dapperdog's avatar

dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

Comments

Im actually waiting to see if dhunter gets more early game cards that can decently curve into this so we can have a midrange dhunter deck of which this card may be the perfect 4 drop in.

Its obviously not designed to be placed into big dhunter. Team5 have subtlely set its cost to 4 to interfere with the …

Well, we've seen this before when it was leaked.

Until we see the frost cards, it may be impossible to judge its viability. On its own, its lucky enough to have the elemental tag, of which without its significantly worse than it may look.

Its actually decent, if not, very good enough to see play in ranked. Basically only aggro decks will play without legendaries, and only very rarely do we see the meta taken away by decks that play absolutely no minions, legendary or otherwise. Even quest mage will need to varden up at some point, so this card will only very rarely …

Its disappointing that the stat gain is so low. A 3/8 taunt on 4 is very good for its cost, but its only slightly better than the usual vanilla 3/6 and this one comes with a condition that's very testing. Had this been a 4/8 or even a 3/10 taunt it might make more sense to actually want to make …

Unfortunately for this card, even a 5 mana 8/8 windfury that require you to have less than half your health gone may not reach far enough to swing the board for you. In most cases whenever you drop this low, you're either going to die the following turn, or you need to clear board to even stand a chance at …

Its [card]frost nova[/card] that also kills something, so is there any reason to say that this wouldn't see any play?

The only downside this posses is that it needs a wounded target to even work. So in a control game you need at least two cards, or somehow contrive a minion to get hurt so you can stall for …

4 years, 3 months ago · on New Warrior Spell - Snowed In

If it works, it'll make a massive minion that your opponent likely needs a response or they die.

But unfortunately, it'll likely work less than 50% of the time, and if it ever becomes meta it'll get even worse as everyone will play around this until the end of time.

The most significant part of this card is its cost. At 5, its kinda expensive considering that it can be played around.

Maybe with 3/4 body board swing is enough to overturn the massive cost that comes with this clear option. Still, we've seen how powerful [card]defile[/card] and [card]lord godfrey[/card] was, there's no reason to doubt that this will …

This is just insane as a board clear options. At least it cost 5, or otherwise this would literally be in every deck bar aggro.

Whether you call it [card]defile[/card], or just smaller [card]lord godfrey[/card], the fact remains that players now to play around this tempo swinging option. The five mana cost is the only stumbling block here, but …

If you survive past turn 6 in duels when you have 20 health that's already an achievement. Its sort of like the discard cards like [card]blood shard bristleback[/card]. Sure you get a free win easily, but the card gets gradually worse later on as you get more wins.

A very interesting condition indeed.

Probably more relevant in wild where evenlock can get to 15 fairly easily. In standard however, its not as straight forward. Even questlock struggles to do it by turn 5 courtesy of the many healing spells they have. It does work with Vandaar though, so you can potentially have this at a cost of …

The conditions are difficult to accomplish, and while you'll end up with a 30 attack minion at the end of the day it has neither rush nor taunt so at very best this card kills a bunch of tokens and gain somewhere around 7-14 attack against a deck with no counterplay to big minions, like aggro decks.

But more …

I should have clarified in my original comment. Darkshire councilman works whenever a minion is played whereas this one needs them to first die.

So in my opinion, its just weaker. 1 extra health doesn't immediately make it better

Because [card]coerce[/card] can destroy undamaged minions? Plus this freezes your own board too.

But this card is clearly something else. Depends on the build, but its not strictly a better coerce.

Not another one of this cards. Why the hell are we giving warrior [card]frost nova[/card]?

The only real play around is that this card actually requires a minion to be damaged to work, but essentially being able to take out something while forcing the opponent's board to skip a turn is just so oppressive why wouldn't any warrior just …

Its flexible and its a good stated minion most of the time. Use this to efficiently utilize your mana, or just drop it early for good tempo. If it gains at least divine shield and rush, its already by default a good minion, so why not just include this into every deck?

A few downsides as it happens. Its …

Its just a maybe card. Basically if everyone is running big minions this bad boy will turn the tide really quickly.

But where it is not, this card is trash. In fact, the entire viability of this card hinges on it being able to do its job, which is usually to remove a key minion from your opponent's board. …

Its not bad, but its not good neither. The fact is that you'll have to have secret on 2, and then this card will only act on turn 4. What's the essential difference in just playing [card]imprisoned felmaw[/card], that at very least guarantees an attack, and doesn't come with conditions.

Still, if you're playing secrets, this card will be …

4 years, 3 months ago · on New Hunter Minion - Ram Tamer

Its just good in the right deck. Double [card]king krush[/card] on 10, or maybe on 6 after a Vanndar discount. That's basically a win condition all on its own.

Even something as simply as [card]trampling rhino[/card] will make this a good card. Happily, face hunter will never be playing this.

4 years, 3 months ago · on New Hunter Spell - Revive Pet

Its a bizarre 9 mana card when its likely more viable or suitable as an 8 mana card. Kinda reminds me of the [card]archwitch willow[/card] treatment and that card saw no play on 9 and still sees no play on 8 despite having technically better big demons in standard.

Its best looked at as a support card for big …