dapperdog
Lv.20Dragon Scholar
Comments
2 weeks after the initial review and not a single card since. Maybe its a new avant garde kinda PR move, so the plan is to vomit everything out 1 day before launch.
That [card]flare[/card] and [card]starving buzzard[/card] revert is probably the most impactful, but its wild, and hunter kind sucks competitively, so its hard to say that its going to make any impact. Still, a 2 mana buzzard is probably one of the most scariest thing you can see from hunter back then, and its likely to see some amount of play, …
Too many people underestimate what a 1 drop can really do. The only reason why a 2/1 1 drop is bad is because it can be hp down, since that's not usually possible for a 1/2, it needs to be traded or your opponent needs use resources to deal with it. That's game changing in a tempo oriented game.
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Reducing its cost but removing its eternal brother [card]wild pyromancer[/card]
In other words, all this has accomplish is to make it even harder to full clear with equality, and makes [card]consecration[/card] almost mandatorily required if you're going to play this card.
It also have to answer this question: why play this over [card]libram of justice[/card], which at very …
Quote From anchorm4n As I have already pointed out in the other thread, I seriously doubt that the former Basic cards will be disenchantable. To add something constructive to the discussion, I'd like to suggest that someone directly asks Iksar in his weekly Q&A about it. Sadly those take place at 4 a.m. at my place, so maybe …
If you had recorded it, you can make an argument directly with blizz, since its widely acknowledged that there is a pity timer for legendaries at 40 packs. And if they simply ignore your ticket, you can bring it to reddit and see if there's other players with the same problem. If the uproar is big enough, then something might …
I really wanted this one, but 10 bucks is way too steep for me. Had the packs been something else, perhaps. But rogue packs? I do find myself playing lots of rogue myself, but I prefer a more well rounded collection.
If you did manage to get in, I'm curious how long it took you to get a match against an actual player.
Having a mode where the consumer i.e. us, get to actually make informed choices on card viability? Well I guess we're pretty informed on what the answer is to that question.
Unfortunately, having a mode like this is simply impossible because I'd imagine that the goal is to get us to actually want to play standard. Even if its …
Happy to say that this card is no longer trash, in the upcoming meta game that will likely see burn decks weakened significantly. The idea is that if you have initiative and your opponent can't remove your board, then this card just wins you the game. The lower mana cost means its no longer as punishing to play since it …
In my earlier post on this card I didn't really think much about it cause' board clears aren't exactly in demand, and this one takes too much set up to be good.
But now that the core set is out, and I saw to my horror how many removal options have been effectively removed from standard, this card is …
Quote From Brandon Seems good now, but it does have to compete against [card]Self-sharpening sword[/card]. Unfortunatly i don't think [card]Assassin's Blade[/card] will see play, unless [card]Self-sharpening Sword[/card] gets nerfed.
Don't bet on it. Assassin's blade has a 10 damage total output compared to SSS which incidentally has the same damage output. The difference is 1 …
Quote From YourPrivateNightmare I am very confused why they are taking this long to kick off the reveals. Usually reveal season lasts at least 2 weeks leaving at least a week between the final reveal and the expansion release to have space for theorycrafting and the pre-release events.
If the expansions drops on the 23rd and we …
Kinda reminds me of that time I had a dream of fitting an entire birthday cake into my mouth. Well played
Yup, its been confirmed that mind shatter is no longer a possibility. So the question goes; why the hell would you want to run a dead card in your deck? For the sake of consistency? Let's be honest here, this is priest we're talking about. Drawing cards is hard enough, but after the first mind spike upgrade [card]shadowform[/card] simply bricks …
Yeah, I read Iksar's comments wrongly. I still can't agree with his assessment though. That medium power neutral 1-2 drop already exist in the form of [card]spirit jailer[/card] and [card]flame imp[/card], as well as [card]darkglare[/card], which incidentally even after the nerf is still a must kill 2 drop. Zoolock is very strong, but hardly game breaking, and the real power …
The 3 lane thing is probably what killed it for most casuals who can stomach the 20$ price tag.
I only watched the game in action and the number of times the screen have to flip was amazing.
It really wanted and tried to do something different. Going the paid route was probably not their smartest move because it killed any interest in the game from the get go and raised the bar to impossible heights.
LoR later moved on in as 'artifact but better' and more or less signed the real artifact's death warrant. 2.0 was …
[quote from="Iksar"]Iksar's list of tough to balance classes:
- Hunter can't heal or clear the board so you can't make use of it.
- Druid ramp is a core mechanic but it can feel helpless to play against.
- Warlock's sheer power of Life Tap can make them 1 medium-power Neutral drop away from domination.
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Quote From HuntardHuntard I feel like the majority of players who do not even reach diamond 5 have too much of a influence on balance.
It might do to put in a few examples, because I can't remember a balancing decision made that actively disregard high legend players' opinions whilst being cheered on by this particular segment …