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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

Comments

Its certainly flexible and strong enough to basically exist in all shaman decks, courtesy of its ability to clear, heal or fireball face on play.

I just cant see much downside to just having this in the deck. The only existing problem is the same with Dr Boom, where you have no control over your hero power each turn, …

I admire the design, but unfortunately its likely not going to see much play because [card]heavy plate[/card] is just better in most cases, if not at least more flexible than this card. This one needs to stop at least 10 damage or you're basically paying 1 more mana for an [card]iron hide[/card].

But if theres more cards that combo …

4 years, 3 months ago · on New Warrior Spell - Frozen Buckler

It faces stiff competition from [card]heavy plate[/card], which though costing 1 more has the all important tradeable value, which this card unfortunately does not have. Meaning, if youre not looking at reducing at least 10 damage from your opponent the next turn you're really just paying 1 more mana for what's basically [card]iron hide[/card]

But for whats it worth …

Has there ever been a time where a boss fight took more than 10 turns to end? I wasn't even aware there was one in pve.

Probably good as an arena card, because a 3/3 on 3 is still okay.

In ranked, it being a deathrattle is more curse than blessing because it could end up freezing the wrong target. And of course, unless you trigger it immediately, this doesn't do anything the same turn its played.

4 years, 3 months ago · on New Neutral Minion - Popsicooler

This being a deathrattle has some significance. For one thing, if you pop it and it freezes the attacking minion, that minion will lose its action the next turn, same if it hits a sleeping minion. And unfortunately, being a deathrattle means you cant control what it freezes, so its not likely to see the same success of cards like …

There's a notable absence of good deathrattles to follow up with this card, but at the moment there's [card]infiltrator lilian[/card] and maybe [card]loan shark[/card], the latter of which is likely the card people want to take advantage of. We've already seen previously the infamous shark rogue, and though garrote has been nerfed, if you can get the coins out consistently …

To me its basically a deathrattle trigger the same way as [card]terrorscale stalker[/card] was, except the deathrattle minion dies.

Play [card]nerubian egg[/card] on 2, play this on three and get maybe 10/10 worth of stats on board. Not bad at all. But probably too inconsistent to ever be meta. Because outside of this combo, this card doesn't really offer …

It has a duo problem of first being a reliable board clear, and second a strong enough buff card that justify a card slot in the deck.

Unfortunately, its not reliable, needing a target to do the job, which means in control matchups there's a small chance you'll end up buffing an enemy minion in effort to take down …

The point of the weapon is presumably to both keep up with tempo and not lose face damage. But not only does this require the use of attack buffs, its also dependent on your opponent - which means it can be played around.

There's also the problem that its kinda a middling weapon. Its not as reliable as [card]trueaim …

Probably deathrattle strats? Being able to essentially trigger a deathrattle and summon another minion is kinda strong I guess.

Its hard to immediately see where this card is going, because its ever only cheating one mana, so it hardly ever going to be the same as [card]possessed lackey[/card] or any other 'recruit' card. The only other thing I can …

Lol, Im more curious what's gotten into you

Clearly my comments are more important than I ever gave it credit for. Because usually if someone disagrees with my opinion, they'd just dump downvotes on me. But to deserve a critique on my critique - that's something else.

Look, its just my opinion. And Im fairly sure Im not …

Its basically a 2 mana [card]play dead[/card]. The potential with this card is quite staggering, considering that even at worse you can just drop this guy on 2 since he has stealth.

There has to be a big payoff card somewhere down the line and it shouldn't be [card]loan shark[/card], though at this point it looks increasingly likely.

Its certainly a card if you're running for a dhunter deck that wants to kill the opponent instead of fighting for tempo, because in that department its outclassed by [card]trueaim crescent[/card], which at very least dont need additional attack buff to actually do the job.

Also, its fairly easy to play around the honor kill for this. There's only …

Before anyone gets ideas, no this will never ever make [card]lightspawn[/card] meta.

Its a nice discover card or you'd get this from [card]wandmaker[/card] with a smile. But as a clear option it's not necessarily the best thing in the world. For one thing, this card also 'damages' your own minions, so its not likely to see play in aggro …

Despite the obvious power this card has, its a relatively mundane card that will likely remove one minion and then get removed itself, because there's no reason to believe it'll ever stick for more than the turn its played.

If it does stick, then its game over, because with something like [card]battleground battlemaster[/card] running about you just cant let …

Looks good, but I think the rush saves it, without which this card is just awkwardly full of potential but will never bring results.

It can slot into libram pally and handbuff, simply because both archetypes suffer from initiative so badly its so easy to play around them. But with this at least being the third rush (outside of …

Its very similar to [card]kargal battlescar[/card], in that it will summon out a load of stats and is supposedly a finisher.

But like the aforementioned card, it'll likely not see much viability. It'll be played, at very least, courtesy of it being an elemental, but as far whether it'll be successful, I doubt it. Elemental shaman has already demonstrated …

The thing is that most decks will play a legendary so this card nearly never loses value as a tech card.

The problem is that most legendaries are good, but may not always be the target you need eliminated. And you're essentially taking one slot for this card, which may be filled by a better tech card like [card]rustrot …

Its support for zoolock, and it has a tiny niche of basically prolonging your fatigue with [card]envoy rustwix[/card].

Its also extremely dangerous if there ever was printed a card with a deal damage to enemy hero deathrattle, like leper gnome.

Just flexible enough to see play in all sorts of decks, which makes this card worthy of its …