I'm going to compare this card to Barricade coz I don't think anyone will be playing this as a Thorngrowth Sentries. Ofc the requirements to match Barricade's effect are vastly different but tbh, I'd still use Barricade over this spell coz it only really gets decent after turn 6.
Wow, 3 mechanics on one card (we're still calling it Elusive even if Blizzard doesn't want to), yet this won't see play in constructed. Kinda surprising how high the power level has risen coz if this minion was released back in say Witchwood, it'd be good.
Decent corpse generator, especially when turning your opponent's minions into corpses. This could fit into a low minion type of control DK where you just want to run a few big minions but still rely on corpses. Could even slot into a 2x Unholy + 1x Blood combo deck for extra corpse generation.
If this card was released a couple years ago, it'd be broken. But now we have the likes of Raid Boss Onyxia which funny enough counters this card exactly. Sure, you'll get the corpses back when the footmen die but this isn't gonna win you the game, it's just fair stall.
This minion can get really annoying if you can manage to pay the heath cost. With all the lifesteal cards, it does seem playable and there's not much silence or transform effects in Standard atm so this guy can be great stall value.
I'd recon that with all the lifesteal and stalling blood DK got, this minion should see play and it'll be quite devastating when it hits the board. Definitely a great control card when compared to Twisting Nether.
This is going to be one hell of an oppressive card to the point where I'd make a bold predication saying Alexandros Mograine will make Denathrius too slow to play. You could even make any aggro blood DK and have this legendary to finish off your opponent... slowly. While it will probably see play in control decks, I'd say this legendary would be even better in anti control decks.
Agreed! While I do appreciate team 5 changing up their reveal schedule to group cards to show whole synergistic packages etc, it is still a lot of cards to keep up with
This undead condition should be fairly easy to meet considering all the rush minions and the unholy archetype will need some extra value. Also the discover card pool will be relatively strong
Now this is a unique mind trick of an effect. You just better hope you have a taunt up for your opponent to ram their minions into so they can spawn more taunts for you 😅.... It'll happen...
Well least this crazy finisher has the 3 unholy rune restriction. This will definitely see play considering corpse generation isn't difficult this archetype. Unholy dk is looking quite aggro and op
Considering there's multiple ways to summon minions without triggering their battlecry, (looking at you big priest) I'm sure this rager will see a lot more play than... the other ragers 😁
I'm going to compare this card to Barricade coz I don't think anyone will be playing this as a Thorngrowth Sentries. Ofc the requirements to match Barricade's effect are vastly different but tbh, I'd still use Barricade over this spell coz it only really gets decent after turn 6.
Wow, 3 mechanics on one card (we're still calling it Elusive even if Blizzard doesn't want to), yet this won't see play in constructed. Kinda surprising how high the power level has risen coz if this minion was released back in say Witchwood, it'd be good.
Decent sticky token/corpse/infuse generation but I'm sure there will be better things to add to your deck.
Decent corpse generator, especially when turning your opponent's minions into corpses. This could fit into a low minion type of control DK where you just want to run a few big minions but still rely on corpses. Could even slot into a 2x Unholy + 1x Blood combo deck for extra corpse generation.
If this card was released a couple years ago, it'd be broken. But now we have the likes of Raid Boss Onyxia which funny enough counters this card exactly. Sure, you'll get the corpses back when the footmen die but this isn't gonna win you the game, it's just fair stall.
This minion can get really annoying if you can manage to pay the heath cost. With all the lifesteal cards, it does seem playable and there's not much silence or transform effects in Standard atm so this guy can be great stall value.
I'd recon that with all the lifesteal and stalling blood DK got, this minion should see play and it'll be quite devastating when it hits the board. Definitely a great control card when compared to Twisting Nether.
This is going to be one hell of an oppressive card to the point where I'd make a bold predication saying Alexandros Mograine will make Denathrius too slow to play. You could even make any aggro blood DK and have this legendary to finish off your opponent... slowly. While it will probably see play in control decks, I'd say this legendary would be even better in anti control decks.
Ok these cards have caught my attention. The 1 and 2 x blood rune cards from earlier were quite lackluster, but now my interest has peaked
Agreed! While I do appreciate team 5 changing up their reveal schedule to group cards to show whole synergistic packages etc, it is still a lot of cards to keep up with
We should take a moment to appreciate the irony of Arthas posting these cards for discussion.
Thank you Arthas bot ❤️
Ahem... Long live the scourge!
This is 3/9 in stats across 3 bodies in 1 card for just 4 mana. That's nuts. Unholy also have access to 2 board wide buffs so this minion is great
This undead condition should be fairly easy to meet considering all the rush minions and the unholy archetype will need some extra value. Also the discover card pool will be relatively strong
As long as hearthstone lives, there will always be giants.
Oh and it might suck for other classes generating this giant
Well to be fair, you'd probably want to play this mech in an aggro dk so most cases the grinder will shred a small minion. Most times.
Now this is a unique mind trick of an effect. You just better hope you have a taunt up for your opponent to ram their minions into so they can spawn more taunts for you 😅.... It'll happen...
I dno hey... There's just something about this card that just screams 3 stars...
Well least this crazy finisher has the 3 unholy rune restriction. This will definitely see play considering corpse generation isn't difficult this archetype. Unholy dk is looking quite aggro and op
This card alone will make full unholy archetype scary, especially when cast on turn 1.
Considering there's multiple ways to summon minions without triggering their battlecry, (looking at you big priest) I'm sure this rager will see a lot more play than... the other ragers 😁