Comments
332 totalI was going to write a rebuttal, but you covered pretty much everything I was going to say bar one point (kudos).
The one additional point: It's a 6-drop. LoR has far more impactful minions at the 5+ cost …
I wouldn't say broken, but it's a crazy strong mechanic which seems pretty underrated by the community in general (and has done for quite some time). The real power is in essentially removing the downsides of 'can't block' minions, in …
There's quite a few bugs with different quests from what I've seen. I had one this morning to play 50 cards from Shadow Isles or Piltover/Zaun - it was incrementing despite my deck (expedition deck) having only Demacian and Freljordian …
I'll probably want a deck tracker when I get around to grinding up in ranked, primarily for keeping track of minion counts (have I cleared two Blacksmiths or three?). Won't be for a while though, and if the UI is …
Agreed, working as intended given it's established Overwhelm will do its damage so long as the strike happens, irrespective of what happens to the minion in question (killed via spell, recalled, stunned etc.).
There are always going to be …
Blizzard are horribly over-sensitive when it comes to login issues. Having had to reclaim an account after my phone (with my authenticator on it) was stolen, I recall having to go through security measures that are tighter than the ones …
Quote From notagain Thanks Riot for making Yasuo a complete troll in your new game too. WTG!
So... so much confusion. Do you think Riot reads messages on an unaffiliated fansite? Do you realise that …
Quote From GerritDeMan Quote From greenhatjynx78 you will always get a champion out of the rewards from expedition so you in fact getting more rewards this way that the random champ besides if you get 7 …
Discovered today (though I should have known already, probably) that the weekly vault is capped at three Diamonds. Hmph. Roll on Tuesday.
Quote From FortyDust Quote From Bystekhilcar - To the person who suggested healing was a counter - healing is actually quite poorly handled in LoR in my view, at least in this early stage. Healing from …
I agree on both of those. I'm fairly confident Magic remains so popular entirely from its legacy, because I maintain that its design isn't particularly good at creating an entertaining experience compared to some of the newcomers.
A few points based on the conversation that happened so far:
- @OP - no matter what you consider your experience in card games, a post like your OP is always going to read like the heaping great pile …
Quote From Bersak Any suggestions on how to get started?
There's a couple of threads on this already, along with comments on the recent announcement post, I'd suggest looking in those
Quote From N0Sp00n22 Quote From Bystekhilcar I mean, that's not so much an opinion as a value judgment as to the amount being taken from any given game; it's based on objective facts, after all. …
Pretty much the only decks that Highlander Mage reliably beats in Wild are greedy control decks, so either you're playing too greedy, getting unlucky, or playing the matchup very wrong.
Quote From N0Sp00n22 In my opinion, LoR felt more like a copycat game than it's own product. I'm sure many people with disagree with that statement, and that's fine. Not all games will appeal to all people.
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Or alternatively, different people want different things...
Quote From Avalon Quote From killanator6000 Quote From Marega Come to wild then. the variety is amazing.
yea if your idea of variety is reno mage, secret mage or handbuff mech …
That's my issue though - it's so simplistic as to have no depth. A significant part of your winrate is literally coming from RNG before the game even starts, picking a hero. Then you've got 2-3 viable tribes to choose …
I honestly don't understand it, but hey, you do you mang. As far as I'm concerned, though, if you compare HSBG to TFT, HSBG loses in essentially every criteria except 'ability to play on phone'.