And yet this particular case seems to be far more layered than that. I've seen this particular advice a lot and have already had this argument several times, so care to tell me how I'm supposed to get more boosters over credits if I'm just casually playing a few games here and there, while mainly sticking to completing my daily/weeky missions? Hardly anything beyond that, time constraints let's say.
Even with using the shop upgrade several times I remain close to 4k credits, but no spare boosters. And for higher rarities it does take a lot more of them. If I haven't, my Collection Level would've been a lot lower, which in turn means having far fewer cards at my disposal. All the people telling me the same thing as you have stated above are pretty much the ones who've been playing dozens and dozens of games daily, which is a far different reality and a vastly different set of conditions.
Also there are a lot of cards you may never want to use past a certain rank, especially of the starter category. There is no casual mode or any other mode in Snap currently where you can play with such cards or even go to complete missions. Or at least it's not the kind of risks to take until you get to the guaranteed ranked floor level of 100 for Infinite, and how many players realistically will in these early weeks?
Technically it would seem you did comment a few times in the past (then went dormant for a couple of years), just to similar head-scratching effects. I can see the Caps Lock button wasn't at least permanently stuck on your keyboard yet.
Trying to make sense of whatever "creative stink ideas by admins" and "trash highrolling the community" could ever mean is best left for brains far greater than mine.
So I suppose we shall await your hopeful recognition in our lives once we manage to snap some truly bad ideas into this stained existence.
There is a notification actually, at least on mobile. You will see "1" appearing on your shop icon in the bottom left corner. Similar to when you have collection cards ready for upgrades or other things to claim, with the rest of the icons. Of course then it requires figuring out what the hell they mean by showing such number(-s) that just won't go away until resolved.
They've supposedly fixed the suspicious achievements to work as expected a while ago. Is it still causing issues for you (as in, tried just now or it's based on previous experiences)?
It does. If you're not seeing the full disenchant value for the cards, just close your game client and log in again. Then it should all work correctly. It's a persistent weird bug (or an out-of-sync issue, if you will); to the point that we actually always bring it up during any of our dust refund reminders.
Ow, that is a shame. For whatever reason it seems like they are purposefully dodging this topic and choosing to remain silent. It doesn't help there isn't anyone directly from the Mercenaries team who would be active on social media.
It wasn't so stealthy, just a rolling gradual hotfix (they did announce or let's say noted it down on their forums). And we've had it mentioned and updated in our "Early Issues" thread for most of the day actually.
#Updates: Have been performing our usual updates over the past few days as we became more familiar with this patch, so that's added info and links across various sections; also covered all the New Achievements and added Arena winrates from before the set rotation. It'll make for some interesting comparisons later down the line.
Yeah, seems that way. But so far no official word on the matter - we don't quite know if it's just a faulty implementation, or if they have intended it this way (but the latter just feels wrong).
#More Updates: Too many to count since the patch's release, but cleaned up some of the resolved sections now (previous notes visible by clicking on them), and added a new section regarding the new Mini-Set cards. Some of them apparently not working fully as intended.
It would also seem that Theotar bug has been only partially resolved, and we've since learned of another problem with Modes (seemingly just Arena/Duels) where you might queue into the same opponent multiple times in a row. Oof.
Mercs packs are just as they have always been i.e. no pity timer for your Epics or Legends. Can get really unlucky with the odds. I've seen a lot of reports of people opening 100+ packs only to get two Legendary Mercs. Painful.
Unfortunately that means the fears I mentioned elsewhere (when talking about their mobile UI fix for Mercs) are confirmed. Sigh... It's just another one of those persisting bugs. Sometimes just exiting and entering your collection or the game mode does the trick, but other times it sadly won't budge until you've restarted the client.
There also might be a common element if your left upper corner friend number says "0" , indicating some server connectivity issues. When I get that on mobile I can still play games and queue, but for example can't change regions or use some of these UI functions properly.
Mercs packs have been re-enabled a little while ago, with compensation scheduled for the affected players. More details in our dedicated article on these issues.
And yet this particular case seems to be far more layered than that. I've seen this particular advice a lot and have already had this argument several times, so care to tell me how I'm supposed to get more boosters over credits if I'm just casually playing a few games here and there, while mainly sticking to completing my daily/weeky missions? Hardly anything beyond that, time constraints let's say.
Even with using the shop upgrade several times I remain close to 4k credits, but no spare boosters. And for higher rarities it does take a lot more of them. If I haven't, my Collection Level would've been a lot lower, which in turn means having far fewer cards at my disposal. All the people telling me the same thing as you have stated above are pretty much the ones who've been playing dozens and dozens of games daily, which is a far different reality and a vastly different set of conditions.
Also there are a lot of cards you may never want to use past a certain rank, especially of the starter category. There is no casual mode or any other mode in Snap currently where you can play with such cards or even go to complete missions. Or at least it's not the kind of risks to take until you get to the guaranteed ranked floor level of 100 for Infinite, and how many players realistically will in these early weeks?
Technically it would seem you did comment a few times in the past (then went dormant for a couple of years), just to similar head-scratching effects. I can see the Caps Lock button wasn't at least permanently stuck on your keyboard yet.
Trying to make sense of whatever "creative stink ideas by admins" and "trash highrolling the community" could ever mean is best left for brains far greater than mine.
So I suppose we shall await your hopeful recognition in our lives once we manage to snap some truly bad ideas into this stained existence.
There is a notification actually, at least on mobile. You will see "1" appearing on your shop icon in the bottom left corner. Similar to when you have collection cards ready for upgrades or other things to claim, with the rest of the icons. Of course then it requires figuring out what the hell they mean by showing such number(-s) that just won't go away until resolved.
They've supposedly fixed the suspicious achievements to work as expected a while ago. Is it still causing issues for you (as in, tried just now or it's based on previous experiences)?
Mmm, good ol' Healbot. And that Steamcleaner, I can imagine makes certain opponents cry. I'll have to remember about it next time DH gets offered.
Oof. Not that I expect we'll ever get a full "skip animations" option, but I always find myself wishing for one with cases such as these.
It does. If you're not seeing the full disenchant value for the cards, just close your game client and log in again. Then it should all work correctly. It's a persistent weird bug (or an out-of-sync issue, if you will); to the point that we actually always bring it up during any of our dust refund reminders.
Good call! That prompted me to go back and pick a couple of fitting Infuse decks to include as well.
Ow, that is a shame. For whatever reason it seems like they are purposefully dodging this topic and choosing to remain silent. It doesn't help there isn't anyone directly from the Mercenaries team who would be active on social media.
It wasn't so stealthy, just a rolling gradual hotfix (they did announce or let's say noted it down on their forums). And we've had it mentioned and updated in our "Early Issues" thread for most of the day actually.
#Updates: Have been performing our usual updates over the past few days as we became more familiar with this patch, so that's added info and links across various sections; also covered all the New Achievements and added Arena winrates from before the set rotation. It'll make for some interesting comparisons later down the line.
Just updated with more info on that, supposed to have been a hotfix rolling out in waves.
Yeah, seems that way. But so far no official word on the matter - we don't quite know if it's just a faulty implementation, or if they have intended it this way (but the latter just feels wrong).
It's been now confirmed to be a bug (by Celestalon), I'll add it to the list soon.
#More Updates: Too many to count since the patch's release, but cleaned up some of the resolved sections now (previous notes visible by clicking on them), and added a new section regarding the new Mini-Set cards. Some of them apparently not working fully as intended.
Added a small clarification regarding the Necrolord Draka/Maldraxxus Dagger change/fix.
It would also seem that Theotar bug has been only partially resolved, and we've since learned of another problem with Modes (seemingly just Arena/Duels) where you might queue into the same opponent multiple times in a row. Oof.
I've seen some odd reports about it (also seemingly it drawing more while in Fatigue), but nothing official yet.
Mercs packs are just as they have always been i.e. no pity timer for your Epics or Legends. Can get really unlucky with the odds. I've seen a lot of reports of people opening 100+ packs only to get two Legendary Mercs. Painful.
Unfortunately that means the fears I mentioned elsewhere (when talking about their mobile UI fix for Mercs) are confirmed. Sigh... It's just another one of those persisting bugs. Sometimes just exiting and entering your collection or the game mode does the trick, but other times it sadly won't budge until you've restarted the client.
There also might be a common element if your left upper corner friend number says "0" , indicating some server connectivity issues. When I get that on mobile I can still play games and queue, but for example can't change regions or use some of these UI functions properly.
Yes, and I've updated all sections accordingly.
As far as updates go:
Mercs packs have been re-enabled a little while ago, with compensation scheduled for the affected players. More details in our dedicated article on these issues.