Brandon
Lv.15Old God Fanatic
Comments
I really like that [card]Theotar, the Mad Duke[/card] gets nerfed again, as it's so toxic to play against. But this doesn't solve the problem. [card]Theotar, The mad Duke[/card] sees play mainly because [card]Sire Denathrius[/card] is so strong and in almost every deck. (Of course its cheap cost also helps) And it will remain a must-include in a lot of decks …
Huh, so the only class-signature card were getting (for free) is a mage card. Okay so this will make people really salty about the favoritism mage keeps getting with diamond cards and now also signature cards. And i feel like there probably are a couple rare class-cards that probably would look even better as signature cards. (Personally, i would have …
1 mana ping and draw a card? Must-include in a lot of rogue decks. This also is amazing in miracle rogue, as this is a very cheap way of drawing cards and also getting bigger daggers from [card]Necrolord Draka[/card] and a bigger ghosts from [card]Sinstone Graveyard[/card].
These concoctions are looking quite fun and interesting. Kinda gives me [card]Kazakus[/card] vibes because of the effect mixing, even though most of these cards mix random concoctions. Still these concoctions can give a bunch of everything, and yet again it looks fun. At least fun to play with, but playing against it might be annoying considering it's completely random and …
Thanks to [card]Shadowjeweler Hanar[/card] we know that 2 mana 1/4 minions are very sticky early on, and this can just be slammed down before you trade in a few minions. I think this will see play.
Edit: After A MINION dies, so this includes enemy minions! Okay this card is nuts.
So this card is only good in the concoction package, otherwise its just not great. It doesnt have the greatest stats, and it costs the same amount of mana as a concoction. So if you have a mixed concoction in hand, and this card i'm pretty sure that you want to play the concoction instead. (most of the time) I …
0 mana 3/2 minion that cheats 1 mana of a concoction. The mixed concoctions look very strong, so i think that this will see play. Concoctions are looking very good.
So this adds 2 concoctions to your hand, and those instantly combine into a mixed concoction. The fact that this DISCOVERS is HUGE, this allows you to make a very strong mixed concoction! Also this concoction making really reminds me of the [card]Kazakus[/card] cards, with the combining of effects and stuff. This will see play.
1 mana 1/2 minion that adds a card to your hand. Minions like these have always seen play, and the concoctions look pretty good. This will see play for sure!
5 mana double [card]Consecration[/card]? This will 100% see play. And undead minions seem good for priests, so i think the condition will be easy to trigger.
0 mana cards have always been broken at some points, so i'm giving this a 5 star rating already.
Amazing for shadow priest, very good minion.
must-include for any burgle priest decks. This also seems decent in priest decks that run undead minions.
Shadow spell so it can go in shadow priest, and its a cheap ress card. Cheap ress cards are broken, ez 5 star.
Thank yogg it doesn't go in Wild ress priest decks... i hope.
So if one [card]Bonecaller[/card] dies, and a 2nd [card]Bonecaller[/card] dies and the first [card]Bonecaller[/card] is the only undead minion that died.... Do you gain a infinite loop? If so, then that's pretty good.
but even outside of that, this is just a very good minion. Ress effects have always been good, so this will see plenty of play i …
Cool, a BIG DH card. Perfect with all the support BIG DH got this expansion right!? Oh wait...
Luckely there is still the BIG DH package from Altarac, so maybe this big demon can make that deck playable again? That deck mainly stopped seeing play because it lacked BIG demons, and because [card]Caria Felsoul[/card] got nerfed because of [card]Xhilag …
OH NO. OH NO NO NONO. This expansion gave us [card]Enchanter[/card] a.k.a. [card]Mo'arg Artificer[/card] reprint and [card]Silvermoon arcanist[/card] (Even though there are probably better spell damage cards) And now we got [card]Unleash Fel[/card] a.k.a. [card]Felscream Blast[/card] kinda reprint.
I really hope i'm completely wrong, but with this we basically have 3/4 cards needed for a [card]Il'gynoth[/card] kinda combo. So …
Very good card in any aggresive deck. Will see a bunch of play.
Very good control card. I can see this getting played a bunch in Control warrior, especially condering there are good fire spells like [card]Light of the Phoenix[/card] and [card]Embers of Strength[/card]. And [card]Sunfire Smithing[/card] is decent as well. So yeah i think it sees play as long as most fire spells are good enough. (Just 2x [card]Light of the phoenix[/card] …
Seems decent. Nice handbuff, and it gives you a weapon. Seems decent.