dapperdog
LV.20Dragon Scholar
Comments
5,728 totalIt faces stiff competition from [card]heavy plate[/card], which though costing 1 more has the all important tradeable value, which this card unfortunately does not have. Meaning, if youre not looking at reducing at least 10 damage from your opponent the …
Has there ever been a time where a boss fight took more than 10 turns to end? I wasn't even aware there was one in pve.
Probably good as an arena card, because a 3/3 on 3 is still okay.
In ranked, it being a deathrattle is more curse than blessing because it could end up freezing the wrong target. And of course, unless you …
This being a deathrattle has some significance. For one thing, if you pop it and it freezes the attacking minion, that minion will lose its action the next turn, same if it hits a sleeping minion. And unfortunately, being a …
There's a notable absence of good deathrattles to follow up with this card, but at the moment there's [card]infiltrator lilian[/card] and maybe [card]loan shark[/card], the latter of which is likely the card people want to take advantage of. We've already …
To me its basically a deathrattle trigger the same way as [card]terrorscale stalker[/card] was, except the deathrattle minion dies.
Play [card]nerubian egg[/card] on 2, play this on three and get maybe 10/10 worth of stats on board. Not bad …
It has a duo problem of first being a reliable board clear, and second a strong enough buff card that justify a card slot in the deck.
Unfortunately, its not reliable, needing a target to do the job, which …
The point of the weapon is presumably to both keep up with tempo and not lose face damage. But not only does this require the use of attack buffs, its also dependent on your opponent - which means it can …
Probably deathrattle strats? Being able to essentially trigger a deathrattle and summon another minion is kinda strong I guess.
Its hard to immediately see where this card is going, because its ever only cheating one mana, so it hardly …
Lol, Im more curious what's gotten into you
Clearly my comments are more important than I ever gave it credit for. Because usually if someone disagrees with my opinion, they'd just dump downvotes on me. But to deserve a …
Its basically a 2 mana [card]play dead[/card]. The potential with this card is quite staggering, considering that even at worse you can just drop this guy on 2 since he has stealth.
There has to be a big payoff …
Its certainly a card if you're running for a dhunter deck that wants to kill the opponent instead of fighting for tempo, because in that department its outclassed by [card]trueaim crescent[/card], which at very least dont need additional attack buff …
Before anyone gets ideas, no this will never ever make [card]lightspawn[/card] meta.
Its a nice discover card or you'd get this from [card]wandmaker[/card] with a smile. But as a clear option it's not necessarily the best thing in the …
Despite the obvious power this card has, its a relatively mundane card that will likely remove one minion and then get removed itself, because there's no reason to believe it'll ever stick for more than the turn its played.
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Looks good, but I think the rush saves it, without which this card is just awkwardly full of potential but will never bring results.
It can slot into libram pally and handbuff, simply because both archetypes suffer from initiative …
Its very similar to [card]kargal battlescar[/card], in that it will summon out a load of stats and is supposedly a finisher.
But like the aforementioned card, it'll likely not see much viability. It'll be played, at very least, courtesy …
The thing is that most decks will play a legendary so this card nearly never loses value as a tech card.
The problem is that most legendaries are good, but may not always be the target you need eliminated. …
Its support for zoolock, and it has a tiny niche of basically prolonging your fatigue with [card]envoy rustwix[/card].
Its also extremely dangerous if there ever was printed a card with a deal damage to enemy hero deathrattle, like leper …
Its support for controlock, which means at some point [card]tickatus[/card] will come back with a vengeance.
Too bad, that despite its obvious power, the real deal of this card is that it draws 3 cards on 6 while dealing …
Its just overpowered. Being able to stall is one thing, killing at least one minion is quite another.
It looks like a control card, but in all honesty, I'll be swinging my [card]doomhammer[/card] shaman on day one because this …