dapperdog
LV.20Dragon Scholar
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5,728 totalQuote From Hydrafrog If there is a way to cheat him out earlier, then it will be worth it as long as the minion it swings at with it's Rush ability isn't the same one you you swing …
It'll certainly be a challenge to do it now. Unlike pokemon TGC or the actual game itself, hearthstone was never designed with 'weakness and resistance' in mind and hence why a vanilla stated minion is only 1 or 2 stat …
It really depends. [card]Coerce[/card] doesn't develop any board, while [card]plague scientist[/card] is a 2/3 at least. That means if you're trading a minion smaller than the scientist, its essentially buffing your board while removing a minion. Of course, that is …
I'd like to think that a 7 mana board clear is okay for a class like rogue, but its probably too slow. But then again with the loss of so many cards, you could just slot [card]plague scientist[/card] in anyway, …
Might be a blessing in disguise. Since rotation is like 3 weeks away, is there any reason to open it now?
Well, just finished this one and I have to say that that Cho'Gall fight has got to top the charts as one of the most difficult and bs laden battle I've encountered so far in book of heroes. We still …
And now we have rogue, whos classic set have been nerfed so many times I couldn't keep up. Well, now most of the cards are gone, the most significant of which is [card]eviscerate[/card]. I'll be honest that I wasn't at …
First off, nice deck building. There's a good deal of things I would agree, but here's some suggestion for changes;
- No [card]argent squire[/card]? That's near sacrilege considering its legacy in classic. And this core set is even less …
Its reasonable to expect [card]nordrassil druid[/card] to not be as impactful as it seems. It doesn't have taunt, needs to be played first (and therefore you actually need to have that card in hand prior to playing your spell) unlike …
Aside from maly and highlander druid, I don't remember seeing [card]swipe[/card] being placed into a druid deck for the last 1 year. I think the exact timing was when [card]overgrowth[/card] was released in AoO that swipe quietly got shelved.
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Quote From FortyDust Prediction: Barrens will have a Druid card that damages the enemy board based on the Hero's Attack. They can't just delete [card]Swipe[/card] and [card]Starfall[/card] and expect Druid to survive without any board clear whatsoever. They …
Its going to be difficult. Mage secrets are often too expensive to play standalone, hence why losing [card]kirin tor mage[/card] is a big deal because the tempo from that 4/3 on top of a secret makes it worth putting more …
Of all the core changes, druid's is probably a mixed bag. They lost all their AoE and spell damage cards like [card]swipe[/card] and [card]wrath[/card], and instead reverted to the face method of removing board. A few buffs here and there …
Alright, so I'm not a fan of what they did to mage, but its not really too bad, and mostly because [card]fireball[/card] still exist. Unfortunately, one card does not alter the fact that mage as we know it is more …
Actually now that I think about it, this change is actually less beneficial for aggro. Most aggro list are typically filled with at least six 1 drops, and a whole slew of early game cards that in the late game …
Well well, here comes the class that has largely benefited from all the core changes, perhaps more so than other classes. Unsurprisingly, that's because paladin's main game plan hasn't really changed much. Just about anything that's important to paladin is …
If you ever have doubts about team5 trying to push tempo priest into the spotlight, then the core set changes will be the most blatant and obvious attempt yet. Basically, if [card]shadow word: death[/card] have been nixed as well you …
ETC only costs 2 mana. What's the point of going through all that just to save 2 mana?
That 30 damage combo seems really iffy. With 2 ETC, you're doing 4 damage per minion. I don't think the math …
When I saw the released list of warrior core cards I found myself surprised at two things; [card]shield slam[/card] and [card]brawl[/card] were still part of core, and that [card]shield block[/card] and [card]battle rage[/card] didn't make it. It still baffles me …
Back in the day when [card]mind control[/card] was 8 mana, and [card]circle of healing[/card] + [card]injured blademaster[/card] on 3 was an actual powerhouse play.
But if you wanted to play classic at all, its going to be because of …