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Note that the Warlock theming and mechanics flow pretty well together: undead and discard are playing nice. Compare that to Shaman and undead where the old contradiction (transform versus enchant) was unaddressed. I'll grant Blizz a point for getting Warlock on point and possibly getting [card]High Priestess Jeklik[/card] to see some play.
Not only will this flavor never be a part of Shaman again, it directly contradicts an existing Shaman archetype and makes no attempt to harmonize the two. (Transformations do not play nice with enchantments.) This is typical of Shaman and Demon Hunter both and it's aggravating.
There's a missed opportunity here to make Shaman -- big on nature, and …
DH theming is typically all over the place (and terrible) but they may yet have a surfeit of Wretched cards for them coming up.
Priest and Death Knight -- especially the latter -- will share the most obnoxious spite deck ever in Standard. Everyone not running the most obnoxious neutrals in the game (Theotar/Denathrius) can look forward to getting far worse than they deserve.
I hope this much disruption is bad for some reason I haven't seen yet because otherwise the only thing …
[card]Flesh Behemoth[/card] gives you tempo when you don't need it. Even if there were a negative battlecry worth avoiding in current-year Hearthstone, it wouldn't be worth dodging on turn nine. This can become worthwhile value in Arena alone.
[card]Infectious Ghoul[/card] is bad [card]Greybough[/card]. Which is good insofar as we don't need more [card]Greybough[/card] in the game. There's a noticeable …
The most wholesome use of this card will be to replace [card]Majordomo Executus[/card] in lolgimmick decks. So you'll get a chuckle when Mark does it.
Your only other emotions associated with this card will be sad.
This will see more play, in the long run, in random rolls than in deckbuilding because -- as has been pointed out …
Dev A: I keep trying to tell the playerbase to go screw themselves but they're just not hearing me!
Dev B: [looks over Dev A's shoulder at what their working on]: Change that "Battlecry" to "Deathrattle." They'll be feeling you now.
Imprisoned Vilefiend's big sister.
Quote From dapperdog but for an archetype that floods board anyway is there really a reason to even play this?
The answer to your question is in the question. Presuming that the devs were actually thinking this through, making this available to the DK equivalent of big spell Mage may have been a …
[card]Ymirjar Deathbringer[/card] makes me think that the build challenge for unholy will be trying to get your non-payoff, corpse-setup minions into play and dead before your payoff minions hit.
Unholy looks like an aggro-counter that plays like aggro itself. It so far lacks an unfriendly-fire board clear, so it looks like it relies on the opponent to clear its …
[quote]In that same patch, we will be able to adjust sound channels independently instead of one global volume slider.[/quote]
This is an excellent example of an accessibility option granting significant advantages for the conventionally-abled. Much like how wheelchair ramps can be useful for people not in wheelchairs (ill people or people moving furniture), close-captioning is great for when sound …
[card]Rimefang Sword[/card] and [card]Deathchiller[/card] combo naturally with one another, giving you functionality like that of [card]Wild Pyromancer[/card] when the enemy board is full and face damage when it's not.
"Better Paladin" seems to be a reoccuring theme with Death Knight.
There's also potential here with [card]Queen Azshara[/card] as she can generate another cheap spell to help spam [card]Deathchiller[/card] …
Quote From Avalanchee When I say skill ceiling - I mean both in drafting and in executing on your draft.
So did I.
Quote From Avalanchee Sure, sometimes you are forced to draft an absolute poop of a deck. Personally I don't find it happening too often
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"Considerably" is doing a lot of work there. This costs one less mana.
I already use HearthArena, personally, but that's good advice for others.
My problem wasn't a skill issue. My problem is that sometimes you draft a completely-unwinnable setup (oh, look, no spells offered and two minion selections where the minions actively hurt me). Arena can only conceivably be fair (and, imo, enjoyable) over a large number of games. When my …
I literally started a run to avoid this problem and, as it turned out, it was the first non-autoloss arena draft that I had drafted in a year-plus. Not a super-broken list -- I don't know if the previous card mix even made that possible -- but a solid deck for potentially fun games. And now it's toast.
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[quote from="The Devs"]Theotar’s play rate did not drop as far as we would have liked it to with the smaller nerf[/quote]
No fucking shit. It turns out the card that stops your opponent's win condition and sometimes gives you a win condition or just wins the game outright because they devs printed several other win conditions that can …
This explains why I was unable to reroll one of the new event quests (which would pop back into existence as soon as I changed screens) and why I was unable to delete a deck until I restarted for each transaction.
[quote from="Blizzard"]Starting in Patch 24.6, we’re opening them up even more: all Task Chains will available at all times![/quote]
This is Blizzard literally rewarding me for stopping playing Mercenaries.
I simply couldn't keep grinding Mercs to max tasks. The new content didn't move the needle at all. It made it worse -- now I have to randomly …
Requiring players to win games even after they make a purchase aggravates the bizarre scenario in BGs where the worse your record is the easier it is to get assets and tat out of it because winning/top 4 becomes easier. If you play BGs to win, you will be in a MMR/rank that makes getting your cosmetics far harder than …