Its a 9 mana card, in hunter. If its not ending games the same way Kathrena Winterwisp did, my eyebrow would remain raised.
But like all cards in the reveal season, until we see all the cards we wont know how good each individual card is. This one definitely needs some support to see play, at the moment.
I really thought it was zombie cornelius looking at the reveal pic. Turns out its just a somewhat broken 8 drop abomination.
Basically if you're playing against a midrange deck and this card eats up one of the big minions on 8, that's basically game over. Unfortunately fortunately, this card has no rush or taunt so its still just a middling 8 drop praying that the opponent cant just do irreparable damage to your face the following turn.
Not expecting this to see play in standard or wild, but expect plenty of discover effects that'll just drop his dead arse onto the board out of nowhere. And of course, this thing is just broken in arena. Make or break the game infact, according to rng of who this thing actually eats at the end of the turn.
When I saw the article yesterday about Bobby K, it surprises me not one bit. Because even if he went on to tell everyone that he knew nothing of all the sexual misconducts, we'd not only not believe him, we'd just tell him that it doesn't matter because it happened under his watch and he should take responsibility regardless.
Yes, its incredible that he's still in the seat when any decent person would have just resigned or use the 'leave to do better stuff' excuse. I mean, its not like he needs the job or the money anyway, his one bonus payment can basically retire an entire neighborhood. If activision-blizz knows whats right, they'd can his arse and get someone that is actually passionate about games for once.
Its amazing actually. All that is required is for activision-blizz to conduct a transparent assessment of sexual misconduct throughout the company and just cut off those that are found to have violated the rights of others. At this point you'd think the entire management team is up on their arse in this and if such a thing were conducted we'd lose 80% of the entire board right away. And I would call it a 100% positive result.
Back to hearthstone. I think the marketing department got wind that something was going to go wrong and therefore took the safe approach, which is to not announce who will be revealing their card so they can pretend that the community isn't dropping reveals like the last time. Scummy, but that's one approach I guess.
At this point they might as well do a card dump and cut the embarrassment altogether.
Im pretty certain that you cant build this around small minions even if they do have poisonous, simply because its a 9 mana card and the last thing you need is a small fry out on 9 in case your opponent has no minions.
To me, this, along with the new card Revive Pet, is a clear indication that team5 are pushing hunter towards bigger beasts. That's not to say it can't work as you say. The dream would be to full clear and thin down your deck from all the small minions that aren't good cards in the late game, followed by a finish with king krush. But I think its more realistic to expect this to draw something like Imported Tarantula, clear board and summon Teacher's Pet on 9.
Ram Tamer is a bit weak for standard nowadays. If you triggered it, the buff makes it a 5/4 on 3, but since it neither snowballs and Imprisoned Felmaw comes with the exact same stats while being able to attack immediately after it awakens, is there any reason to play this at all? But it does support a secret built, so I guess it'll find a place one way or another, but you'd think team5 would've designed this card as basically a bigger Secretkeeper instead of just a mere +1+1 on 3.
Revive Pet aims towards a big hunter. But its likely that there's some good beasts around turn 5 which will make good use of this card.
Flag Runner is just meh. Token dhunter hasn't been the same since nearly all its good cards has been taken away from it in the last core rotation. Maybe this is where team5 is designing them towards this expansion. The card itself has no rush or taunt, and requires things to die before it gets good. So its just a somewhat a weaker Darkshire Councilman. Might be good, assuming there's support that curves out into this one.
Probably not good, mostly because of its cost. 9 mana is basically the same level as Nzoth, and Nzoth this aint. Fact is you'd have to survive all the way to turn 9, not draw your big beasts until turn 9, and then your pay off is basically the same level as a slightly better Guardian Animals. Unless there's like big beasts about, and I mean really big - somewhere around the lines of Charged Devilsaur - this card will only ever be in the sidelines dreaming of what it could have been.
King Krush would be nice with this out, but its similarly costed and that's only one card. You need many more before we start seeing a semblance of the old big beasts deathrattle hunter.
It might find a place in big paladin but in nearly everywhere else, I just think its outclassed. Its an 8 mana card after all, so to be even considered for inclusion you'd have to be really special. And if tirion is having a hard time fitting, what makes this any better?
Looks like Scabbs drew the short straw I guess, so let's just dogpile him with all the other characters.
Its kinda like they know this is the last one before the next expansion and so contrived a way for everyone to be in Alterac, no matter how dumb the idea seems. I mean, why the hell is Cariel, Kurtrus, and likely lich tamsin even in Alterac when their respective arcs have been completed? In any case, why is Kurtrus even here, in the story no less, when demon hunters aren't particularly interested in anything that's not related to the legion. Or are we just going to let this slide?
From a story standpoint, Scabbs has uncovered Lady prestor as the mole, and should technically be motivated to stop her. Wouldn't he, you know, just bring the damn letter to someone like Bolvar, or even just Varian or Anduin? Instead, his idea is to chase after the shards, because apparently everythings going to end if the shards were reassembled. But honestly, if Azeroth survived the cataclysm, Sargeras, and loads of other stuff - why would anyone even bat an eye if a Naaru was reassembled?
All in all, Scabbs was never one of the more popular mercs from the start of barrens. This adventure changes no opinions, and may have even subtracted from it.
Big paladin? because outside of that, I can't see any current paladin build running this. Librams dont need it, neither does handbuff, so a theoretical midrange deck with Vanndar? I think paladin decks can do without this honestly.
Midrange hunter support card. Given that it draws 3 cards, its always going to be a consideration one way or another. There's not much to say, because this is just draw options and hunter needs draw, staggered or otherwise. Its basically like running any other draw option, except this one is more bang for buck, assuming you can keep alive to take advantage of it.
Of course, if the quality of secrets ever reaches the same point as Wandering Monster, then it might well be inserted into every hunter bar the most face-smorcing build.
Hunters cant draw, and this draw cards. That makes it good.
And since hunter secrets are good, this makes the card even better. It does however forces you to not just spend 2 mana do nothing, for a draw 3 that comes in stages, so its likely to be played on in a midrange hunter that does care for secrets.
Its basically a card for big decks, so you can cheat out an 8 drop on turn 5, assuming you dont mind running this card as the only small minion in the deck itself.
Big demonlock, big dhunter, or just plain big deck will find plenty of use for this. In fact, being a neutral means you can make any big deck work, or maybe cheat out a few key combo pieces like Mozaki, Master Duelist or even Sanctum Chandler for a really big turn.
In a way, there's also avenue for this to do something unintended, since its basically a battlecry. If you can get all your small minions out, then you can still get this work. Or in a roundabout way, make this cheaper so it'll work with minions cheaper than 4. Its not impossible, and fairly game breaking if you pull it off.
The immediate thing that comes to mind is Call to Arms and that was incredibly broken on 4, which makes this one a comparable card.
But call to arms doesn't limit your deck building whereas this one does, which means Drek'Thar will only ever be used in either an aggro deck or a spell heavy deck that uses only a few minions to do the job.
You can just run this in token druid and insert nothing but good 3 cost minions, with the hope of just scamming an advantage on 4. Its not like token druid plays lots of minions anyway. Either way, there's plenty cards down the line that can ultimately make this the winner over Vanndar Stormpike.
Not bad. Since all aggro decks will be playing this one for the honor kill text, its definitely worth considering for aggro decks.
The 1 attack is probably the one thing that lets it down, but lets be honest here: a 1 mana minion will only ever take a trade when it can, and in all other scenarios it'll just point face. Since this one has vanilla stats, there's no real downside other than opportunity costs, against say, Stockades Guard
Its just a poor card outside of the deal 3 damage bit. If you cant honor kill something then this is just a slightly stronger Stormpike Commando, which is quite shit to be honest.
Still, being able to deal 3 damage and only sometimes get a good 6/6 out for 5 after removing one minion is definitely not completely trash, just sitting very near to one.
Its not that this card isn't good, but that there's not really a lot of deathrattle cards worth running in standard, for what rogue usually does. Perhaps this is the time where I'll finally be able to play deathrattle rogue unironically, because I refuse to believe that this card can be printed without at least having some support.
At the moment you can try Nerubian Egg, or Infiltrator Lilian. Or if you prefer to shuffle, there's Ticket Master. But more would be needed because you can't just play a 3 mana do nothing on 3 without an immediate payoff on 4. And certainly long games with rogue is as elusive as ever.
Full of potential, but without the much needed support cards, this is just an arrow without a bow.
Agreed. But for a hero card, especially next to Cariel, guff looks like something that needs some support cards to truly shine.
Im not saying it won't be in nearly every druid deck, simply because being able to ramp for 1 and gain some armor is just invaluable. Its good, just not broken, at least not yet. Maybe its the same deal like Malfurion the Pestilent, where its the most underwhelming on paper but yet manages to terrorize the meta simply because it complements all the broken druid cards available at that time.
Mutanus is now the go to taunt in pve. That's an extraordinary amount of damage reduced, you can practically just taunt up against some bosses while they beat themselves to death.
Its a 9 mana card, in hunter. If its not ending games the same way Kathrena Winterwisp did, my eyebrow would remain raised.
But like all cards in the reveal season, until we see all the cards we wont know how good each individual card is. This one definitely needs some support to see play, at the moment.
They use the term 'eat' but that's basically the same as destroy. Just more flavorful that way. I would be greatly surprised if this was not the case.
I really thought it was zombie cornelius looking at the reveal pic. Turns out its just a somewhat broken 8 drop abomination.
Basically if you're playing against a midrange deck and this card eats up one of the big minions on 8, that's basically game over. Unfortunately fortunately, this card has no rush or taunt so its still just a middling 8 drop praying that the opponent cant just do irreparable damage to your face the following turn.
Not expecting this to see play in standard or wild, but expect plenty of discover effects that'll just drop his dead arse onto the board out of nowhere. And of course, this thing is just broken in arena. Make or break the game infact, according to rng of who this thing actually eats at the end of the turn.
When I saw the article yesterday about Bobby K, it surprises me not one bit. Because even if he went on to tell everyone that he knew nothing of all the sexual misconducts, we'd not only not believe him, we'd just tell him that it doesn't matter because it happened under his watch and he should take responsibility regardless.
Yes, its incredible that he's still in the seat when any decent person would have just resigned or use the 'leave to do better stuff' excuse. I mean, its not like he needs the job or the money anyway, his one bonus payment can basically retire an entire neighborhood. If activision-blizz knows whats right, they'd can his arse and get someone that is actually passionate about games for once.
Its amazing actually. All that is required is for activision-blizz to conduct a transparent assessment of sexual misconduct throughout the company and just cut off those that are found to have violated the rights of others. At this point you'd think the entire management team is up on their arse in this and if such a thing were conducted we'd lose 80% of the entire board right away. And I would call it a 100% positive result.
Back to hearthstone. I think the marketing department got wind that something was going to go wrong and therefore took the safe approach, which is to not announce who will be revealing their card so they can pretend that the community isn't dropping reveals like the last time. Scummy, but that's one approach I guess.
At this point they might as well do a card dump and cut the embarrassment altogether.
Im pretty certain that you cant build this around small minions even if they do have poisonous, simply because its a 9 mana card and the last thing you need is a small fry out on 9 in case your opponent has no minions.
To me, this, along with the new card Revive Pet, is a clear indication that team5 are pushing hunter towards bigger beasts. That's not to say it can't work as you say. The dream would be to full clear and thin down your deck from all the small minions that aren't good cards in the late game, followed by a finish with king krush. But I think its more realistic to expect this to draw something like Imported Tarantula, clear board and summon Teacher's Pet on 9.
Ram Tamer is a bit weak for standard nowadays. If you triggered it, the buff makes it a 5/4 on 3, but since it neither snowballs and Imprisoned Felmaw comes with the exact same stats while being able to attack immediately after it awakens, is there any reason to play this at all? But it does support a secret built, so I guess it'll find a place one way or another, but you'd think team5 would've designed this card as basically a bigger Secretkeeper instead of just a mere +1+1 on 3.
Revive Pet aims towards a big hunter. But its likely that there's some good beasts around turn 5 which will make good use of this card.
Flag Runner is just meh. Token dhunter hasn't been the same since nearly all its good cards has been taken away from it in the last core rotation. Maybe this is where team5 is designing them towards this expansion. The card itself has no rush or taunt, and requires things to die before it gets good. So its just a somewhat a weaker Darkshire Councilman. Might be good, assuming there's support that curves out into this one.
Probably not good, mostly because of its cost. 9 mana is basically the same level as Nzoth, and Nzoth this aint. Fact is you'd have to survive all the way to turn 9, not draw your big beasts until turn 9, and then your pay off is basically the same level as a slightly better Guardian Animals. Unless there's like big beasts about, and I mean really big - somewhere around the lines of Charged Devilsaur - this card will only ever be in the sidelines dreaming of what it could have been.
King Krush would be nice with this out, but its similarly costed and that's only one card. You need many more before we start seeing a semblance of the old big beasts deathrattle hunter.
Its not a bad card, but its too...normal, I guess would be the correct term.
There's plenty of good 8 mana cards that would go past this anytime, like Turalyon, the Tenured, Tirion Fordring, Varian, King of Stormwind, Goliath, Sneed's Masterpiece, or even just Yrel, assuming you can trigger her battlecry.
It might find a place in big paladin but in nearly everywhere else, I just think its outclassed. Its an 8 mana card after all, so to be even considered for inclusion you'd have to be really special. And if tirion is having a hard time fitting, what makes this any better?
My comments with obvious storyline spoilers
Looks like Scabbs drew the short straw I guess, so let's just dogpile him with all the other characters.
Its kinda like they know this is the last one before the next expansion and so contrived a way for everyone to be in Alterac, no matter how dumb the idea seems. I mean, why the hell is Cariel, Kurtrus, and likely lich tamsin even in Alterac when their respective arcs have been completed? In any case, why is Kurtrus even here, in the story no less, when demon hunters aren't particularly interested in anything that's not related to the legion. Or are we just going to let this slide?
From a story standpoint, Scabbs has uncovered Lady prestor as the mole, and should technically be motivated to stop her. Wouldn't he, you know, just bring the damn letter to someone like Bolvar, or even just Varian or Anduin? Instead, his idea is to chase after the shards, because apparently everythings going to end if the shards were reassembled. But honestly, if Azeroth survived the cataclysm, Sargeras, and loads of other stuff - why would anyone even bat an eye if a Naaru was reassembled?
All in all, Scabbs was never one of the more popular mercs from the start of barrens. This adventure changes no opinions, and may have even subtracted from it.
That's a lot of stats assuming there's a target.
But its a 8 mana card and must therefore be compared to something like Goliath, Sneed's Masterpiece or Varian, King of Stormwind of which this card suddenly doesn't quite feel as good as it looks.
Big paladin? because outside of that, I can't see any current paladin build running this. Librams dont need it, neither does handbuff, so a theoretical midrange deck with Vanndar? I think paladin decks can do without this honestly.
Or in otherwords, its landmarks except blizz doesn't call them landmarks :)
I mean, a bunker in dun baldar is only an objective the same way an orange is technically an apple.
Midrange hunter support card. Given that it draws 3 cards, its always going to be a consideration one way or another. There's not much to say, because this is just draw options and hunter needs draw, staggered or otherwise. Its basically like running any other draw option, except this one is more bang for buck, assuming you can keep alive to take advantage of it.
Of course, if the quality of secrets ever reaches the same point as Wandering Monster, then it might well be inserted into every hunter bar the most face-smorcing build.
Hunters cant draw, and this draw cards. That makes it good.
And since hunter secrets are good, this makes the card even better. It does however forces you to not just spend 2 mana do nothing, for a draw 3 that comes in stages, so its likely to be played on in a midrange hunter that does care for secrets.
Its basically a card for big decks, so you can cheat out an 8 drop on turn 5, assuming you dont mind running this card as the only small minion in the deck itself.
Big demonlock, big dhunter, or just plain big deck will find plenty of use for this. In fact, being a neutral means you can make any big deck work, or maybe cheat out a few key combo pieces like Mozaki, Master Duelist or even Sanctum Chandler for a really big turn.
In a way, there's also avenue for this to do something unintended, since its basically a battlecry. If you can get all your small minions out, then you can still get this work. Or in a roundabout way, make this cheaper so it'll work with minions cheaper than 4. Its not impossible, and fairly game breaking if you pull it off.
The immediate thing that comes to mind is Call to Arms and that was incredibly broken on 4, which makes this one a comparable card.
But call to arms doesn't limit your deck building whereas this one does, which means Drek'Thar will only ever be used in either an aggro deck or a spell heavy deck that uses only a few minions to do the job.
You can just run this in token druid and insert nothing but good 3 cost minions, with the hope of just scamming an advantage on 4. Its not like token druid plays lots of minions anyway. Either way, there's plenty cards down the line that can ultimately make this the winner over Vanndar Stormpike.
Not bad. Since all aggro decks will be playing this one for the honor kill text, its definitely worth considering for aggro decks.
The 1 attack is probably the one thing that lets it down, but lets be honest here: a 1 mana minion will only ever take a trade when it can, and in all other scenarios it'll just point face. Since this one has vanilla stats, there's no real downside other than opportunity costs, against say, Stockades Guard
Its just a poor card outside of the deal 3 damage bit. If you cant honor kill something then this is just a slightly stronger Stormpike Commando, which is quite shit to be honest.
Still, being able to deal 3 damage and only sometimes get a good 6/6 out for 5 after removing one minion is definitely not completely trash, just sitting very near to one.
Its not that this card isn't good, but that there's not really a lot of deathrattle cards worth running in standard, for what rogue usually does. Perhaps this is the time where I'll finally be able to play deathrattle rogue unironically, because I refuse to believe that this card can be printed without at least having some support.
At the moment you can try Nerubian Egg, or Infiltrator Lilian. Or if you prefer to shuffle, there's Ticket Master. But more would be needed because you can't just play a 3 mana do nothing on 3 without an immediate payoff on 4. And certainly long games with rogue is as elusive as ever.
Full of potential, but without the much needed support cards, this is just an arrow without a bow.
Agreed. But for a hero card, especially next to Cariel, guff looks like something that needs some support cards to truly shine.
Im not saying it won't be in nearly every druid deck, simply because being able to ramp for 1 and gain some armor is just invaluable. Its good, just not broken, at least not yet. Maybe its the same deal like Malfurion the Pestilent, where its the most underwhelming on paper but yet manages to terrorize the meta simply because it complements all the broken druid cards available at that time.
Mutanus is now the go to taunt in pve. That's an extraordinary amount of damage reduced, you can practically just taunt up against some bosses while they beat themselves to death.