Wow, might be, I'm pretty good at having bad luck. The other day, I had 10 health over 4 minions and also a Blackhowl Gunspire on board, Reno killed all other minions, in order, dealing no damage against the latter.
Anyone else noticing that Reno seems to target specific minions until they're dead and not just do random targets across the board? That's very different than other effects with similar wording.
I believe in Dean's assessment, the thing with buckets is that, ultimately, decks are designed to be similar, and even though I liked the system, I think it can be done better.
Rexxar DK's beast pool should have stayed limited at the ones available in KotFT and expansions prior (and Basic and Classic), maybe include K&C since it was part of the same year, but that's it. Playing the last months last year in Standard was annoying and everyone was sick of him. I wonder if it's the same in Wild.
As a Standard exclusive player who disenchanted all but a selected few cards from wild (nostalgia), it really makes me want to play a proper highlander deck in wild, even if I have to craft the cards again.
I agree with most people, having decks somewhat figured out on day one sucks.
This is more of a netdecking problem than anything else, I think, and netdecking has become such a big part of HS so I don't know how they could change it.
Seems powerful but not enough for what it should do at 10 mana.
It's good that it has bad stats for its cost ('cause Mage is a thing), since the other 10 mana legendary is quite broken if you get it from Conjurer's.
The new secret is very different to Explosive Trap, but this is closest comparison. It's hard to check for it but it only deals with aggro and early tempo pushes. No SMOrcing with this one.
The new legendary is very interesting, not as good as Zilliax, since that one is most used for the healing, but maybe more like a neutral Al'Akir the Windlord. Very flexible, it will definitely see play.
I saw almost all of season 1 from Americas and Europe, will sure tune in this season as well.
Wow, might be, I'm pretty good at having bad luck. The other day, I had 10 health over 4 minions and also a Blackhowl Gunspire on board, Reno killed all other minions, in order, dealing no damage against the latter.
Anyone else noticing that Reno seems to target specific minions until they're dead and not just do random targets across the board? That's very different than other effects with similar wording.
I believe in Dean's assessment, the thing with buckets is that, ultimately, decks are designed to be similar, and even though I liked the system, I think it can be done better.
Rexxar DK's beast pool should have stayed limited at the ones available in KotFT and expansions prior (and Basic and Classic), maybe include K&C since it was part of the same year, but that's it. Playing the last months last year in Standard was annoying and everyone was sick of him. I wonder if it's the same in Wild.
As a Standard exclusive player who disenchanted all but a selected few cards from wild (nostalgia), it really makes me want to play a proper highlander deck in wild, even if I have to craft the cards again.
The only real fear is big Priest lol
The guy who plays Brann is loud.
All in all, entertaining panel with nothing of consequence.
This seems so strong, I don't know for certain but it looks like it.
I agree with most people, having decks somewhat figured out on day one sucks.
This is more of a netdecking problem than anything else, I think, and netdecking has become such a big part of HS so I don't know how they could change it.
I liked Specialist. I think it just wasn't the meta for it.
Anyway, the new Conquest sounds nice.
Great. I don't usually like to play Priest but I would play a deck build around this Quest.
The Priest minion is just good.
The neutral taunt seems meh but the same was said about Rotten Applebaum and it sees play.
With all this Reborn taunt minions, Shieldbreaker seems way better.
Seems powerful but not enough for what it should do at 10 mana.
It's good that it has bad stats for its cost ('cause Mage is a thing), since the other 10 mana legendary is quite broken if you get it from Conjurer's.
The new secret is very different to Explosive Trap, but this is closest comparison. It's hard to check for it but it only deals with aggro and early tempo pushes. No SMOrcing with this one.
The new legendary is very interesting, not as good as Zilliax, since that one is most used for the healing, but maybe more like a neutral Al'Akir the Windlord. Very flexible, it will definitely see play.
As a stand-alone card, Idk. Great to be discovered as Dr. Boom, I guess.
Another cheap Combo activator for Rogue which also generates value...
I like this neutral taunt.
Scary to be against the Mage, Jaina casts Conjurer's on Zilliax and gets yet another giant.
I really like this card. Like others said, it's one of a kind and interesting. I hope it will see play.
Cool. You need to actually win with Druid first, tho; which is kinda hard right now.
I'm seeing lots of support for tier 2 decks, I hope it's enough to replace the Warrior-Mage-Rogue fiesta.
And draw 5 sure sound like enough, or maybe too much (Blizz, not again...).