dapperdog
LV.20Dragon Scholar
Comments
5,728 totalFunnily this has synergy with [card]cannonmaster smythe[/card], for in cases where you don't have or want to play secrets yourself. Its not very likely to happen, but it exists anyway.
Its kinda a tech card, but not really. It doesn't remove your opponent's secrets, so you cant just play this and then have free reign. It does mean your opponent can't do that to you too.
A small little …
It will likely be too weak before turn 5, so there's that to be considered. But after that, its just good. In fact after losing pyromancer, what other options does priest really have? This one fills that hole decently, if …
Its weak before turn 5, but after that its just a good card. The fact that it doesn't need to be in your hand to upgrade is crucial or otherwise it'll be too slow to be anywhere near good.
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It has taunt and heals for 8.
I'd like to believe this card is a lot better than it looks, especially given that most burst damage has been removed from standard. Perhaps there's better deathrattle synergies yet to come …
Looks like someone just gave [card]shadowjeweler hanar[/card] a run for its money.
It doesn't remove secrets, but allows you full information while also making your opponent's turn hell. Interestingly it does have a funky effect if your opponent is …
On the one hand, this card can absolutely be bonkers with [card]feat of strength[/card], on the other, its just a decent if unimpressive card without the buff.
My gut instinct is that there would be a place somewhere for …
More spell synergy and certainly a good card if you're going the [card]lock and load[/card] route.
But there really needs to be better 2 cost and 3 cost spells to make this one really powerful. Still, being able to …
Its difficult to say where this card will fit in. On the one hand, it does allow you to more or less remove board and reload with full mana crystals, but an AoE is a reactive card that more often …
Sure, one turn later. Which means you're taking all the damage from board if theres no taunt.
Play this, and if you're not already dead the next turn, then you just got an AoE effect with full mana crystals …
Nice [card]doomsayer[/card] effect, but shares some of the same problems while not really sharing the same advantages.
One of the best features of doomsayer is that it needs to be removed so you more or less save 7 health …
Now this is a card that hunter really needs, given that [card]lock and load[/card] is now standard. More draw is always welcome with hunter anyway.
I hope this being a legendary mean there would be better 2 and 3 …
Best part about this card is that it has taunt, and it summons a copy of itself, so its actually possible to get two 9/9s out with a [card]feat of strength[/card] played earlier.
But the conditions is a little …
Well, then we can experience two new things in the space of one week. As someone who don't really have much time with games in general, its welcoming news.
I agree that its just too soon. To make this work, ideally we need something that will draw out a bunch of secrets, or just play them outright. There's always that chance that there would be a pally card that …
Its basically trying to ape [card]spiteful summoner[/card], but with an added twist that it will draw that spell out for you.
The problem is that it costs 1 more (2, if we're comparing with spiteful pre-nerf) and that it …
Quote From Live4vrRdieTryn Gotta disagree on it crushing duels. Not versus me anyway. Very rare I've seen it go off. You're shuffling in 4 mediocre spells that dilute your chances of getting your treasures. I personally find it …
We don't know the full extent of what you can get off the golems, but the mere fact that you can draw 2 cards with it means this will almost always see play in some capacity.
I expect to …
I was actually thinking of a deck with [card]dire wolf alpha[/card] since it also synergizes with Kurtrus. And there's no proper 4 cost and below deathrattle in dhunters except for [card]renowned performer[/card], which incidentally would also do well with direwolf …
Good in theory, but likely impossible to play on curve, and you'll need to draw secrets.
With proper support this card can be good. But since paladin draws like shit, this card's thoroughly screwed.
Would team5 actually print …