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Caro

Draconic Rager
Joined 03/12/2020 Achieve Points 2225 Posts 2519

Caro's Comments

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    Draconic Rager 2225 2519 Posts Joined 03/12/2020
    Posted 3 years, 3 months ago

    This will be a common sight in most mage decks going forward. Unless you're playing secret mage. This card is a must kill or it can get annoying for many classes. 

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    Draconic Rager 2225 2519 Posts Joined 03/12/2020
    Posted 3 years, 3 months ago

    Maybe this card will see play in token DH, if that deck survives the rotation. 

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    Draconic Rager 2225 2519 Posts Joined 03/12/2020
    Posted 3 years, 3 months ago

    This weapon will only see play if the new deathrattle DH archetype is any good. For that to happen, we'd need a slower meta

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    Draconic Rager 2225 2519 Posts Joined 03/12/2020
    Posted 3 years, 3 months ago

    Wow this weapon is amazing for secret synergies. Well, except for Secretkeeper that is

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    Draconic Rager 2225 2519 Posts Joined 03/12/2020
    Posted 3 years, 3 months ago

    Hmmm definitely more control style of card. And luckily warrior is receiving more taunts this expansion to make this card work. Comparing it to the other ranked spells though, this one has to be the worst one. 

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    Draconic Rager 2225 2519 Posts Joined 03/12/2020
    Posted 3 years, 3 months ago

    Really weird design for a priest legendary. Will probably only be useful if the meta is control/midrange, but that doesn't happen often. I'd say it's a decent legendary to get from packs, but I wouldn't be crafting it. 

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    Draconic Rager 2225 2519 Posts Joined 03/12/2020
    Posted 3 years, 3 months ago

    Hmmmm yea... this is going to be an annoying card. Lets just hope it's not good and never sees play. 

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    Draconic Rager 2225 2519 Posts Joined 03/12/2020
    Posted 3 years, 3 months ago

    A fair rogue legendary that isn't super broken. About damn time. Will still see play, most definitely 

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    Draconic Rager 2225 2519 Posts Joined 03/12/2020
    Posted 3 years, 3 months ago

    The card looks very attractive, but when you think about it, it's not going to see play competitively. You want to be going face and doing lethal damage to your opponent when you are fatigued, not controlling the board and taking more fatigue damage. Unless there's a new warlock card yet to be printed that makes you immune to fatigue damage. Not to mention, you need a viable way to draw this legendary before destroying your deck.  

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    Draconic Rager 2225 2519 Posts Joined 03/12/2020
    Posted 3 years, 3 months ago

    I won't lie, these achievements have really added an extra layer to the game that is actually fun. Like you don't have to stress about losing a game, coz in essence, you're still winning! (Via achievement XP ofc) 

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    Draconic Rager 2225 2519 Posts Joined 03/12/2020
    Posted 3 years, 3 months ago

    I like the design of the card, where it encourages you to add certain cards to your deck, in a thematic sense. It may see play if SSS is nerfed to 4 mana or something, would be fun to use if that does happen. 

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    Draconic Rager 2225 2519 Posts Joined 03/12/2020
    Posted 3 years, 3 months ago

    This is pretty great for rogue but you'd ideally want cards that are 4+ mana to get some good value. Most rogue cards these days are around 2 mana. They'd be zero mana so this guy could potentially find a home anywhere. Weapon rogue might still be around when the new expansion launches, so this card will probably be good there.

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    Draconic Rager 2225 2519 Posts Joined 03/12/2020
    Posted 3 years, 3 months ago

    All these 4 mana legendaries must have been intentional. Least it's gonna make for some interesting and cheap Kazakus decks

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    Draconic Rager 2225 2519 Posts Joined 03/12/2020
    Posted 3 years, 3 months ago

    Hmmm I guess this legendary would've been broken at 2 mana? Definitely encourages the tempo/enrage warrior decks we've seen crop up recently. The effect isn't very flashy but it'll likely see play. 

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    Draconic Rager 2225 2519 Posts Joined 03/12/2020
    Posted 3 years, 3 months ago

    This is a much better watchtower than a other one. It's got better stats than Skybarge and the 5 health makes it slightly challenging for your opponent to remove straight away. Might see play, but not holding my hopes up. 

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    Draconic Rager 2225 2519 Posts Joined 03/12/2020
    Posted 3 years, 3 months ago

    Wow this card can be insane! You ideally want to pair Xyrella with low cost healing spells like Renew and Flash Heal. Here are all the other "restore health" cards we can expect to see in the year of the gryphon: https://outof.cards/hearthstone/cards/?hsclass=12&hsclass=6&text=restore&card_set=58&card_set=55&card_set=59&card_set=56&card_set=51&collectible=yes there not much, but the list will grow with each new expansion released. 

    Basically this card is amazing against aggro/midrange and absolutely useless against control/combo

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    Draconic Rager 2225 2519 Posts Joined 03/12/2020
    Posted 3 years, 3 months ago

    Least the legendary says summoned and not died. Still looks like a win more card to me, but would be delightfully surprised if there is a deck that makes the cut

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    Draconic Rager 2225 2519 Posts Joined 03/12/2020
    Posted 3 years, 3 months ago

    At first I gave the 2 watchtowers 2 stars, but then I saw there's a legendary that synergises with them, so 3 stars for the whole lot. Still remain unconvinced that these cards would see play, looks more like a gimmick to me. 

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    Draconic Rager 2225 2519 Posts Joined 03/12/2020
    Posted 3 years, 3 months ago

    So I guess there was a reason why Baron Rivendare was added to the core set. Well if blizzard really wants to push deathrattle hunter DH, guess we'll have to go with it 

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    Draconic Rager 2225 2519 Posts Joined 03/12/2020
    Posted 3 years, 3 months ago

    At first I thought it was quite weak, like it's basically Blessing of Might before 5 mana. But the more I think about it, dude paladin will likely become a thing and even with the new legendary Cannonmaster Smythe this card become nuts at 10 mana. Pity it's epic rarity, but that would potentially make aggro decks more expensive, which is a good thing.