Caro
LV.16Draconic Rager
Comments
2,561 totalI won't lie, these achievements have really added an extra layer to the game that is actually fun. Like you don't have to stress about losing a game, coz in essence, you're still winning! (Via achievement XP ofc)
I like the design of the card, where it encourages you to add certain cards to your deck, in a thematic sense. It may see play if SSS is nerfed to 4 mana or something, would be fun to use …
This is pretty great for rogue but you'd ideally want cards that are 4+ mana to get some good value. Most rogue cards these days are around 2 mana. They'd be zero mana so this guy could potentially find a …
All these 4 mana legendaries must have been intentional. Least it's gonna make for some interesting and cheap Kazakus decks
Hmmm I guess this legendary would've been broken at 2 mana? Definitely encourages the tempo/enrage warrior decks we've seen crop up recently. The effect isn't very flashy but it'll likely see play.
This is a much better watchtower than a other one. It's got better stats than [card]Skybarge[/card] and the 5 health makes it slightly challenging for your opponent to remove straight away. Might see play, but not holding my hopes up.
Wow this card can be insane! You ideally want to pair Xyrella with low cost healing spells like [card]Renew[/card] and [card]Flash Heal[/card]. Here are all the other "restore health" cards we can expect to see in the year of the …
Least the legendary says summoned and not died. Still looks like a win more card to me, but would be delightfully surprised if there is a deck that makes the cut
At first I gave the 2 watchtowers 2 stars, but then I saw there's a legendary that synergises with them, so 3 stars for the whole lot. Still remain unconvinced that these cards would see play, looks more like a …
So I guess there was a reason why [card]Baron Rivendare[/card] was added to the core set. Well if blizzard really wants to push deathrattle hunter DH, guess we'll have to go with it
At first I thought it was quite weak, like it's basically [card]Blessing of Might[/card] before 5 mana. But the more I think about it, dude paladin will likely become a thing and even with the new legendary [card]Cannonmaster Smythe[/card] this …
Stats are obviously bad on Saurfang, but I'm hoping there's big frenzy minions yet to be revealed that would make his affect so much better.
The way I evaluate this card is the health for the cost. Can this minion survive for one turn to proc the frenzy? Can my other minions survive? Best case scenario, you want to proc this frenzy on your minions …
Wow, I did not expect this to be zero mana. I expect we'll see this card played quite often. Good against all those wretched libram paladins. Bad against this new taunt druid archetype I was hoping to explore 😒
Seems like a fair taunt support card. So far this taunt druid is looking rather promising and definitely keen to try it out. To all aggro decks: "Come at me, bro." 😎
Oooo yay. My [card]Greybough[/card] was looking forward to seeing more action. Taunt druid looks very awesome to play, but annoying to play against. I like it 😁
yea.... no thanks. I like my deathrattles in my hunter and rogue decks. DH shouldn't be jumping onto this bandwagon.
Oh wow, this card will launch token druid right up to tier 1, guaranteed. We can assume the majority of druid spells will be of the nature variety so this card will be an auto include in every aggro/token druid
Amazing weapon support. Still concerned though that we haven't had any weapon card reveals yet, maybe I'm just impatient 😅
Quote From FrostyFeet Rogue with a hammer/mallet?
Anyway, do Weapon Rogues need Immunity since they go face anyway? Quite crazy in Wild with [card]Kingsbane[/card] though.
Even blizzard think the hammer is overkill 🤣