Hot Take: Lunacy is *popular* for sure, but isn't actually winning matches at a statistically higher rate than other decks have in the past. If you look at the stats for the past few expansion releases, you'll see other decks had HIGHER winrates than No-Minion/Lunacy mage.
Yes, I enjoy no-minion mage, but even with a turn 2 Deck of Lunacy play, there's no guarantee the deck will win. Sure it's favored to win, but saying "if you play deck of lunacy on turn 2, your chances go up" is the same exact thing that happened back in the KOTFT meta with Prince Kelesth Rogues. The deck could still win without Prince 2 on turn 2. But if he was played (and they had shadowsteps) then the chances of the rogue winning went up dramatically.
I was playing a no minion mage earlier today against a Druid. A tree/token druid. Watch the replay. By turn 7 I was down to 4 health. If I was playing ANY OTHER DECK other than Lunacy Mage, I would have lost 100%.
Yet, people are saying that Lunacy is a problem? Why is it ok for tree/token druid to be able to generate that much threat/damage but mage can't? I'm ok with balance changes, I'm even ok with people going "I don't like facing this deck" (trust me, I'm the same way about Tickatus). But why is it fair for "aggro" decks to ALWAYS be strong in metas, but the one time a no-minion control mage deck gets popular everyone cries for nerfs?
What exactly is the problem with a control deck ACTUALLY having a foothold in the first week of the meta? I know this sounds like a gripe, but this is the FIRST TIME in an expansion release that I didn't get overwhelmed with yet another damn aggro/smorc Hunter deck. IT was *SO* refreshing to be able to play games and actually feel like there was play and counterplay by both sides instead of just "me hunter, me go face" at the beginning of every expansion.
So I repeat. What exactly is the problem people have with a control deck ACTUALLY being good in the first week of an expansion? And one that isn't even consistent. I've had so many games where lunacy bricked and gave me *TOO* much draw to the point that half the cards in my hand were draw that I couldn't use or do anything with cause my deck only had 2 cards left. I get that it's a "crazy" RNG deck, but isn't that the point? Yes, it's gonna have crazy wins, but it has crazy losses too. You just never see them because when you win against a lunacy mage, you usually have no idea what crappy cards he/she ended up getting.
Thanks for listening and will answer replies when I can.
Yes Deck of Lunacy by itself is inflating No minion mage numbers way higher than it should be which is why I don't see any other mage cards getting nerfed after lunacy until further investigation after lunacy nerf.
No minion mage is the best deck in legend right now. It looks bad because so many people are playing it including bad players who some aren't building the deck accurately.
Lunacy is definitely the main problem 100% to question that is moronic. Literally every pro player wants it nerfed, it's game breaking like release DH.
Though I do think Token Druid will be a Tier 1 deck after nerfs if not the best deck.
I love the idea of legendary secrets and it would actually work because the rarity isn't revealed until the secret is
I want an expansion where mage, hunter, rogue, and paladin get a legendary secret now and maybe even a new class like shaman. Shaman has been the worst class for a while now so giving them a secret archetype could fix that.
Good.
but false
I know but it can lead to an arrest. I was also generally speaking.
Dumb Zalae never mess with people with power.
Women can get any man arrested,
Yes Deck of Lunacy by itself is inflating No minion mage numbers way higher than it should be which is why I don't see any other mage cards getting nerfed after lunacy until further investigation after lunacy nerf.
No minion mage is the best deck in legend right now. It looks bad because so many people are playing it including bad players who some aren't building the deck accurately.
Lunacy is definitely the main problem 100% to question that is moronic. Literally every pro player wants it nerfed, it's game breaking like release DH.
Though I do think Token Druid will be a Tier 1 deck after nerfs if not the best deck.
Nerf Predictions:
Balance Flinger
Deck of Balance
Sword of the Balanced
Far Balance Post
Balanced Barov
Libram of Balance
I love the idea of legendary secrets and it would actually work because the rarity isn't revealed until the secret is
I want an expansion where mage, hunter, rogue, and paladin get a legendary secret now and maybe even a new class like shaman. Shaman has been the worst class for a while now so giving them a secret archetype could fix that.
Here's cool list you can try it's pretty fun and it can win games.
Yeah we knew that already trash list.
Terrible card choices
Every other hero power mage will destroy this haha