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Caro

Joined 03/12/2020 Achieve Points 2225 Posts 2516

Caro's Comments

  • Caro's Avatar
    2225 2516 Posts Joined 03/12/2020
    Posted 1 year, 11 months ago

    Probably an obvious answer, but I'm assuming deathrattles won't get triggered when the minion is sacked? 

  • Caro's Avatar
    2225 2516 Posts Joined 03/12/2020
    Posted 1 year, 11 months ago

    Might fit in Big druid but it's a random minion from your hand so it's pretty unreliable unless all your minions in hand are big boys. 

    Also battlecries won't trigger so maybe the new Big Deathrattle druid archetype would use this as removal? Unlikely. 

  • Caro's Avatar
    2225 2516 Posts Joined 03/12/2020
    Posted 1 year, 11 months ago

    Pretty glad Secret mage is weak in standard coz this legendary looks quite annoying to deal with.

    Feeling sorry for all wild players though. RIP

     

  • Caro's Avatar
    2225 2516 Posts Joined 03/12/2020
    Posted 1 year, 11 months ago

    Least they recognized this fact and decided to make a joke about it which I applaud.

    I do agree this is somewhat sloppy legendary design but this legendary does support the wildseed archetype which looks more midrange than anything else. 

    Also, Cora will probably just say the same thing as Convoke the Spirits, where this design was the closest they could match to the Wow character 

  • Caro's Avatar
    2225 2516 Posts Joined 03/12/2020
    Posted 1 year, 11 months ago

    Well this is will be auto-include secret going forward seeing as every class needs to play spells. Very similar to Cat Trick which saw a lot of play. Solid rogue secret

  • Caro's Avatar
    2225 2516 Posts Joined 03/12/2020
    Posted 1 year, 11 months ago

    Pretty flavorful wording explaining the functionality of this card. Although the English version will probably be better. The effect is definitely unique but reminiscent of Sherazin, Corpse Flower and Waxadred where it'll keep coming back as long as the condition is met. Not too sure if Rogue can reliably have at least 1 secret untriggered each turn though. Or this just gets silenced. 

  • Caro's Avatar
    2225 2516 Posts Joined 03/12/2020
    Posted 1 year, 11 months ago

    Most mage spells are so good, you'll most likely be able to choose any one that is offered and still "trick" your opponent into choosing the wrong spell. Playing this minion on turn 1 will be the best way to trick your opponent though coz they won't know what archetype you're playing yet.

  • Caro's Avatar
    2225 2516 Posts Joined 03/12/2020
    Posted 1 year, 11 months ago

    Ideally, you'd want to have ~10 health before your play this spell coz if you're under 10 health, chances are you opponent will still manage to kill you with 1 damage chips, especially DH who has their HP. Definitely a great stall card, but not on the same level an Ice Block though. Certain classes will still manage to destroy you if you cast this spell at the wrong time.

  • Caro's Avatar
    2225 2516 Posts Joined 03/12/2020
    Posted 1 year, 11 months ago

    This is a great 1 drop for Infuse heavy decks. Or for Face Hunter, coz we know that archetype always manages to find a way to become relevant. 

  • Caro's Avatar
    2225 2516 Posts Joined 03/12/2020
    Posted 1 year, 11 months ago

    Another Infuse (3) for hunter. Least this spell summons 2 minions, which helps to Infuse other minions. The base card is 4/2 in stats across 2 bodies, which is better than your usual 2 drop.

    I have a feeling players will just cast this spell on 2, just for the 2/1 bodies so they die easily to activate other infuse minions.

  • Caro's Avatar
    2225 2516 Posts Joined 03/12/2020
    Posted 1 year, 11 months ago

    Nice arena card, but won't see play in constructed. The Infuse (3) should* be easy enough to complete, but I doubt midrange hunter will be any good and there's tons of better 4 drops to include in your deck over this minion.

  • Caro's Avatar
    2225 2516 Posts Joined 03/12/2020
    Posted 1 year, 11 months ago

    Very cool flavor and the wildseed beasts are not that bad. Also the fact that this minion is 2 minions in 1 helps to progress the infuse minions you'll most likely have (hopefully in hand). 

    Also a side note, not too familiar with Wow Shadowlands lore, but the Wildseed beasts reminds me of the Harvest mechanic in POE: https://www.poewiki.net/wiki/Wild_Thornwolf_Seed 

  • Caro's Avatar
    2225 2516 Posts Joined 03/12/2020
    Posted 1 year, 11 months ago

    I'm hoping that infusing minions will be easier than we think, coz I'm pretty sure we'd lose the game if we keep Huntsman Altimor in hand during the mulligan in the hopes of summoning all 3 companions. 

  • Caro's Avatar
    2225 2516 Posts Joined 03/12/2020
    Posted 1 year, 11 months ago

    Somewhat the opposite to Nature Studies, or more like a hybrid between Nature Studies and Lunar Eclipse. Will 100% see play for most of it's time in standard coz this is what every druid decks wants in life, to discover spells and get a cost reduction.

  • Caro's Avatar
    2225 2516 Posts Joined 03/12/2020
    Posted 1 year, 11 months ago

    I think this spell will probably see play in a more aggressive token druid where they want to swarm the board early. It's simple but decent

  • Caro's Avatar
    2225 2516 Posts Joined 03/12/2020
    Posted 1 year, 11 months ago

    That Infuse (5) seems quite restrictive and I highly doubt anyone would be able to kill off 5 minion before turn 3. It is a Nature spell though, so it's support for Topior the Shrubbagazzor

  • Caro's Avatar
    2225 2516 Posts Joined 03/12/2020
    Posted 1 year, 11 months ago

    Pretty great spell for Big Druid and it's also Choose one, so Jerry Rig Carpenter and Raid Negotiator will be great but it'll also muck up the Discover minion pool

  • Caro's Avatar
    2225 2516 Posts Joined 03/12/2020
    Posted 1 year, 11 months ago

    I have a sinking feeling that this spell will only be good and it'll be insane in Alignment Druid. Yay...

  • Caro's Avatar
    2225 2516 Posts Joined 03/12/2020
    Posted 1 year, 11 months ago

    Nice for popping annoying Divine Shields. But still think that each Relic is pretty weak on it's first use. Least it downgrades the value of random card generation. I'd say this spell only really gets good after you've cast 2 Relics to boost Relic of Extinction to 3 damage.

  • Caro's Avatar
    2225 2516 Posts Joined 03/12/2020
    Posted 1 year, 11 months ago

    I'm assuming it'll be the same effect as Ghastly Gravedigger where you have a choice of 3 cards from your hand. It'll definitely suck if you're not given the option you want, but it's still 2 mana for 4/4 stats so it'll probably be worth it in a hyper aggressive DH. Most times, you're likely to have 4 or less cards in hand if you're playing aggro anyway.

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