give Rush to a minion that was summoned (or played) last turn, it can already attack face, so Rush isn't doing anything, since it can also attack minions already because it doesn't have 'summoning sickness'. And that last part is key, Rush lets the minion skip its sickness but only to attack other minions, but if the minion doesn't have the sickness, then Rush doesn't add anything to it and it should not restrict it either. With Charge is the same. Having Charge means you skip the sickness entirely, so giving it Rush doesn't help it but also doesn't restrict it from attacking face.
Thanks a lot, Horus! I did it on the first try with your deck and it was cheaper than others I had seen. Win-win.
Any tips on defeating heroic Galakrond (E.V.I.L.)? I've only seen wild burn mage as a suggested deck but it has a lot of wild epics (same with wild big priest), code:
I've beaten most of the heroic bosses with a fast build of warlock mecha'thun, but it's just not fast enough to the insane tempo Galkrond gains by invoking.
I really hope they don't. Even if "old" Galakrond Shaman wasn't as broken as it was during the first week of the expansion, Shaman has had its time in the sun in the recent past, being the most powerful class for months; so following the "supposed" philosophy of the game, I hope the class remains dead at least until the next rotation, if not longer. We've seen enough of Thrall.
Yes, the Shaman skin came in the bundle that supported a Masters tour, Las Vegas if I remember correctly.
Can we get more Skins for classes that have the least amount, please!
Also, would love to be able to get a promotional skin like Mecha-Jaraxxus, I don't mind buying it like you would do with Medivh or Sylvanas, buy just a way to get one. Maybe do a shop item that you can only buy once that let's you choose which hero you wanna get, such as Khadgar or M-J.
Rotnest Drake is really powerful and Fiendish Servant will definitely go into Zoo. About the rest, I'm not so sure. Boompistol Bully is a nice tech I guess.
Would be interesting if Reno removed minions wherever they are. Like no more minions on board, hands, decks and maybe graveyard, as someone suggested. The ultimate disappearance act.
Thanks for the decks. Finally we have several viable classes... for those who have lots of dust, though.
Yea, I've noticed this too. It shows over card mechanics, like Taunt or Battlecry. Dunno what may cause it and I was also wondering if it happened to everybody.
They should add a search word like 'nerfed' or 'changed' to make disenchanting cards that got hit recently easier, for the 2 week period of full dust refund.
Removing Amalgam is clearly the most impact with the least influence. Is part of many builds and also a great reason why Lightfang is used, is the best support for Cobalt Guardian while magnetised with Replicating Menace, it's the recipient of so many buff cards, etc. It may even feel unfair to some when they don't get one. It'll be interesting to play without it.