BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
4 mana do nothing? I dont think this helps Control warrior and taunt warrior. You could use this alongside Mor'shan Elite, but i dont think its good enough. This seems pretty bad, just because it's 4 mana do nothing. That's way too big of a downside in current HS.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
must-include in MANY warrior decks, not just Enrage. Warrior needs more draw and this is a really good solution for that problem. Also Enrage warrior DESPIRATELY needed draw. 5 star card.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
The Warlock Location, but as a spell and with enrage synergy instead of imp synergy. Still i wonder if Imbued Axe is better, considering board buffs are often better then single target buffs. And Imbued Axe can trigger multiple times.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Risky Skipper that requires fire spells? Seems like a worse version, but still decent i guess. A Risky Skipper kinda card is exactly what enrage warrior needs, and you can Blazing Power afterwards, so i think it will see a bunch of play in enrage warrior.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Wow, this is a really cool Thief Priest legendary! This will be fun to play around with it thief priest!..... Wait what do you mean it's a warrior card?
This is a Control warrio card. The problem? Control warrior is dead in a ditch, and it's been dead since Blizz Killed it by over-nerfing it during Sunken City. So i don't see this slotting into a good deck just yet, unless the fire spell package manages to make the deck playable.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
This is a really strong disruption effect for warrior. It helps them stay alive for longer, but i do wonder if control warrior will be good enough with this card in the deck. Control warrior is currently... let's say... non existant since it got murdered by nerfs during Sunken City. So i'm not sure if this sees play, unless control warrior somehow gets ressurected. (probably by getting a bunch of cards un-nerfed if i had to guess.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Very slow, but still quite a powerfull board swing. Obviously BIG Shaman will run this card, but i feel like Control shaman might run this as well. It's a pretty good way to clear a few minions, if it survives the trades it becomes a must-kill card for your opponent AND it fuels Sire Denathrius thanks to the summoning stuff. I think this card might be surprisingly good. Not meta-defining or anything, just a solid inclusion.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Very good defensive card. This will see play in BIG shaman (Standard) and i think some control shamans might experiment with this card as well. It's a very good anto-agro card and it guarantees that you heal for at least 6 health when played.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Seems only good when discounted by Barbaric Sorceress, which will rotate next year. And i wonder if there are enough BIG cards so its worth running this. As long as there are good enough BIG cards i feel like this might have a shot.
In wild i dont know if it's good enough. The fact that it's so expensive and the minions die after they are summoned might make it so it's too slow for BIG shaman. However maybe there is some kind of Combo possible thanks to this card?
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
My dream card. Finally a Tess Greymane/Shudderwock kinda card for mage. (Not counting Yogg-Saron, Hope's End and Yogg-Saron, Master of Fate considering those are neutrals.) Being able to repeat all the spells you casted is going to be so much fun! And we all know that Casino mage has been quite decent, considering mage just has a lot of good spells.
Also i'm kinda happy that this is the Diamond card you get by buying the Tavern pass! This will save me some dust, and will make it so looking at the card while its in my hand will be even more fun. Altough i'm kinda sad at the same time that mage got ANOTHER diamond card, when some other classes barely have any.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Deck of Lunacy for your hand only. Upcoming expansion this will probably be quite bad. HOWEVER next year = rotation, which means low spell pool. And we all remember what happened to Deck of Lunacy when there were only 4 expansions worth of spells... I'm already quite scared of this card already, despite the fact that it's still a few months until rotation. Let's Co i mean Hope that DK being added adds enough low-rolls (Spells that only get good with corpses, which are bad for mages) so this card wont dominate the meta post-rotation.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Battle Vicar, but you can discover ANY spell with it AND has mana cheat. This is very good. You can slot this into casino mage, Big spell mage, Spooky and Hero power mages might experiment with it as well. Additionally you can use this in order to find a shadow, holy or nature spell to repeat with Magister Dawngrasp or get +1 card draw with Multicaster. This seems like a really good card.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
3 mana discover 2 cards seems interesting, especially with the Casino mage package. This can also discover 2 secrets which can be repeated with Grand Magister Rommath. Who doesn't love random Counterspells and Objection!.
I think this will see play in casino mage at the very least.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Very versatile card, and pretty much all of the 1 mana 1/2 "add card to hand" cards have seen play throughout HS history, so i'm pretty sure this one will as well.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Arcane-only version of Sorcerer's Apprentice. Instant 5 star card, no brainer. 0 cost Arcane spells like Arcane Bolt is good, and i think the Arcane Bolt package might help some kind of Flamewaker mage work again in wild.
Wild: Time Warp is arcane, so you can guarantee the Time Warp. Not sure if it's good enough though, considering you already have Archmage Vargoth in wild which might do the same thing but better.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Pretty good. Hunter has plenty of weapons, and if you turn 1 Candleshot + attack, you can turn 2 attack with Candleshot into deal 3 damage Shockspitter. You probably want to hold this card until you find Brann Bronzebeard though for a lot of SMOrc damage. This seems pretty good thanks to that scaling.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Friendly reminder that Candleshot is in the core set. So yeah i think this will be a very good minion, and this will basically have taunt whenever it's on the board. Additionally you already want to attack with your hero thanks to Shockspitter, so it works well in some kind of attack with hero package.
4 mana do nothing? I dont think this helps Control warrior and taunt warrior. You could use this alongside Mor'shan Elite, but i dont think its good enough. This seems pretty bad, just because it's 4 mana do nothing. That's way too big of a downside in current HS.
must-include in MANY warrior decks, not just Enrage. Warrior needs more draw and this is a really good solution for that problem. Also Enrage warrior DESPIRATELY needed draw. 5 star card.
The Warlock Location, but as a spell and with enrage synergy instead of imp synergy. Still i wonder if Imbued Axe is better, considering board buffs are often better then single target buffs. And Imbued Axe can trigger multiple times.
Risky Skipper that requires fire spells? Seems like a worse version, but still decent i guess. A Risky Skipper kinda card is exactly what enrage warrior needs, and you can Blazing Power afterwards, so i think it will see a bunch of play in enrage warrior.
Wow, this is a really cool Thief Priest legendary! This will be fun to play around with it thief priest!..... Wait what do you mean it's a warrior card?
This is a Control warrio card. The problem? Control warrior is dead in a ditch, and it's been dead since Blizz Killed it by over-nerfing it during Sunken City. So i don't see this slotting into a good deck just yet, unless the fire spell package manages to make the deck playable.
This is a really strong disruption effect for warrior. It helps them stay alive for longer, but i do wonder if control warrior will be good enough with this card in the deck. Control warrior is currently... let's say... non existant since it got murdered by nerfs during Sunken City. So i'm not sure if this sees play, unless control warrior somehow gets ressurected. (probably by getting a bunch of cards un-nerfed if i had to guess.)
Very slow, but still quite a powerfull board swing. Obviously BIG Shaman will run this card, but i feel like Control shaman might run this as well. It's a pretty good way to clear a few minions, if it survives the trades it becomes a must-kill card for your opponent AND it fuels Sire Denathrius thanks to the summoning stuff. I think this card might be surprisingly good. Not meta-defining or anything, just a solid inclusion.
Very good defensive card. This will see play in BIG shaman (Standard) and i think some control shamans might experiment with this card as well. It's a very good anto-agro card and it guarantees that you heal for at least 6 health when played.
Seems only good when discounted by Barbaric Sorceress, which will rotate next year. And i wonder if there are enough BIG cards so its worth running this. As long as there are good enough BIG cards i feel like this might have a shot.
In wild i dont know if it's good enough. The fact that it's so expensive and the minions die after they are summoned might make it so it's too slow for BIG shaman. However maybe there is some kind of Combo possible thanks to this card?
Seems alright for BIG Shaman, but thats about it... Unless they get like no new draw next expansion which would be bad.
In wild it might be decent in BIG shaman.
My dream card. Finally a Tess Greymane/Shudderwock kinda card for mage. (Not counting Yogg-Saron, Hope's End and Yogg-Saron, Master of Fate considering those are neutrals.) Being able to repeat all the spells you casted is going to be so much fun! And we all know that Casino mage has been quite decent, considering mage just has a lot of good spells.
In wild this will be so much fun to play alongside Yogg-Saron, Hope's End and Yogg-Saron, Master of Fate! :D
Also i'm kinda happy that this is the Diamond card you get by buying the Tavern pass! This will save me some dust, and will make it so looking at the card while its in my hand will be even more fun. Altough i'm kinda sad at the same time that mage got ANOTHER diamond card, when some other classes barely have any.
Deck of Lunacy for your hand only. Upcoming expansion this will probably be quite bad. HOWEVER next year = rotation, which means low spell pool. And we all remember what happened to Deck of Lunacy when there were only 4 expansions worth of spells... I'm already quite scared of this card already, despite the fact that it's still a few months until rotation. Let's Co i mean Hope that DK being added adds enough low-rolls (Spells that only get good with corpses, which are bad for mages) so this card wont dominate the meta post-rotation.
Battle Vicar, but you can discover ANY spell with it AND has mana cheat. This is very good. You can slot this into casino mage, Big spell mage, Spooky and Hero power mages might experiment with it as well. Additionally you can use this in order to find a shadow, holy or nature spell to repeat with Magister Dawngrasp or get +1 card draw with Multicaster. This seems like a really good card.
3 mana discover 2 cards seems interesting, especially with the Casino mage package. This can also discover 2 secrets which can be repeated with Grand Magister Rommath. Who doesn't love random Counterspells and Objection!.
I think this will see play in casino mage at the very least.
Very versatile card, and pretty much all of the 1 mana 1/2 "add card to hand" cards have seen play throughout HS history, so i'm pretty sure this one will as well.
Arcane-only version of Sorcerer's Apprentice. Instant 5 star card, no brainer. 0 cost Arcane spells like Arcane Bolt is good, and i think the Arcane Bolt package might help some kind of Flamewaker mage work again in wild.
Gives Vexallus more SMOrc fuel, pretty good. And its bad HP is insignificant, considering you want to deathrattle to trigger. Seems decent.
This doubles Arcane Bolt damage, and alongside Magister's Apprentice you only 5x Arcane Bolt in order to OTK someone who is at 30 health. This is honeslty not that much considering you got Arcane Wyrm and Arcsplitter to give you additional Arcane Bolts. I think this will be a playable OTK deck.
Wild: Time Warp is arcane, so you can guarantee the Time Warp. Not sure if it's good enough though, considering you already have Archmage Vargoth in wild which might do the same thing but better.
Pretty good. Hunter has plenty of weapons, and if you turn 1 Candleshot + attack, you can turn 2 attack with Candleshot into deal 3 damage Shockspitter. You probably want to hold this card until you find Brann Bronzebeard though for a lot of SMOrc damage. This seems pretty good thanks to that scaling.
Friendly reminder that Candleshot is in the core set. So yeah i think this will be a very good minion, and this will basically have taunt whenever it's on the board. Additionally you already want to attack with your hero thanks to Shockspitter, so it works well in some kind of attack with hero package.