AngryShuckie
Lv.13Comments
1,725 totalLibrams look pretty cool, especially if they plan on making more in future.
Also, there was a sneaky reveal of Hand of A'dal: 2 mana spell, give a minion +2/+2. Unless there's another line of text the card itself …
Here we go again. At least it makes [card]Innervate[/card] cost 1 too, so as long as they never print a spell that refreshes all your mana crystals it should be fine and not break the game like [card]Aviana[/card] did.
Costs too much? How much do you think a 4/6 with significant upside should cost?
Quote From Echo The last time Sac Pact saw any form of major play was when Cubelock was in its prime, as well as being a majority of the metagame. Even when it is "0 mana kill an …
That's a pretty complicated version of [card]Deathwing[/card]. I guess there's a few catches: you cannot really take advantage of killing the 1/3s efficiently with minions, and you're upset if your opponent [card]Shadowstep[/card]s or evolves one of the Warders. Will be …
The issue is one of having a way to actually win. Without minions you have to deal 30 damage (plus however much healing there is) just from spells and the hero power. Sure mage in principle has enough, but minions …
Good catch. It doesn't actually specify what happens when you follow the proposed dust farming procedure, i.e. if you have owned everything of a given rarity, does it or does it not prioritise those you don't currently own? I suspect …
I know the existing legendary protection sees only what is in your collection. Of course you need all legendaries in a set to test it, so I understand why it is not common knowledge, but if you do have …
That's certainly not what happens with legendaries. I once rigged getting a golden [card]Lord Jaraxxus[/card] by dusting him when I had all leg.s in the classic set, then as expected the only leg. I open is the old Lord J. …
If you have the dust to, then yes. It is a lot less risky than it feels.
Exactly what I'm thinking. I'm more than happy to spend 100 gold on an old pack if I know I'll get the commons/rare I'm missing, with a reasonable chance I get a bonus epic too.
I wonder if dust …
Even though she knows she can little afford to lose the 3 health, Valeera sits smugly in front of the other 8 original heroes who have always mocked her for not having a single taunt minion to her name...
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"Shred" is overstating it a bit. Being reasonably good at dealing with 1 card doesn't completely turn the tide in an otherwise poor match-up.
That much is true, though the 2 legendaries in each class each set usually take the class in different directions. So it is quite possible, if unlikely.
She has links to Shattrath City (in Outland), and I think it is only the basic 10 heroes that have (unwritten?) rule to not become non-hero cards. Maiev will definitely appear (neutral legendary by the looks of it) and of …
That design is brilliant. I don't care whether there are hand-buffs to make it more functional, this card should have existed from the very start.
Well it definitely won't be a legendary spell because the Paladin Prime card is still to revealed. But yes, there probably is at least 1 new buff spell that makes Liadrin look more impressive.
There's always overlap between classes so I don't think there's going to be any drive to cut back on rogue's tempo and weapon side. There's lots of stuff demon hunters are supposedly bad at that rogue usually gets tools for …
First off, I'm hoping this finally means rogue has a bit of a stealth focus again; aside from the odd card here and there, this had amazingly only been pushed once previously in MSoG.
Even failing that, rogue has …
OK, so Blizzard expedited the process with their announcement of The Darkness no longer appearing in random transformations; essentially they played [card]Stowaway[/card] (not advisable against The Darkness BTW!).
Anyway, I'd like people to imagine the perfect comment, and how …