It's not terrible, and with the low mana cost, you're bound to play it corrupted. Unfortunately though, we are still playing it on Turn 5 minimum, guess the extra 2 mana be used for something, even HP
Luckily Team 5 added the "to a minion" text. Combo decks would be having a field day, and will probably still have a field day. More fuel for that Yogg-Saron, Master of Fate Rod of Roasting :D
Don't think every druid deck would use this, keep in mind, if your next draw is the same cost as the previously drawn card, you're guaranteed to get 1 card. So maybe ramp decks might find it useful if most of their deck is top heavy
There is bound to be some combo that utilises this card. It'll definitely be combo orientated, but I'd hold off on crafting this as it could just end up being rubbish
It's not terrible but will prob only see play via card generation, and if DH are lucky enough to get spell damage, 6 health restored for 1 mana is good enough
We've already seen how bonkers double spells can be with Double Time in Duels, so this card will be played in some interesting combo decks... or just Malygos decks :D
+1, missing those same 2 answers as well, along with: A protector for all the humans on Innistrad, just don't get on her bad side or she might go insane and start trying to purify everything.
The hint gives away so much, but after clicking every human in Innistrad, I've run out of ideas x_x
One would hope. Until new corrupt cards come out, we only have an effective turn 6 Dunk Tank for Shaman. Don't think that would hold up against the current face hunters
I can see Team 5 really love Yogg, considering they put all this effort into new art and a brand new, never-seen-before mechanic, it will wreck havoc on Standard, but hey, what's more RNG in an already RNG-infested game xD
Still obviously too early to make a decent call on this card, seeing as we've only seen 3 corrupt cards. Regardless, the mana reduction is the craziest thing that will make Y'Shaarj v2.0 see play.
C'thun v2.0 and Yogg-Saron, Master of Fate are the most interesting designed cards out of the old gods, and I'm sure C'thun would work wonders in a quest warlock.
Lets just pray Team 5 forgot what aggro is and only made control cards for this expansion :D
All you're doing it telling your opponent how many spells you have in hand. Absolute rubbish
It's not terrible, and with the low mana cost, you're bound to play it corrupted. Unfortunately though, we are still playing it on Turn 5 minimum, guess the extra 2 mana be used for something, even HP
Luckily Team 5 added the "to a minion" text. Combo decks would be having a field day, and will probably still have a field day. More fuel for that Yogg-Saron, Master of Fate Rod of Roasting :D
Don't think every druid deck would use this, keep in mind, if your next draw is the same cost as the previously drawn card, you're guaranteed to get 1 card. So maybe ramp decks might find it useful if most of their deck is top heavy
There is bound to be some combo that utilises this card. It'll definitely be combo orientated, but I'd hold off on crafting this as it could just end up being rubbish
It's not terrible but will prob only see play via card generation, and if DH are lucky enough to get spell damage, 6 health restored for 1 mana is good enough
We've already seen how bonkers double spells can be with Double Time in Duels, so this card will be played in some interesting combo decks... or just Malygos decks :D
RIP your 1st place there bud! :D
And now I'm 4th when I technically solved all the clues 2nd :D
I'm sure Flux and his crew of awesome mods will fix it before the event it over ;)
Hahaha, I can totally see why you say that xD
You still got 1st, we will remember it in the comments :D
Thanks @Echo for the extra hints!
All done and I only play HS, it was quite a fun brain teasing exercise. Thanks Flux and co for an awesome event, and the week isn't even over yet!
Still more to come! :O :O :O
+1, missing those same 2 answers as well, along with: A protector for all the humans on Innistrad, just don't get on her bad side or she might go insane and start trying to purify everything.
The hint gives away so much, but after clicking every human in Innistrad, I've run out of ideas x_x
Edit: Ah, found the Innistrad answer!
One would hope. Until new corrupt cards come out, we only have an effective turn 6 Dunk Tank for Shaman. Don't think that would hold up against the current face hunters
I'd be scared to start evolving 9-cost minions on an empty board now... :D
I can see Team 5 really love Yogg, considering they put all this effort into new art and a brand new, never-seen-before mechanic, it will wreck havoc on Standard, but hey, what's more RNG in an already RNG-infested game xD
+1 to Team 5 for sticking with the thematical design for N'Zoth v2.0. Should make for some interesting menagerie decks
Still obviously too early to make a decent call on this card, seeing as we've only seen 3 corrupt cards. Regardless, the mana reduction is the craziest thing that will make Y'Shaarj v2.0 see play.
C'thun v2.0 and Yogg-Saron, Master of Fate are the most interesting designed cards out of the old gods, and I'm sure C'thun would work wonders in a quest warlock.
Lets just pray Team 5 forgot what aggro is and only made control cards for this expansion :D
whispers... "at the Dark Moon Faire"
:D
Finally finished the HS section! Great fun :D
Thought I'd give one hint to the last one that was sneaky:
+1 to the work procrastinating :D
Spent like 6+ hours and still got 4 outstanding. (for the HS section alone!)
It's getting to the point where I'm waiting for more comments with hints :D
Super fun though, thanks again OoC!