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Auspicious

Lv.7
435 / 2,500 XP
Joined May 2022 186 posts 935 XP 205 achievement pts

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I'm in a similar boat. Screw me for spending time with family instead of popping packs asap. Early bird and all that.

I should have gotten my Gamer™®© Priorities straight.

The full saying is "Fools rush in where angels fear to tread." Perhaps a bit old-school; I usually only hear its abbreviated version now, as you described it.

The downside of me not going on Twitter is that I don't find this stuff out.

The upside of not going on Twitter is literally everything else, though, so. . …

Is [card]Cold Feet Pact[/card]/[card]Risen Groom[/card] a reference to marriage?

Quote From YourPrivateNightmare

Then there's some weird undead ressurection stuff that probably won't go anywhere.

I disagree!

The rez stuff is just interesting enough to get people to explore Owllock-type shennigans for about five minutes, find them less effective than meta decks, and retreat back to implock and imp/curse.

Five whole minutes of …

It's bizarre to me that the bulk of the comments here were about face hunter, as if a tiny-ass package of a few cards could bring face hunter back into a world where Theotar happened, while each of these cards screamed Quest Hunter.

Quest Hunter has no problem playing for board at start because it knows it has a …

Strongk AF.

If you didn't enjoy not being able to play around Rogue's random bullshit go, then WotLK is offering you a ticket on the pain train. Except now it's not just random class cards at a discount, it's random degrees of board control and random class cards at a discount. I wonder if the board control effects, though …

Big Demon DH is inferior to Big DH using [card]Masked Reveler[/card] or even [card]Vanndar Stormpike[/card] to get colossal minions and [card] Stoneborn General[/card] out.

If Demons had Fel synergy, small minion synergy (with, y'know, the infuse mechanic they just introduced and/or with the terrible weenie DH concept they shoved into core), Deathrattle synergy (the anti-thematic mechanic they hoisted onto …

Neither are any good with the cards DH have been given; both are slower than Big Rogue and Big Priest and waaaaaaay less reliable than Druid (and less big and less safe). This new card has no place in an archetype that already has no real support.

You could put this in a deck with (HAS TO BE) neutral Spell Damage and maybe clear a board. Good for you.

Question: what exactly do you do now?

If you're in Wild, you try to win with [card]Il'gynoth[/card] or [card]Jace Darkweaver[/card] or both and you do badly there because those decks are bad even though they should …

[card]Anub'Rekhan[/card] wants more sources of armor gain than are out there, imo. That and Brann gives you a very dramatic mid-late board possibility . . . that you could probably have gotten with just Guff.

There's a remote possibility that [card]Death Blossom Whomper[/card] into [card]Sesselie of the Fae Court[/card] could get you a [card]Anub'Rekhan[/card] into an extra-early wombo-combo turn.

I was severely unimpressed with the excess coin implementation and tired of the sunk-cost fallacy that Mercenaries had already put me through but I did plan on returning to get Rattlegore once time permitted in order to give the new content one honest try.

And then they pull this. Seriously, Blizz has hit the "go fuck yourselves" portion of …

Not sure that making Rogue decks have a 29 card maximum was great for Hearthstone, but okay.

Honestly, given how much gets discovered and generated, the difference may be negligible.

But it says something when a card like this is announced and you ask yourself what can you do that you couldn't before in a best-case scenario and …

Renanthal has murdered Shadow Priest. It could gasp out a win or two back when people were still perfecting 40-card decks, but now it's just Bad Hunter or Slow Aggro Demon Hunter. It can win games, but the numbers aren't on its side. I don't think the Frozen Throne set makes this any better; quite the opposite since armor-granting heroes …

These are mostly bad, and that feels bad.

Outcast in Standard has been deliberately held back from being synergetic with anything except Outcast, which makes for a shockingly weak mechanic. The main issue is Fel. DH's only win conditions in Standard are aggro and either lategame Fel or Daddy D. There are decks that cheese out big minions, but …

Quote From AngryShuckie

As for the flood of recent hand disruption, what really sucks with it is that the biggest losers are off-meta/meme decks. It can be tough enough to pull off shenanigans to begin with, and it only gets tougher with everyone having ways to delete your key cards before you get to use them.

I predicted on day one that [card]Lightning Bloom[/card] would juice Druid and not be as good for Shaman precisely because Overload is treated as a "feature" in Shaman and not a penalty (which it really is).

My point wasn't that ramp should be expanded, but that the HS team's ostensible logic on themes is pretty blinkered. Do recall a …

Blizz has been stingy with meta-viable cheap taunts; if they keep that up, [card]Unending Swarm[/card] might be stranded for non-aggro decks and nevertheless too slow for aggro.

It's amazing that themes that are very abstract but mechanically super-strong -- mana gain -- are conserved but themes that are utterly narrow and linked to class identity can be handed out …

I had a really bad time with animations completing this with Demon Hunter (though I did win anyway because my opponent whiffed turn 1). I recommend [card]Multi-Strike[/card] instead of [card]Dispose of Evidence[/card]. The former has no meaningful animations and the latter's dialogue web is absolute suicide.

I also toyed with throwing quest in replacing a damage source to mitigate …

[card]Prescience[/card] is Shaman's first Shadow spell. It will give the class more value out of [card]Multicaster[/card] and, more generally, it's kinda neat. Here's hoping for tons more spell school interactions in the future.

Also: chump blockers on 4 while you develop your hand is not nothing.

Also: they're not just chump blockers since you can evolve one or …

You know you're dealing with serious power when you have a tribe or faction (Dragon) and you don't even need the synergies of that tribe to play with its new cards.

People are already commenting on [card]Anachronos[/card] -- [card]The Jailer[/card]'s new best friend -- but [card]Flight of the Bronze[/card] is absolutely no slouch as it becomes a hilariously good …