AngryShuckie
Lv.13Comments
1,725 totalIf you already have the 90 pack bundle, why not decide for yourself when you have finished opening those? It will be much easier to judge when you know what you have already opened and how much is left that …
I personally found spell hunter interesting on paper but uncreative in practice: it worked because so many of the spells summoned minions that it basically played like a normal deck, just with a couple of super strong cards making up …
Quote From Cheese Calling it right now: this will cancerize ladder and will be nerfed in an emergency patch only a few days after release.
It's good, but it can't do anything crazy with 1 …
'Wind' is sometimes used as a euphemism for a fart, while one's 'nether regions' include the bottom. So the aroma the flavour text speaks of is not a nice one.
I want it known that Blizzard sullied this forum, …
Quote From Emptyness In GvG there was a similar warrior spell and I don't think it was that popular/good - otherwise I would have remembered the name.
Those reprints, T5, those reprints....
[card]Bouncing Blade[/card] …
I a bit surprised this card's artwork made it into the short expansion cinematic when [card]Akama[/card] didn't.
Regardless, the card is OK but unimpressive compared to warrior's other rush minions. Probably not very reliable having a damaged minion on …
Quote From YourPrivateNightmare Absurdly strong secret, and would be run even if it'S the only one in the deck.
Basically makes it so every single minion you play has to be removed via spells or else you …
It took me a while to understand the flavour text for [card]Netherwind Portal[/card]. I now regret that I understand the flavour text for [card]Netherwind Portal[/card].
Nah, it is way more versatile than just an enrage trigger-er. You can finish off an enemy minion, let a friendly minion survive a trade, or just make it more awkward to kill a friendly minion as 1 health <= …
It's OK, the flavour text acknowledges the murlocs are not native to outland.
Looks like its time to make use of my favourite tree again.
Err, OK then. That's a long way from the naaru I was expecting. It's a shame I stopped enjoying murloc decks about 4 years ago, so I can't say I care for these guys at all.
Ah, that explains it. So by itself it really is mediocre, but it feeds into so many synergies (spell costing 5 or more, wide board, treants) that it functions well.
I was surprised to hear Firebat say it was one of the best cards in treant druid, even by mulligan win rate. Perhaps the least fancy (post-nerf) epic in the game is a little better than I gave it credit …
Look up naga lords in WoW. The large shell-like thing at the bottom is its fist. Once you work out what is going on the art is actually quite good.
Yeah, it's interesting judging DH cards. Their consistently high power level makes them look so scary compared to the usual mix the other classes get, but of course it is needed just to make up the numbers.
I hope …
I'm going to disappoint you here, but that only targets enemy minions.
At least [card]Plot Twist[/card] can add a tiny bit of skill back into it, but then you're still paying 8 mana and 2 cards, and hoping to draw him of course.
You can think of it like real wars with traitors and double agents. Illidan's enemy is the burning legion and Sargaras, not individual demons. Furthermore, more than any other character I can think of Illidan wants to win by any …
My expectations:
Standard
- Expect the basic DH cards, but not any of the others. After all Zephrys only pulls from basic and classic, and for now DH has no classic set.
Wild
- Yes, …