Alfi
LV.12Devoted Academic
Comments
1,368 totalActually no, to make the most money you need to make the most addictive game. Typical features:
- pay2win, be able to buy game pieces that increase your power (like mercenary coins dropping from packs which increase the strength …
Quote From Caro Comments like these belong in the toxic pile. No game developer ever wants their game to fail. Team 5 isn't intentionally trying to sabotage their own game coz that wouldn't benefit anyone. If Blizzard didn't want HS …
Quote From angelkas I was a fanboy once as well but omg, after wasting 200 dollars this expansion on a game I literally haven't played because they killed both Control and Priest and those were the only things …
It is true that the meta is not polarized in a way, that when you encounter deck A with your deck you will win and when you encounter deck B you will lose.
Now it is simple.
You …
I think Flux meant his article well, but it didn't work out. Yes, he correctly stated that attacking anyone is wrong. I can side with that.
Unfortunately, in my opinion, he is wrong in many ways.
He ignores …
The problem is - what next? Now game ends turn 7-9, either you play hyper agro and win by turn 5-6 or you play quests and kill your opponent from hand turn 7-9. Mage may lose to agro but together …
Quote From anchorm4n Probably stupid question since I didn't watch the reveal but here goes: Is there no economy overlap to traditional HS at all? Like buying Merc coins with HS gold or using HS dust to craft …
They currently showed 15 red mercenaries, so most likely they will start with 3*15 = 45 mercenaries, adding more later.
Also, they will most likely introduce the fourth color of rare mercenaries, which will not take or deal double …
Basically this is a game where you collect and upgrade tons and tons of heroes. This usually requires really, really really serious grind - playing for hours daily, or big ongoing investments.
As you can see, you will receive …
The MarkMcKz Mechathun Blade Rogue deck is really fun, not game.breaking and suspectible to aggro but with good draw can end the game turn 6-7 surprising the opponent. And beats res priest consistently!
The Mage quest is on the same toxic level as Warlock, it blocks any minion based strategies. Everything is here what makes gameplay against the deck feeling awful -
- massive mana cheat
- solitaire game mode with board …
Questline rewards are like best Duels passives, so Blizz just brought the Duels experience to all HS play modes
Fact is, that I rarely meet a deck without quest on the ladder, that strong they are.
Mostly mage, warlock, DH, rogue, warrior, shaman.
Never or really rarely encountered druid, priest, hunter (after nerfs), paladin
Basically aggro/midrange druid, aggro/combo warlock, aggro priest.
No good control deck exists anymore.
I would drop Bloodlust (Jades are big enough), Bog Slosher (slow), Stonehill Defender (slow), Lifedrinker (you are not going infinite with Shudderwock)
I would add [card]Aya Blackpaw[/card] (if crafted), [card]Armor vendor[/card],[card]Tour Guide[/card],[card]The Lurker Below[/card],[card]Jinyu Waterspeaker[/card] (for heal)
This …
Another bug - Not the face! achievment Antonidas to hit the face with three fireballs and killing the hero actually works if Antonidas just hits with 3 fireballs, so Brann + Antonidas and there is a high chance you will …
Quote From NebuchadnezzarHS Yes, it immediately triggered the XP achievement and at the end of the match you get to see the reminder notification.
I can confirm, just tried it,an easy way to skip the …
Wild is very diverse now, a lot of playable decks if you really like aggro:
- Pirate Warrior (Aggro version)
- Odd Druid (with Questline) (aggro-midrange)
- Odd Rogue (aggro)
- Questline-Giant Warlock (aggro/combo)
- Aggro Paladin
- Shadow-Aggro …


