dapperdog
Lv.20Dragon Scholar
Comments
Agreed. But for a hero card, especially next to Cariel, guff looks like something that needs some support cards to truly shine.
Im not saying it won't be in nearly every druid deck, simply because being able to ramp for 1 and gain some armor is just invaluable. Its good, just not broken, at least not yet. Maybe its …
Mutanus is now the go to taunt in pve. That's an extraordinary amount of damage reduced, you can practically just taunt up against some bosses while they beat themselves to death.
There's lots of potential with this one, but [card]stormhammer[/card] it is definitely not. Because the attack scales when upgraded you'll reach a point where your weapon simply can't gain any more durability simply because your opponent's minions either get too far ahead, or have too little health.
I'd expect this to see play simply because it discourages people from …
Its an interesting card because we never have limited time persisting effects before. Kinda have the feeling that this is what the shrines in Rastakhans should've been.
As far as this goes, its alot of mana for an advantage the following turn. And because paladin don't have too many rush minions, its really a hit and miss as far …
The effect is powerful, the weapon is powerful, the hero power is...powerful. This is one very powerful card all in one that essentially fits into every paladin deck until rotation.
Its basically an auto craft if you're playing paladin, because even if this card rarely ever features, you wouldn't ever want to play a game without the knowledge that …
Once again team5 have outdone themselves by essentially printing broken cards that discourages anyone from playing minions. I can see it now. Mage playing [card]wand thief[/card] just so they can octobot their hand, and also because no one wants to play minions because mage is bs.
Because in a class that can discover spells, and with plenty of cheap …
This one is a little hard, because Im certain this card isn't really as good as the other hero cards.
I can see this one being a fit for most non-aggro druid decks simply because its ramp, and the hero power allows you to basically do something while you're waiting for your heavy cards. Just dont expect this card …
Probably [card]Vanndar stormpike[/card] for me. Because his effect is stronger but its likely [card]Drek'thar[/card] will see more success, which means I'll likely get a diamond copy of the stronger card. And because Vanndar is simply the more challenging one to deckbuild.
Also because without choosing I can't play the game. Nice move team5. I was actually thinking of waiting …
Happy for those who like it, but honestly, the first time they're letting us buy them individually and the skins simply dont interest me.
Paladin just been given one very powerful ender, as well as basically making [card]rustrot viper[/card] a mandatory card, because if cariel comes out and you dont have viper you're technically dead. Rounding up damage you take is one thing, being able to essentially turn the tide with that massive hero power is quite another.
Guff is quite another thing. …
It'll have to be judged on a card to card basis, because if the card has too high or too low an attack value, it might be worthless trying to make it work unless the effect is so powerful it cannot be ignored (much like how octobot is to frenzy).
Besides, its actually easier to accomplish an overkill than …
We'll that's all my assumptions thrown out the window. Im looking forward to the reddit and discords on the mass turn 1 concedes events already.
"Horde players go as warrior, alliance as paladin. The signal is a combinations of emotes, which will indicate who will concede"
The horde and alliance thing is certainly very interesting but you'd think this kind of faction fights should have been introduced at the first not the third expansion of the year. That way we get a whole year at thumbing our noses at our filthy neighbors.
I somewhat admire team5's decision to let us choose between two legendaries. A …
What will likely happen would be the winning team gets the diamond legendary while the losers suck their thumbs and sit around the corner. I doubt team5 will allow something like this to happen, because its fairly obvious most players will just opt for the stronger side, so smart guys will just pick the weaker one and score a freebie. …
Its going to be the name reveal tomorrow, plus 6 cards, then announcing the card reveal schedule that will start next week :P
We've been here before. While there are some that prefer shorter reveal seasons, I prefer them 2 weeks at least. None of that 1 week rush like the last time please.
Quote From Pezman Isn't every Mercs pack supposed to contain at least one merc? I just opened 5 coins.
Its not well explained by blizz, but the idea is that in each pack there's a slot having a chance to roll a merc, portrait, or coin according to a random rarity. If it rolls …
I like the current duels. Its as close as it gets to a restricted wild format, and I'll take anything I can get from that. Haven't played Cthun decks in a long time, and them being viable in duels is a good sign to me. Casual duels from wins 1-7 is pretty much a diverse, and largely inconsequential, mode that …
Im actually looking past the current quest mage and more into how spell mage can utilize something like this. One of the main problems with spell mage has always been the limited damage, which requires [card]mask of c'thun[/card] to be played just as a burn option. Now with the inevitability of ignite, there's more you can fit into the spell …
The only thing accomplished by nerfing quest mage is essentially allowing players to dust the fking thing and therefore reducing its play rate, which in reality is the real problem with this deck.
Hopefully it completely removes this deck from existence, although Im sure some form of spell mage will still come back one way or another. [card]Ignite[/card] is …
Proper thread created for venting one's rage:-
I do find it slightly funny that anyone can take specific umbrage over a mere highlight. Could be that the opponent's just planning his moves ahead of his turn, which wouldn't be surprising or unheard of.
