they blocked all our ways of grinding up the full collection of cards and is forcing us to either grind for many weeks or to pay alot of money to get the cards.
So...they're blocking all our ways of getting a full collection, but still allowing you to grind up to a full collectio? Explain.
From a balance perspective, I don't think Deep is that much of a problem considering that most of the sea monsters are pretty mediocre most of the game, and other archetypes have bombs to counter it most of the time. But yeah, it still feels bad especially when the high roll. I think a good solution would be to reduce the frequency of sea monsters, since the main problem comes when they barf up 3 huge guys in one turn.
Personally I think it's fine as is; adding more rules to the card probably will never happen because Riot wants to keep it simple, and a better way to introduce more diversity in shadow isles (imo) is with cards like Maokai.
I'm going to call this card very good. I think the "stunned" option is a bit of a herring--I think it will get the most play in swarm decks where you just use it use as a 1-mana single-use guillotine to punish blocking--but the fact that it ALSO works on stunned units just makes it all the more useful.
I agree, although this is definitely going to be played in Yasuo/Swain decks as well
Ok, so my last card proved quite... divisive, so I'm putting it on the back burner and replacing it with an idea I've had since RoS launched:
...
You don't get anything for the Colosal Lackey and Dragon Lackey, since that would be too convoluted.
I think the idea is neat overall, but would argue that separating the Lackeys is what makes this convoluted. I don't like dividing an already-small set (Lackeys) into two smaller subsets (the "originals" vs the new ones). You have to spell out that only the Rise of Shadows Lackeys count, which tells me that the card is trying too hard to be functional.
Ok, but then who would be the bosses for the other two Lackeys? Colossus of the Moon and Dragonqueen Alextraza? That would pretty much make it busted.
That's his point; the idea doesn't work given the fact that are two lackeys that don't come from ROS
2. That's not exactly the same. If bounce back and replay or resurrect the copy from hand, it'd have the text.
Minions can't remain silenced while in hand. If you use Spellbreaker on a Bone Drake and Sap it, the card will still have the deathrattle. Under the current mechanics of the game, your card wouldn't work the way you intend it to.
We also didn't use to have minions with buff in the hand, yet here we are
2. That's not exactly the same. If bounce back and replay or resurrect the copy from hand, it'd have the text.
Minions can't remain silenced while in hand. If you use Spellbreaker on a Bone Drake and Sap it, the card will still have the deathrattle. Under the current mechanics of the game, your card wouldn't work the way you intend it to.
I've had a pretty good time so far too, bought the board and pass and haven't regretted it thus far.
Now I can't unsee it.
The Gangplank deck seems really good in this meta, went 7-3 with it!
I'm garbage at actually making decks, but I think with the new Braum buff a Fizz/Braum deck could become slightly better.
I'm a long-time player I swear.
So...they're blocking all our ways of getting a full collection, but still allowing you to grind up to a full collectio? Explain.
Just run a control deck, stuff like Heimerdinger and Thresh/Anivia are great at stopping early aggression.
From a balance perspective, I don't think Deep is that much of a problem considering that most of the sea monsters are pretty mediocre most of the game, and other archetypes have bombs to counter it most of the time. But yeah, it still feels bad especially when the high roll. I think a good solution would be to reduce the frequency of sea monsters, since the main problem comes when they barf up 3 huge guys in one turn.
Well, I guess that's the vehicle that draws Miss Fortune? Looks cool.
Personally I think it's fine as is; adding more rules to the card probably will never happen because Riot wants to keep it simple, and a better way to introduce more diversity in shadow isles (imo) is with cards like Maokai.
I'm glad poros exist in the game, but I don't think this will ever be competitively viable.
I agree, although this is definitely going to be played in Yasuo/Swain decks as well
Yeah, her lore is actually kind of interesting with Vi. Hope they develop that more.
That sounds more like something Swain would say than Riven, imo.
Seems a little problematic, will have to wait and see though.
I could use this, just got into MTGA a few weeks ago.
That's his point; the idea doesn't work given the fact that are two lackeys that don't come from ROS
Handbuffs are the exception, not the rule.
Already submitted this, but I would still be interested in some feedback for future competitions.
Minions can't remain silenced while in hand. If you use Spellbreaker on a Bone Drake and Sap it, the card will still have the deathrattle. Under the current mechanics of the game, your card wouldn't work the way you intend it to.