BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Crafting a zombeast is often quite decent, and its on a 2 drop which makes it so you can get a zombeast WAY earlier. The problem with Deathstalker Rexxar is that you needed 6 mana in order to play Deathstalker Rexxar, which made it take a lot longer before you could get a zombeast out. But now you can get to the fun of making a zombeast a lot earlier, which is a huge deal for this card.
I think this might see play, just because you can get this effect quite early.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Hmm i'm unsure about this card. It seems really good for a midrange kinda deck. Wildseed package also works quite well together with it. I think this might see some play, or experimentation at the very least.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Very good alongside Anub'Rekhan and Underking additionally this could be nice alongside Colaque. (Colaque finally playable?) This seems really good, easy to discount and has some good stats as well. and on top of that the undead synergy. I think this will see plenty of play.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
This seems meh. Sure getting the armor is good, but i dont know if its good enough. Like i don't know if it's worth running this card, it seems better when discovered.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Hmm this is a... difficult card to judge. It seems decent for getting the 12 armor + cheat Crypt Keepers out, but at the same time i dont know if most druid decks need it. Fandral Staghelm is in the core set, and there is a bunch of choose one synergy already. Raid Negotiator, Pathmaker and Pride Seeker are still in standard, which might help make this card work. But i still don't know if running a choose one package will be good enough.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
This seems pretty good. It's kinda hard-removal and gives you a lot of armor. Lifegain has always been good, and this gives you a lot of it. It discounts Crypt Keeper to 0 if the Underking dies after you play it, which is good as well. Additionally it's a undead, so it triggers lot of the undead synergy. This seems pretty good, and you can also play this right after a turn 5 Wildheart Guff.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
This seems pretty good. The 8 armor allows you to cheat out Crypt Keeper for free, and Anub'Rekhan is obviously setting up Druid for post-rotation, as Druids main "mana cheat" engine (Wildheart Guff) will rotate next year. And Armor druid technically has some support in the core set, and maybe the armor package makes Colaque a good legenary. (Finally)
And on it's own, Anub'Rekhan already is a 0 mana 7/7, which is decent i guess. The only thing i wonder about is how Anub'Rekhan works together with Ivus, the Forest Lord. Does ivus still take your remaining mana? Or does it use up all your armor instead. If it uses all your armor, then it might have an other niche i guess.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
After seeing the 1 drop for druid thats a super sticky undead minion, and there being a lot of undeads printed i think this might see play. But if this does/does not continue seeing play depends on the undead minions printed in the future.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
So only good in aggresive decks, and there its obviously meant as a finisher. I had to think hard about this card for a while, as i mostly thought "meh" because of its cost. But now that i took some time to think about this card, it seems a bit better. It does need a undead for the battlecry, but the upside is that you can go FACE with the undead minion, kill it with Elder Nadox and boost your other minions attack which is really good. Solid minion i guess.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Extremely sticky, also all of its bodies are undeads so it activates the undead synergy stuff, pumps up Sire Denathrius and together with Spammy Arcanist its 6 mana deal 3 to the entire board minimum. This seems really good, altough i think only aggresive druids will probably use this.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Okay so this is a great reload for Token Druid decks, and potentially +7 damage or more for your Sire Denathrius. This seems pretty good, run your opponent out of removal then play Unending Swarm, if they remove it Unending Swarm again until some stuff sticks and then buff your board and overwhelm your opponent. Sounds pretty good.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
This seems like a very interesting card. This can be used in some Outcast DH decks, but i dont think the outcast package will be good enough pre-rotation but might have a shot post-rotation. However Felerin, the Forgotten works also as a value option on it's own, which might be good enough in some DH decks.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Must-include in any Spell DH deck. Without this card the Spell DH deck is just horrible. Thanks to Souleater's Scythe you can run cards like Sire Denathrius, Jace Darkweaver and Artificer Xy'mox. And honestly those 3 seems really good, but Lady S'theno and maybe disruption like Theotar, the Mad Duke also seem interesting. Honestly it's going to be quite interesting to see which card will make the cut in the "optimal" Spell DH deck, or if there will be multiple succesful versions of Spell DH.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Not good enough. Just plain simple as that. The outcast pool right now is not good at all, especially with cards like Vengeful Spirit in the pool. However this will be so much better after rotation because Vengeful Spirit will rotate, and hopefully outcast DH gets more outcast cards then. I feel like Outcast package here might be setting DH up for the next HS year i guess?
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
There are not enough Outcast cards for DH in standard rn, especially considering DH barely got any outcast cards during the previous expansions. That being said, Outcasting cards is pretty easy and i think this will see play a lot once outcast DH gets the support it needs.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Very good card for Spell DH, probably one of the pay-off cards honestly... Especially because this works well with Kurtrus, Demon-Render AND Sire Denathrius. (Denathrius thanks to Souleater's Scythe) I can see this card being a very important/vital Spell DH card, as this can help swing the board back into your favor early on, followed up by a [Hearthstone Card (Deal with the Devil) Not Found] the turn after.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Spell DH will 100% run this card, as it probably will need some more draw, and then the damage will just be an additional upside. Will probably see play, because Spell DH seems like a very fun deck.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Rommath is the diamond card that comes with the tavern pass? Nice! That will save me 1600 dust!
That being said, kinda unfortunate that its yet again a mage diamond card. As someone who plays a lot of mage i don't mind it that much, but i do feel bad for people that want a diamond card in any other class.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
As someone who loves casino mage, this is my dream card. This is Tess Greymane, but only for spells and i love it! Oh and it can also cast mage spells that didn't start in your deck, which is really good. I guess i know which card to insta-craft day 1.
Can't wait to play Casino Mage in wild with Rommath and 2x Yogg!
Crafting a zombeast is often quite decent, and its on a 2 drop which makes it so you can get a zombeast WAY earlier. The problem with Deathstalker Rexxar is that you needed 6 mana in order to play Deathstalker Rexxar, which made it take a lot longer before you could get a zombeast out. But now you can get to the fun of making a zombeast a lot earlier, which is a huge deal for this card.
I think this might see play, just because you can get this effect quite early.
Hmm i'm unsure about this card. It seems really good for a midrange kinda deck. Wildseed package also works quite well together with it. I think this might see some play, or experimentation at the very least.
Very good alongside Anub'Rekhan and Underking additionally this could be nice alongside Colaque. (Colaque finally playable?) This seems really good, easy to discount and has some good stats as well. and on top of that the undead synergy. I think this will see plenty of play.
This seems meh. Sure getting the armor is good, but i dont know if its good enough. Like i don't know if it's worth running this card, it seems better when discovered.
Hmm this is a... difficult card to judge. It seems decent for getting the 12 armor + cheat Crypt Keepers out, but at the same time i dont know if most druid decks need it. Fandral Staghelm is in the core set, and there is a bunch of choose one synergy already. Raid Negotiator, Pathmaker and Pride Seeker are still in standard, which might help make this card work. But i still don't know if running a choose one package will be good enough.
This seems pretty good. It's kinda hard-removal and gives you a lot of armor. Lifegain has always been good, and this gives you a lot of it. It discounts Crypt Keeper to 0 if the Underking dies after you play it, which is good as well. Additionally it's a undead, so it triggers lot of the undead synergy. This seems pretty good, and you can also play this right after a turn 5 Wildheart Guff.
This seems pretty good. The 8 armor allows you to cheat out Crypt Keeper for free, and Anub'Rekhan is obviously setting up Druid for post-rotation, as Druids main "mana cheat" engine (Wildheart Guff) will rotate next year. And Armor druid technically has some support in the core set, and maybe the armor package makes Colaque a good legenary. (Finally)
And on it's own, Anub'Rekhan already is a 0 mana 7/7, which is decent i guess. The only thing i wonder about is how Anub'Rekhan works together with Ivus, the Forest Lord. Does ivus still take your remaining mana? Or does it use up all your armor instead. If it uses all your armor, then it might have an other niche i guess.
And if it does use armor, imagine a giant ivus thanks to the Linecracker combo in wild for the memes. And you can OTK with it if you do the Linecracker combo first, then Silas Darkmoon a Soulbound Ashtongue, then kill the Soulbound Ashtongue with the huge Ivus, the Forest Lord. Some Mecha'thun combo might be better/easier, but this combo sounds a lot more spectacular. (I really hope Ivus will use the armor now tbh)
After seeing the 1 drop for druid thats a super sticky undead minion, and there being a lot of undeads printed i think this might see play. But if this does/does not continue seeing play depends on the undead minions printed in the future.
So only good in aggresive decks, and there its obviously meant as a finisher. I had to think hard about this card for a while, as i mostly thought "meh" because of its cost. But now that i took some time to think about this card, it seems a bit better. It does need a undead for the battlecry, but the upside is that you can go FACE with the undead minion, kill it with Elder Nadox and boost your other minions attack which is really good. Solid minion i guess.
Extremely sticky, also all of its bodies are undeads so it activates the undead synergy stuff, pumps up Sire Denathrius and together with Spammy Arcanist its 6 mana deal 3 to the entire board minimum. This seems really good, altough i think only aggresive druids will probably use this.
Okay so this is a great reload for Token Druid decks, and potentially +7 damage or more for your Sire Denathrius. This seems pretty good, run your opponent out of removal then play Unending Swarm, if they remove it Unending Swarm again until some stuff sticks and then buff your board and overwhelm your opponent. Sounds pretty good.
This seems like a very interesting card. This can be used in some Outcast DH decks, but i dont think the outcast package will be good enough pre-rotation but might have a shot post-rotation. However Felerin, the Forgotten works also as a value option on it's own, which might be good enough in some DH decks.
Must-include in any Spell DH deck. Without this card the Spell DH deck is just horrible. Thanks to Souleater's Scythe you can run cards like Sire Denathrius, Jace Darkweaver and Artificer Xy'mox. And honestly those 3 seems really good, but Lady S'theno and maybe disruption like Theotar, the Mad Duke also seem interesting. Honestly it's going to be quite interesting to see which card will make the cut in the "optimal" Spell DH deck, or if there will be multiple succesful versions of Spell DH.
Oh and in Wild, obviously Yogg-Saron, Hope's End and Yogg-Saron, Master of Fate are *obvious* must-includes in Wild Spell DH. :)
Not good enough. Just plain simple as that. The outcast pool right now is not good at all, especially with cards like Vengeful Spirit in the pool. However this will be so much better after rotation because Vengeful Spirit will rotate, and hopefully outcast DH gets more outcast cards then. I feel like Outcast package here might be setting DH up for the next HS year i guess?
There are not enough Outcast cards for DH in standard rn, especially considering DH barely got any outcast cards during the previous expansions. That being said, Outcasting cards is pretty easy and i think this will see play a lot once outcast DH gets the support it needs.
Very good card for Spell DH, probably one of the pay-off cards honestly... Especially because this works well with Kurtrus, Demon-Render AND Sire Denathrius. (Denathrius thanks to Souleater's Scythe) I can see this card being a very important/vital Spell DH card, as this can help swing the board back into your favor early on, followed up by a [Hearthstone Card (Deal with the Devil) Not Found] the turn after.
Spell DH will 100% run this card, as it probably will need some more draw, and then the damage will just be an additional upside. Will probably see play, because Spell DH seems like a very fun deck.
1 mana 2/1 with rush AND mana cheat. This 100% will see play in a lot of DH decks. This is nuts for only 1 mana!
Rommath is the diamond card that comes with the tavern pass? Nice! That will save me 1600 dust!
That being said, kinda unfortunate that its yet again a mage diamond card. As someone who plays a lot of mage i don't mind it that much, but i do feel bad for people that want a diamond card in any other class.
As someone who loves casino mage, this is my dream card. This is Tess Greymane, but only for spells and i love it! Oh and it can also cast mage spells that didn't start in your deck, which is really good. I guess i know which card to insta-craft day 1.
Can't wait to play Casino Mage in wild with Rommath and 2x Yogg!