AngryShuckie
Lv.13Comments
1,725 totalI agree you need to take the surrounding pool of cards into consideration when deciding whether a deck is good, but I think you can still treat the card's effect and the card pool independently for the purposes of saying …
All this is exactly why I have reverted back to burgle rogue as my go-to deck for years (going way back to Karazhan, and even to TGT if I'm honest). As a weird midrange/value/tempo/meme hybrid mess that gets decent support …
Does that make much difference to aggro though? I don't think people are too bothered about it in more value oriented decks where your suggested change will make a big difference.
I can't quite put my finger on how, but I'm sensing you are not the biggest fan of [card]Darkglare[/card].
It might not be. This seems to be separate from expansions, likely with a class getting one each month (perhaps except months where new sets are released, which would help the 10 classes span 12 months). It still looks possible …
Well, consider whether making it a 3 mana 1/1 with the same effect would be a buff or a nerf. That would make it the most broken card in the game's history by a huge margin, but I only equated …
It's not too hard just to get the 30 wins before it is changed on Tuesday.
So we can expect heroes as they looked in their early years, pre-HS base hero look. OK, so that's Malfurion without the antlers, Garrosh without the chip on his shoulder, and Anduin with a literal baby-face...
Yeah, using 2 female gnomes was perhaps not the best choice.
To combine the two philosophies above: it's upsetting that I have only managed to get 3 boots in the Pandaria garden once in 6.5 years of playing the game, and even more so that it happened when we were both …
It's one of the community's favourites from the early days when there was a small enough number of card backs that they felt more significant, even if they weren't any better than newer ones. As such there's a decent amount …
Quote From Demonxz95 [spoiler]
New season, let's go!
She's training to become a Druid, although she still hasn't mastered the shifting part.
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Since you cannot make it cost 2 mana, …
Making [card]Assassinate[/card] stronger is absolutely fine, especially as recent years have set up rogue as the class with the best unconditional single target removal, but it feels wrong to keep it unchanged in Basic while adding Simple Kill to Classic. …
I'd say keep hold of anything you think is genuinely quite likely to get nerfed (which doesn't always include OP cards if they are central to their class identity), but don't feel too reluctant to dust the rest since most …
I had a quick look at Blizzard's 'customer support interaction policy' and it all looks quite sensible. As with all of these things it is in place to protect their staff from misuse of the support system.
It looks …
Well, Tornado is funny at least. Doing it 21 times means you can actually use the statistical average as a decent measure of how it works: deal 2 damage 10.5 times to enemy minions and overload (10.5). So basically, it …
Solo content has always given xp to class levels, so it's not that outlandish a suggestion.
There is also no doubt the devs actually want us to play the solo stuff from time to time since they put plenty …
Not necessarily. Even the existing class levels give xp based on number of cards played as well as wins, and they only have to make the new system do the same and it will already encourage control more than the …
If you focus on the first sentence instead you'll see the intent is to make sure you don't get less than you do now, so yes, you should be able to get your 8k gold.
I understand the desire …
Quote From Iskar [quote from="AngryShuckie"]That mentality is exactly what pushes power creep and is why I generally oppose buffs. Cards are in Standard for 16-24 months, and often find a home sooner or later. If you push everything …
