Comments
332 totalWhile I agree, I feel the old design was rather clunky. Freljord had neither significant self-damaging effects nor any real reason to cross-region with other regions with those effects; combined with the 'cannot block' that ensured Anivia would basically never …
It would be interesting, and certainly a unique mechanic, but making a mechanic that basically deletes another archetype from the game probably wouldn't be all that healthy in the long run. And if that mechanic WERE printed, I'd want it …
Quote From Zelgadis Quote From Bystekhilcar Re: 'does aggro mean a lack of skill', it absolutely does not. It's a statement you'll hear a lot, though, and usually from 'Control' players who don't actually know what …
In my view, Karma pre-Enlighten is actually really quite weak. Her base stats are really low for a random generation effect. The trouble is, her Enlightened effect is oppressively strong in a deck built to use it, so she's very …
The effect of which being to give Zoolock a busted reset tool for aggro mirrors :P
@Neoguli - Loatheb certainly can delay the deck by a turn (nobody runs Rebuke in Paladin in Wild, primarily because nobody plays Paladin …
Amused at the Secret Mage suggestion - that's a skill matchup. At lower ranks Secret Mage is heavily favoured, but the higher you go the better the Mech'thun deck does. When I was spamming Mech'thun games for my Wild Legend, …
Initially I read 'Doomsayer? In face hunter?' and dismissed it with a derisive snort (I'm good at those). After stopping to think about it though... it's not actually a bad idea. Turn 3 has traditionally been Hunter's power turn, after …
I can confirm that I have some form of godlike powers. I've been spending every night for two weeks staring at the LoR homepage and yelling 'LET ME PLAY IT' every hour on the hour, and hey presto, I'll soon …
Possibly I'm misunderstanding you, but to be clear for others reading - mobile is not available on release and is expected to be launched later this year.
[quote from="Article"]Legends of Runeterra will launch on mobile later this year with …
Honestly the main reason for issues like this is simply keeping card text clean. Blizzard have always held a design philosophy with Hearthstone that certain things simply won't be stated in any depth in the client simply because it would …
I find myself in a tricky situation with this card.
I, from a personal view, hate it. It's deeply disappointing to me to see what is usually an expansion-defining card be so hard random. There's never going to be …
Agree on this. Mage is in a good spot card-wise, it's just in an unfavourable meta right now.
Of course, this card won't see play in a competitive Mage deck. But still, the point stands.
I laughed.
I agree that it's probably better for newer players, but let's be honest, HS is not in any way friendly to new players so I feel like that's a drop in the bucket :P
I actually don't play the deck at all, so there's no vested interest there. My comments are wholly from my position as an analyst and theorycrafter. I rarely play very aggressive decks simply because I find piloting them less interesting …
There's a difference between even a full face hunter deck, and a mindless SMOrc deck. A lot of the people on ladder play the deck like the latter, certainly, but the only reason to build towards that path is if …
I am a little concerned that the normal-difficulty version uses a pre-built deck, with only the Heroic versions requiring deckbuilding. It seems like that would significantly lessen the replay value for weaker players.
Because Priests really need more misery right now? O.o
Warlock - I think you're exaggerating what I'm trying to say. I'm not saying it won't be viable, necessarily. I was simply expressing amusement that a deck that's been viable for a miniscule amount of time, and at no point …