BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
I really like that Theotar, the Mad Duke gets nerfed again, as it's so toxic to play against. But this doesn't solve the problem. Theotar, the Mad Duke sees play mainly because Sire Denathrius is so strong and in almost every deck. (Of course its cheap cost also helps) And it will remain a must-include in a lot of decks even at 6 mana because of Sire Denathrius. I'm baffled that they looked at Renethal for potential nerfs and keep nerfing Theotar, but they never consider Denathrius nerfs for some reason.
The only thing this mana nerf actually fixes is the fact that you can't steal your opponents Theotar, the Mad Duke and play it immediately if your on 10 mana. Which tbh does give you 1 turn to play something important before they steal it from you. (Unless it's Sire Denathrius and your <10 mana)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Huh, so the only class-signature card were getting (for free) is a mage card. Okay so this will make people really salty about the favoritism mage keeps getting with diamond cards and now also signature cards. And i feel like there probably are a couple rare class-cards that probably would look even better as signature cards. (Personally, i would have loved a signature card for For Quel'Thalas!, Eversong Portal OR Beetlemancy... Maybe From De Other Side as well. The art would look amazing.)
Despite this, i still like that were getting a bunch of non-legendary signature cards. I already knew this was confirmed (forgot when), but actually seeing this is quite nice. And that were getting a bunch of FREE signature cards is really cool! Really helps people getting used to signature cards. Also are these signature cards in the MoTLK signature card pool? If so, then getting these now will make it so you probably pull a better signature card if your lucky enough to pull one. (Pretty sure they are duplicate protected?)
The fact that the Winters Veil event is still coming is also really nice. This means that this event is just a bonus, which is cool! Can't complain really about free stuff!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
1 mana ping and draw a card? Must-include in a lot of rogue decks. This also is amazing in miracle rogue, as this is a very cheap way of drawing cards and also getting bigger daggers from Necrolord Draka and a bigger ghosts from Sinstone Graveyard.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
These concoctions are looking quite fun and interesting. Kinda gives me Kazakus vibes because of the effect mixing, even though most of these cards mix random concoctions. Still these concoctions can give a bunch of everything, and yet again it looks fun. At least fun to play with, but playing against it might be annoying considering it's completely random and some people really dislike playing against these kinda things.
The main problem for this package (from what i can tell) is that the mixed concoctions and normal concoctions cost 3 mana, which might be a bit slow. However you do have Ghoulish Alchemist, and thanks to Shadowstep you can only cheat out 4 (mixed) concoctions for 2 mana or even 0 mana. (over the course of a game) And Preparation can also cheat them out for cheap.
I'm really interested in seeing how this package will turn out! It has some problems, but most of them (like drawing cards like Preparation and etc.) can be fixed by getting the right concoction. (in case of drawing x card, there is the draw 2 cards concoction) I just hope this package wont be too annoying to play against.... But it does look very fun to play.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Thanks to Shadowjeweler Hanar we know that 2 mana 1/4 minions are very sticky early on, and this can just be slammed down before you trade in a few minions. I think this will see play.
Edit: After A MINION dies, so this includes enemy minions! Okay this card is nuts.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
So this card is only good in the concoction package, otherwise its just not great. It doesnt have the greatest stats, and it costs the same amount of mana as a concoction. So if you have a mixed concoction in hand, and this card i'm pretty sure that you want to play the concoction instead. (most of the time) I feel like this is too slow, unlike the other concoction cards.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
0 mana 3/2 minion that cheats 1 mana of a concoction. The mixed concoctions look very strong, so i think that this will see play. Concoctions are looking very good.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
So this adds 2 concoctions to your hand, and those instantly combine into a mixed concoction. The fact that this DISCOVERS is HUGE, this allows you to make a very strong mixed concoction! Also this concoction making really reminds me of the Kazakus cards, with the combining of effects and stuff. This will see play.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
1 mana 1/2 minion that adds a card to your hand. Minions like these have always seen play, and the concoctions look pretty good. This will see play for sure!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
So if one Bonecaller dies, and a 2nd Bonecaller dies and the first Bonecaller is the only undead minion that died.... Do you gain a infinite loop? If so, then that's pretty good.
but even outside of that, this is just a very good minion. Ress effects have always been good, so this will see plenty of play i bet.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Cool, a BIG DH card. Perfect with all the support BIG DH got this expansion right!? Oh wait...
Luckely there is still the BIG DH package from Altarac, so maybe this big demon can make that deck playable again? That deck mainly stopped seeing play because it lacked BIG demons, and because Caria Felsoul got nerfed because of Xhilag of the Abyss. So maybe the deck can be playable again? I hope so, because BIG DH is one of the few DH archetypes that i actually enjoy playing.
However this card will be quite bad post-rotation unless BIG DH gets a good amount of support.
I really hope i'm completely wrong, but with this we basically have 3/4 cards needed for a Il'gynoth kinda combo. So i really hope the mini-set (and future sets) wont include a Il'gynoth reprint.
But back to the card itself. It seems pretty good. 1 mana deal a bunch of damage to ALL enemies, including FACE seems good to me. Additionally it's a fell spell, which has Jace Darkweaver synergy. This will certainly see play.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 2 years ago
Very good control card. I can see this getting played a bunch in Control warrior, especially condering there are good fire spells like Light of the Phoenix and Embers of Strength. And Sunfire Smithing is decent as well. So yeah i think it sees play as long as most fire spells are good enough. (Just 2x Light of the Phoenix isn't enough to justify running Thori'belore.)
I really like that Theotar, the Mad Duke gets nerfed again, as it's so toxic to play against. But this doesn't solve the problem. Theotar, the Mad Duke sees play mainly because Sire Denathrius is so strong and in almost every deck. (Of course its cheap cost also helps) And it will remain a must-include in a lot of decks even at 6 mana because of Sire Denathrius. I'm baffled that they looked at Renethal for potential nerfs and keep nerfing Theotar, but they never consider Denathrius nerfs for some reason.
The only thing this mana nerf actually fixes is the fact that you can't steal your opponents Theotar, the Mad Duke and play it immediately if your on 10 mana. Which tbh does give you 1 turn to play something important before they steal it from you. (Unless it's Sire Denathrius and your <10 mana)
Have i mentioned Sire Denathrius yet? xD
Edit: Not saying Theotar shouldn't have been nerfed, he definately deserved it. But i'm surprised they didn't nerf Denathrius alongside it.
Huh, so the only class-signature card were getting (for free) is a mage card. Okay so this will make people really salty about the favoritism mage keeps getting with diamond cards and now also signature cards. And i feel like there probably are a couple rare class-cards that probably would look even better as signature cards. (Personally, i would have loved a signature card for For Quel'Thalas!, Eversong Portal OR Beetlemancy... Maybe From De Other Side as well. The art would look amazing.)
Despite this, i still like that were getting a bunch of non-legendary signature cards. I already knew this was confirmed (forgot when), but actually seeing this is quite nice. And that were getting a bunch of FREE signature cards is really cool! Really helps people getting used to signature cards. Also are these signature cards in the MoTLK signature card pool? If so, then getting these now will make it so you probably pull a better signature card if your lucky enough to pull one. (Pretty sure they are duplicate protected?)
The fact that the Winters Veil event is still coming is also really nice. This means that this event is just a bonus, which is cool! Can't complain really about free stuff!
1 mana ping and draw a card? Must-include in a lot of rogue decks. This also is amazing in miracle rogue, as this is a very cheap way of drawing cards and also getting bigger daggers from Necrolord Draka and a bigger ghosts from Sinstone Graveyard.
These concoctions are looking quite fun and interesting. Kinda gives me Kazakus vibes because of the effect mixing, even though most of these cards mix random concoctions. Still these concoctions can give a bunch of everything, and yet again it looks fun. At least fun to play with, but playing against it might be annoying considering it's completely random and some people really dislike playing against these kinda things.
The main problem for this package (from what i can tell) is that the mixed concoctions and normal concoctions cost 3 mana, which might be a bit slow. However you do have Ghoulish Alchemist, and thanks to Shadowstep you can only cheat out 4 (mixed) concoctions for 2 mana or even 0 mana. (over the course of a game) And Preparation can also cheat them out for cheap.
I'm really interested in seeing how this package will turn out! It has some problems, but most of them (like drawing cards like Preparation and etc.) can be fixed by getting the right concoction. (in case of drawing x card, there is the draw 2 cards concoction) I just hope this package wont be too annoying to play against.... But it does look very fun to play.
Thanks to Shadowjeweler Hanar we know that 2 mana 1/4 minions are very sticky early on, and this can just be slammed down before you trade in a few minions. I think this will see play.
Edit: After A MINION dies, so this includes enemy minions! Okay this card is nuts.
So this card is only good in the concoction package, otherwise its just not great. It doesnt have the greatest stats, and it costs the same amount of mana as a concoction. So if you have a mixed concoction in hand, and this card i'm pretty sure that you want to play the concoction instead. (most of the time) I feel like this is too slow, unlike the other concoction cards.
0 mana 3/2 minion that cheats 1 mana of a concoction. The mixed concoctions look very strong, so i think that this will see play. Concoctions are looking very good.
So this adds 2 concoctions to your hand, and those instantly combine into a mixed concoction. The fact that this DISCOVERS is HUGE, this allows you to make a very strong mixed concoction! Also this concoction making really reminds me of the Kazakus cards, with the combining of effects and stuff. This will see play.
1 mana 1/2 minion that adds a card to your hand. Minions like these have always seen play, and the concoctions look pretty good. This will see play for sure!
5 mana double Consecration? This will 100% see play. And undead minions seem good for priests, so i think the condition will be easy to trigger.
0 mana cards have always been broken at some points, so i'm giving this a 5 star rating already.
Amazing for shadow priest, very good minion.
must-include for any burgle priest decks. This also seems decent in priest decks that run undead minions.
Shadow spell so it can go in shadow priest, and its a cheap ress card. Cheap ress cards are broken, ez 5 star.
Thank yogg it doesn't go in Wild ress priest decks... i hope.
So if one Bonecaller dies, and a 2nd Bonecaller dies and the first Bonecaller is the only undead minion that died.... Do you gain a infinite loop? If so, then that's pretty good.
but even outside of that, this is just a very good minion. Ress effects have always been good, so this will see plenty of play i bet.
Cool, a BIG DH card. Perfect with all the support BIG DH got this expansion right!? Oh wait...
Luckely there is still the BIG DH package from Altarac, so maybe this big demon can make that deck playable again? That deck mainly stopped seeing play because it lacked BIG demons, and because Caria Felsoul got nerfed because of Xhilag of the Abyss. So maybe the deck can be playable again? I hope so, because BIG DH is one of the few DH archetypes that i actually enjoy playing.
However this card will be quite bad post-rotation unless BIG DH gets a good amount of support.
OH NO. OH NO NO NONO. This expansion gave us Enchanter a.k.a. Mo'arg Artificer reprint and Silvermoon Arcanist (Even though there are probably better spell damage cards) And now we got Unleash Fel a.k.a. Felscream Blast kinda reprint.
I really hope i'm completely wrong, but with this we basically have 3/4 cards needed for a Il'gynoth kinda combo. So i really hope the mini-set (and future sets) wont include a Il'gynoth reprint.
But back to the card itself. It seems pretty good. 1 mana deal a bunch of damage to ALL enemies, including FACE seems good to me. Additionally it's a fell spell, which has Jace Darkweaver synergy. This will certainly see play.
Very good card in any aggresive deck. Will see a bunch of play.
Very good control card. I can see this getting played a bunch in Control warrior, especially condering there are good fire spells like Light of the Phoenix and Embers of Strength. And Sunfire Smithing is decent as well. So yeah i think it sees play as long as most fire spells are good enough. (Just 2x Light of the Phoenix isn't enough to justify running Thori'belore.)
Seems decent. Nice handbuff, and it gives you a weapon. Seems decent.