I think the other problem is actually caused by the length of my username, so you probably aren't seeing what I'm seeing. Right now, "Home" seems redundant though, so there's one way to make more space.
You are exactly right about the cause. We'll get that resolved
I assume the minion gets the buff but the wording is a bit ambiguous. Would be jaw-droppingly good if it gave the player attack damage.
90% sure that this minion gets the +1 Attack whenever another minion is played. This could be decent in an aggressive deck, or in combination with divine shield somehow, but we'll have to see some more cards to know what's up for sure.
This card seems simple at face value but it's actually really interesting. It's a 4 damage removal card that summons tokens to do the damage. Looks like you can target your own minions as well, so i wonder what sort of situations would call for such a thing. The only other time minions can bypass taunt is when their target is automatically/randomly determined by some effect.
This could have synergy with cards that buff minions when they are summoned, or are buffed/triggered themselves by summoning minions like Knife Juggler. I can see people playing aggro with this already. That could be a potential 8 damage for 3 if a Knife Juggler survives or is played on the same turn. Plus they are possibly beasts, so there's that whole aspect of synergy as well.
I think i copied and pasted them into the game and they worked out so i don't believe they are case sensitive, but good to keep in mind. Thanks for the heads up btw!
do you know if we will be getting any packs on release?
That is a good question but i don't recall them confirming that at this time. They have had some quests with the latest expansions that award packs though, so i don't doubt they will do it again for a few packs. Sometimes they also grant a couple to persuade people to log-in and play, but i am sure we will find this out soon enough
Chimera, imagine if Tainted Zealot was still in the meta though. Then it *would* work (6, then 3 in that instance). That would be amazing...
Very true, or any other sort of spell damage that could survive taking a hit for 5. Much better synergy than a simple totem, but at least the +1 damage can help to clear giants
It's an important feature and has high priority. Can't say when it will be ready, but it will certainly be sooner rather than later. We are all looking forward to this for the same reasons!
This is an awesome idea. I give it a 5/7 , absolute perfect score.
You are exactly right about the cause. We'll get that resolved
I see what you did there.
This is powerful for 3 mana. Conjurer Mage is gonna have a bad time now.
The token
Can't complain about the card draw but the real question is how much value is drawing all these 1-Health minions going to bring?
90% sure that this minion gets the +1 Attack whenever another minion is played. This could be decent in an aggressive deck, or in combination with divine shield somehow, but we'll have to see some more cards to know what's up for sure.
If this is any indication we may be seeing some sort of token paladin. That's also a lot of beast tags.
This is the 1st of 4.
Gurubashi Berserker & Linecracker combos should be fun.
This card seems simple at face value but it's actually really interesting. It's a 4 damage removal card that summons tokens to do the damage. Looks like you can target your own minions as well, so i wonder what sort of situations would call for such a thing. The only other time minions can bypass taunt is when their target is automatically/randomly determined by some effect.
This could have synergy with cards that buff minions when they are summoned, or are buffed/triggered themselves by summoning minions like Knife Juggler. I can see people playing aggro with this already. That could be a potential 8 damage for 3 if a Knife Juggler survives or is played on the same turn. Plus they are possibly beasts, so there's that whole aspect of synergy as well.
With Floop's Glorious Gloop you also have some opportunity to get some extra mana, which in turn works with the new quest Untapped Potential.
This is a very cool card design for druid.
I can't really see this being competitive but who knows. It seems fun though for sure.
Good card when you control a lackey, basic 3/3 beast when you don't. I can see people complaining about this.
Which deck? Sure it could make a deck worse, but having more cards/demons/tokens could make a different deck better.
I think i copied and pasted them into the game and they worked out so i don't believe they are case sensitive, but good to keep in mind. Thanks for the heads up btw!
That is a good question but i don't recall them confirming that at this time. They have had some quests with the latest expansions that award packs though, so i don't doubt they will do it again for a few packs. Sometimes they also grant a couple to persuade people to log-in and play, but i am sure we will find this out soon enough
Very true, or any other sort of spell damage that could survive taking a hit for 5. Much better synergy than a simple totem, but at least the +1 damage can help to clear giants
It doesn't get +2 spell damage because that totem would die after the first damage proc, so it would do 6 then 2.
It's an important feature and has high priority. Can't say when it will be ready, but it will certainly be sooner rather than later. We are all looking forward to this for the same reasons!
Can't go wrong with free stuff.