AngryShuckie
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1,725 totalQuote From Iskar [quote from="meisters39"]Those archetypes can come back/be powerful with subsequent expansions or with rotation next year.[/quote]
That's true, but, at least me personally, I'd like to see new cards make more impact in general …
Quote From dapperdog This is just another question that can only be answered by someone from the dev team. All else is speculation, and a pretty impossible one at that. Its just not possible to somehow gauge a …
I would argue the Albatross at (4) is still a good way to counter Reno decks, if that's what you want to do. Tech cards shouldn't also be great against everything else. They should be a bit sub-par but still …
I suppose "Deathrattle: summon an 8/8 Rattlegore. It gets 1/1 smaller each time it dies." would be a clear way to write it, so each successive Rattlegore can replace 8/8 with the appropriately sized X/X, and summoned copies would explicitly …
I'd have no issues with them moving him to Wild and replacing him with a different Nozdormu card, but to actually rework it would be a mistake imo.
Yes, he has always been broken in one way or another: …
I have thought about this quite a bit over the years, and having lots of ramp and/or mana cheating is only really a big issue when there is lots of card draw to go alongside it and alleviate the card …
Illucia is fundamentally a combo-killer, and only a complete change to the card effect could change that. The mana cost does matter, however, against aggro. I expect stalling them on turn 3 will be quite a bit less effective than …
The whole thing still has room to change from what was listed in the survey. Indeed, they wouldn't have bothered with an opinion-gathering survey if they were planning to just implement it as is. So for now I'd just wait …
Surely the reworked Warglaives of Azzinoth should cost more than 4 mana? At worst it is 4 mana for 5 burst damage, but it will often completely nullify your opponent's efforts to build any sort of board presence for, frankly, …
Quote From SLima Then what do you suggest? What kind of tools Tempo Priest could use that isn't card draw? The archetype has powerful buffs, strong tempo minions, strong value cards and a bit of mana cheating (through Alura). …
No, I don't see it as unfair. The majority of supported mechanics and archetypes in every class fall by the wayside and disappear from the meta after a week or two. E.g. Rogue has all these fancy tools for shuffling …
The 4x bonus wasn't just removed because of chains like this. It was removed because you could pick the exact card you want too reliably when the pool of class cards was small. The best example was probably getting [card]Sunkeeper …
Card generation for the 3 classes it is actually meant as a strength for does make thematic sense:
- Rogue is literally stealing from everyone else;
- Priest is probing their opponent's mind;
- and Mage is so skilled …
Fresh faces would be great, but there's a lot of mid-power cards that just don't compete in Wild and would be perfect for an evergreen set.
[card]Xaril, Poisoned Mind[/card] is my go to example: it demonstrates most of rogue's …
I'd bet mostly on rogue and priest. Both classes currently have only 1 tribe associated with them, and both have a strong deathrattle focus (which I would expect to be quite prominent in an undead tribe).
Plus rogue just …
I first thought Silas would fit, but so many things lined up with Lilian, including the tease a few months back that it would be 'Legendary' (where Lilian has the advantage of being an existing legendary card at the time) …
Honestly Enrage was always a fairly pointless keyword as it was only ever a shortening of 'when damaged'. It feels like something they came up with when they were initially designing the game looking for keywords, but later sensibly went: …
I have a hunch we'll get Lilian Voss as a hero alongside the Scholomance solo stuff since she's the obvious good guy to go exposing the dark side of the school with.
That's less than two months away, assuming …
He did say it was a small downside, and I agree with him it is not zero. For experienced players who already know all the keywords and mechanics it takes negligible effort to learn 1 more, but new players are …
Not so much a prediction as a wish for how to change [card]Secret Passage[/card]: it could read "Replace your hand with the same number of cards from your deck. Swap back next turn."
I.e. if you have X cards …