This is proof about how the Wild format isn't a dumpster for all the broken crap. Wins my confidence. Next time they sell a wild pack I'm ready to pony up. LOL not
If only there was a minion that summoned a minion from your opponents hand. Oh wait there are several. If people don't want to put in tech cards, their choice. Just can't get mad when they get combo'd on.
I hate playing it in Highlander Hunter, having to choose between powerful cards like [Hearthstone Card (Ziliax) Not Found] or [Hearthstone Card (Zephrys) Not Found] comes up way too often. Plus it's terrible with Zul'jin, which is enough for me to cut it and slot in a Hunter's Pack.
Was not expecting Highlander Mage to be remotely good, so that's a suprise. Glad to see Quest Paladin having a place in the meta. I suspect Quest Druid and Quest Shaman to drop off soon, they seem bad.
I played WoW about a year ago to get Liadrin, I enjoyed it. Not enough to spend money on, but the world was really interesting and the gameplay wasn't terrible. It was my first time playing a MMORPG of that scale and it was awesome to see how big some of those maps are. Coincidentally I played a worgen druid less than a month before Witchwood was announced, so I understood a lot of the references.
You really don't need all these legendaries, this is just the highlander list where we have to choose the 30 best hunter cards. You can play normal secret hunter and cut Siamat, Brann, and Zephrys.
I'm honestly not sure how to fix this problem, because the more removal we put in the less tempo we have (and the more we just look like a sub-optimal control warrior). I think a complete rework of the list is probably needed at some point, but I'm going to wait for the meta to settle down first so I have a better idea of what to change.
Thanks for the feedback. I agree that we're trying to go fast, but I'm 99% sure there are going to be multiple decks that go a lot faster than this, meaning that we need to have ways to keep control of the game. Sul'thraze does that extremely well, especially with Armored Goon. I've played Sul'thraze before, and I'd say on average you get 3 hits in on decks that care about the board.
If only there was a minion that summoned a minion from your opponents hand. Oh wait there are several. If people don't want to put in tech cards, their choice. Just can't get mad when they get combo'd on.
I don't think any cards need to be nerfed right now, it's still too early to be able to tell if any changes would actually improve the metagame.
Quest Paladin is still doing pretty well imo, wouldn't count it out yet.
I think you have to put in a [Hearthstone Card (Ziliax) Not Found], it's just too good not to include.
Bazaar Mugger then.
It seems like you don't really have much early game other than Totem Golem. Maybe put in a Sludge Slurper?
Depends, do you have any of the other 3 legendarys I recommended?
I hate playing it in Highlander Hunter, having to choose between powerful cards like [Hearthstone Card (Ziliax) Not Found] or [Hearthstone Card (Zephrys) Not Found] comes up way too often. Plus it's terrible with Zul'jin, which is enough for me to cut it and slot in a Hunter's Pack.
Was not expecting Highlander Mage to be remotely good, so that's a suprise. Glad to see Quest Paladin having a place in the meta. I suspect Quest Druid and Quest Shaman to drop off soon, they seem bad.
Great guide, how's conjurged mirage worked out for you?
I played WoW about a year ago to get Liadrin, I enjoyed it. Not enough to spend money on, but the world was really interesting and the gameplay wasn't terrible. It was my first time playing a MMORPG of that scale and it was awesome to see how big some of those maps are. Coincidentally I played a worgen druid less than a month before Witchwood was announced, so I understood a lot of the references.
You really don't need all these legendaries, this is just the highlander list where we have to choose the 30 best hunter cards. You can play normal secret hunter and cut Siamat, Brann, and Zephrys.
Highlander Hunter and Quest Shaman are both pretty fun, and I really want to make Quest Warock work too.
Supreme Archaeology, looks fun at least. I might craft the necessary cards if that archetype turns out to be decent.
I'm honestly not sure how to fix this problem, because the more removal we put in the less tempo we have (and the more we just look like a sub-optimal control warrior). I think a complete rework of the list is probably needed at some point, but I'm going to wait for the meta to settle down first so I have a better idea of what to change.
Yeah I think you're right.
Well now my favorite trailer is ruined, thanks.
I barely played WoW but this was still interesting, awesome work! I'm a lot more excited for this expansion now that I understand the lore.
I'm leaving 3 just to be safe, no real reason not to right? The 10gp you could maybe save later doesn't seem worth the risk imo.
Thanks for the feedback. I agree that we're trying to go fast, but I'm 99% sure there are going to be multiple decks that go a lot faster than this, meaning that we need to have ways to keep control of the game. Sul'thraze does that extremely well, especially with Armored Goon. I've played Sul'thraze before, and I'd say on average you get 3 hits in on decks that care about the board.