Caro
LV.16Draconic Rager
Comments
2,561 totalWow now that's a buff spell if there was ever one. The downside is negligible, especially in aggro paladin. Play this spell on a Silver Hand Recruit and you can kill a 4 drop and still have the 4/4 recruit. …
I'd honestly say this card can be played without the Manathirst coz I'd imagine it'd be played in an aggro Paladin or *maybe* [card]Rise to the Occasion[/card]. The lifesteal isn't really that important as you only getting 3 health in …
What I did for my county's currency is I divide the number of Runestones by the asking Price and see which package has the lowest result.
For eg: (Prices below are in ZAR)
500 Runestones / R74.99 = …
Damn that card art looks siiiiick!
This dragon could easily slot into multiple archetypes, Control, Pure and (hopefully) a new [card]Kazakusan[/card] dragon paladin. Great stall if you need it and Paladin hasn't really had access to transform effects to …
Dragon Paladin was first introduced in Rise of Shadows which was April 2019 - 3 years ago. I was excited for it then and I'm excited about it now.
Think of it like [card]The Amazing Reno[/card]'s *Poof!* but the minions return to the board after 2 turns. Afaik, no deathrattles will trigger and minions will retrain buffs when returning to the board. If you don't have enough board space …
Since when could Gnolls use Shadow magic? 😶🌫️
Now ofc you would want to discard this card instead of playing it, much like [card]Hand of Gul'dan[/card]. This card will see play if discolock lives again in Standard.
As …
We finally got our [card]Walking Dead[/card] reference!
Flavor text is on point too
It's definitely a sticky minion but I wouldn't play this guy against a priest in wild. Imagine a [card]Potion of Madness[/card] on this 😱
Will be more annoying to remove in arena so highly unlikely it'll see play in …
I feel this card would only really work if all your minions had rush or if they survived last turn and you can run them into a big minion on your opponent's side. Lots of ifs if I'm being honest …
Well this epic will and can only be played in one archetype. The undead minion tribe won't benefit Shaman that much outside this expansion and I'll keep coming back to [card]The Scourge[/card] which I'm assuming will summon random undead from …
If Snap wins the award, that will look very good for Second dinner as their first game
It is possible to make a new token based deck with [card]Clownfish[/card] and [card]Gorloc Ravager[/card] to tutor and discount [card]Rotgill[/card] to 1 mana. Then just add some sticky minions, hope your opponent doesn't clear your board each turn and bam!
…The cost to have blue colored cards = -5 damage from each minion and Deathrattle.
Guess it's a fair price for merging a 2 card combo into 1
I do appreciate the new UI and dedicated events section in the Quest log. The intro and complete snippets of text added more flavor as well. While the event rewards have been in decline since the rewards track was introduced, …
This is probably the best egg ever printed. It's 3/5 in stats for 1 mana across 2 bodies which DK will enjoy. The [card]Foul Fowl[/card] (<- Love that name) is also a beast so this can see play in Hunter …
Probably see play in some sort of aggro Unholy DK or aggro undead deck if the other classes can pull it off. It's alright, not stellar, but playable.
So [card]Shadowed Spirit[/card] but for all classes? The effect is also from KotFT with the likes of [card]Skelemancer[/card] and [card]Vryghoul[/card]. It's more an arena card now with how weak the effect is but might see play in some deathrattle or …
The effect is decent...if put on a cheaper minion with better stats. Doubt this big guy will see much play, maybe in the odd arena game or achievement hunting.
Without taunt, your opponent will have an easier time ignoring this minion but it's still 5 damage that's possibly infinite. I doubt any class will want to play this aside from DK. It'll be a good minion if summoned off …