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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

Comments

Had this read "if this is only in one player's deck, turns are now only 15 seconds long" it would've have been the greatest card to ever be printed.

Unfortunately, its basically a card for a double screwing session down a seedy massage parlor, with both players playing 'Guess who's going to start laughing first'

Basically [card]southsea deckhand[/card] died so this one can live.

Its condition is not good and the body is only passable. I can't see it. Basically if you have a weapon there's a good chance [card]toxicologist[/card] is the better card 90% of the time

Solid stats with rush.

If you don't know what to put in your deck, this is one solid choice. Just don't expect it to take the house by storm in its lifetime.

Its not really that bad, but we'd simply have to imagine that a warrior playing a card like this. What is it going to accomplish? Most warriors are either trying to clear the board or play for tempo, and this card doesn't do any of that. It may sometimes get you something like arcanite reaper or Grom. And then there …

Warriors need weapons. And this one gets warrior those weapons a turn earlier.

yes, its good.

Its a really big boy but costs way too much. The only thing good about this is that it costs that awkward number 7, and with 10 health its a major bait for removals.

But on its own, is there any reason not to just play [card]enhanced dreadlord[/card]? Let's be honest here. Its almost never going to survive a …

Its not necessarily hard for zoo to build a decent board out and this does cost 0 mana.

I see this as deathrattle procting potential and nothing else.

Had this been a neutral card it wouldn've seen plenty of play

Unfortunately it has to be priests. So into the bin you go.

[card]Shadowform[/card] is now good, but that doesn't mean face priest will ever see the light (or dark) of day

Its for silence priest. Or for self flagellation.

Either way, this card is trash. Tempo priest doesn't need something like this, and the only card that's big for its useless body is [card]humongous razorleaf[/card] and [card]arcane watcher[/card]. And I wouldn't pick my nose to play them just so this card can maybe sometimes do something good.

Maybe its …

It looks okay. But its geared for a tempo priest deck that doesn't exist.

Maybe, just maybe there's enough draw options to argue a case for this card. But I simply don't see it happening. [card]Frazzled freshman[/card] still exist and can at least argue that its impossible to remove on turn 1. This one however, can't make that same …

Its actually insane. But tempered by the fact that paladin can't really draw, and this card is a dead 2 mana without dudes on board. There's also the fact that cards like [card]warhorse trainer[/card] and [card]darkmoon statue[/card] exist which more or less does the same job, so can there be space enough to fit everything into a deck that is …

The best part of this card is that its 1 mana. And while you do have to take the initial hit, paladin has never been short of healing so if that hit doesn't kill then this card simply removes the problem for you. And all for one mana.

But with paladin's abysmal draw options, it might simply only ever …

It discovers, it draws, and it cost 2. Is there anything else that needs to be said?

Since most hunter legendaries are beasts, this one can and will draw them if that's the win condition of the deck. And unlike something like [card]scavenger's ingenuity[/card], this allows for flexibility in discovers, so you're not necessarily screwed by the wrong card …

Its basically a lesser [card]anubisath defender[/card]. The problem with this card is that its not a taunt, and it does cost a net mana of 1, and if you're low on cards you can't just overflow/nourish into this this.

So whether this will make the cut will entirely be dependent on how easy it is to cheat it out …

No more [card]altruis the outcast[/card] and in comes this. Perhaps one of the weakest one yet, but not too entirely bad. It has charge, so that has to count for something. The tremendous problem is that there isn't alot of good outcast options at the moment, so is there any reason not run something more efficient like [card]pen flinger[/card]? Probably …

Its not bad, but not good neither. I think its only significance is to dilute away [card]illidari studies[/card], which up until now has been pretty excellent. Because why would anyone put this into a precious card slot (which in dhunters is especially relevant) to place something like this in? Unless aggro dhunter comes along with some overpowered draw option on …

Quest rogue was a whole another level by itself. There are other bigger problem cards than mere [card]stonetusk boar[/card] and [card]southsea deckhand[/card], not least the infinite [card]zola the gorgon[/card], [card]vanish[/card] and [card]sonya shadowdancer[/card]

There are some good stuff being done here, but I can't help feeling like a few classes are being screwed here. Some of the best utility cards are being taken away presumably to encourage use of expansion cards, to encourage a tempo-oriented game, and a marked reduction of face hitting cards. Here's my impression;

- I like rogue, and …

5 years ago · on Core Set Reactions

No more apprentice, no more [card]arcane missiles[/card], no more [card]frostbolt[/card], no more [card]pyroblast[/card]. Not even [card]arcane explosion[/card], the one card that might have benefited immensely by spell damage.

And then this card gets printed.

So assuming you get permanent +2 spell damage. The only thing you can conceivably do with this would be [card]combustion[/card] and [card]shooting star[/card], while …

It tutors your win condition. Basically that alone makes this a premier card. Couple that with divine shield and taunt and you have an all round winner.