dapperdog
Lv.20Dragon Scholar
Comments
When I saw the released list of warrior core cards I found myself surprised at two things; [card]shield slam[/card] and [card]brawl[/card] were still part of core, and that [card]shield block[/card] and [card]battle rage[/card] didn't make it. It still baffles me that shield block was taken away. Is this really a problem card to begin with? Yes it has been played …
Back in the day when [card]mind control[/card] was 8 mana, and [card]circle of healing[/card] + [card]injured blademaster[/card] on 3 was an actual powerhouse play.
But if you wanted to play classic at all, its going to be because of hunter, one of the most overpowered class in classic history. 1 mana [card]flare[/card], +2+2 hyena, 2 mana [card]starving buzzard[/card], 8 …
Its just missing that one all encompassing board swipe like [card]volcano[/card] to make control shaman a thing, and Im convinced that there has to be a card like this in Barrens.
But even without it, [card]dunk tank[/card] and [card]landslide[/card] are in my mind good enough to move on with a control archetype, especially since shaman is now going that …
Im not necessarily a fan of their core card choices, but its easy enough to see where they're going with this. Removing those classic cards have substantially reduced the power level and options available, which makes it easier to design expansion cards. How many more times must we see face hunter, or token druid? and in nearly every zoolock there's …
I think its just taking away something iconic like wrath of air totem might take some time to get used to
Its fairly obvious why [card]lava burst[/card] been axed, its because [card]bru'kan[/card] is simply too good a finisher, and with the much smaller spell pool its not entirely impossible to consistently amass a good deal of [card]lightning bolt[/card]s and lava burst for a burn finish.
Alternatively, we can always indulge a small conspiracy theory that nearly all viable cards and …
Quote From YourPrivateNightmare Quote From dapperdog Its a small buff. But its still will not see any play. Part of the reason why BGH was a staple back then wasn't simply because it only costs 3, but also because [card]mountain giant[/card]s on 4 used to just end games. Now that that's no longer the case, BGH …
From what we got in the core set for hunter, only 3 archetypes comes immediately to mind. Secret, midrange, and deathrattle hunter. All three, however, suffers from the same problem; establishing proper tempo. [card]Headhunter's hatchet[/card] is literally required to carry all hunter variants, because there are currently no follow up from a turn 1 play like [card]crackling razormaw[/card], and removal …
Quote From sinti Quote From dapperdog I have to be honest, I don't like the removal of charge from everything. Team5 could've just left at least one in standard, this one for instance, so the dream of pulling out some combo will still be possible. I remember the dead days of boar hunter, in AoO, made …
[card]Lakkari felhound[/card] wasn't a buff, its likely a change to make it harder to get [card]hand of gul'dan[/card] out since [card]expired merchant[/card] would be rotating away. Discarding two cards is still significant so I don't expect this to ever be played in standard unless we start seeing something like [card]clutchmother zavas[/card]. I'm more impressed with tiny knight. Its simply impossible …
I guess [card]anyfin can happen[/card], and you'd think that removing [card]murloc warleader[/card] from standard would at least mean that ol' bluegill here would be spared. Apparently not. I mean, is there any reason to not just spare the poor fish the embarrassment and remove this along with warleader away from standard so wild players can keep on dreaming?
As …
I have to be honest, I don't like the removal of charge from everything. Team5 could've just left at least one in standard, this one for instance, so the dream of pulling out some combo will still be possible. I remember the dead days of boar hunter, in AoO, made possible precisely because it had charge, and gave hunter a …
Its a small buff. But its still will not see any play. Part of the reason why BGH was a staple back then wasn't simply because it only costs 3, but also because [card]mountain giant[/card]s on 4 used to just end games. Now that that's no longer the case, BGH even at 4 is just not having any real targets …
Quote From AngryShuckie On the bright side, I think I've finally worked out why I just don't care about DH: the class doesn't encourage shenanigans in any form. Everything is very practical because everything revolves around drawing cards, surviving, building a board, and damaging the opponent. Even when individual cards are interesting, there's nothing creative to do with …
It'll be interesting to see where they'll be pushing dhunters towards, since they would be losing a good deal of their usual cards. Token dhunter, while being somewhat unamazing, has now lost some of its best cards ([card]nethrandamus[/card], [card]wrathscale naga[/card], and [card]command the illidari[/card]) and it remains to be seen how they intend to work better without it.
Going …
To be honest, I do think that the artwork left alot to be desired. Its not bad, but it's not epic. Compare both versions of [card]Alexstrasza[/card], old Alex looked like the real stuff (the golden animation is to die for) and this one just looks like she stubbed her tail mid flight.
Even old [card]Deathwing[/card] looked real mean, staring …
With the exception of [card]fireball[/card], none of those core spells have or will see inclusion into the current iteration of burn mage. And since I rate [card]imprisoned phoenix[/card] higher than Aegwynn, that should more or less settle this debate.
Since these are core cards granted for free, I'd assume you can't craft/disenchant them. Does that mean we should disenchant all those copies and golden cards before this goes live?
Its not entirely clear what will happen and I'd much rather not lose out on dust.
Too slow. And since the original never saw play what makes anyone think this one will?
Yes, we can fantasize about this card generating 6 damage worth of whelps with charge. But if your opponent decides to leave this one alive, what makes you think you're not already going to win?
Its good, but since its not better than Ysera, its too little healing too late, and its too slow for aggro, its just going to be in midrange decks that for some reason have to play dragons.
Edit: I should perhaps add that rogue is the best class to make use of this version of Alex, priest being perhaps …