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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

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its not really that good for hunter. I've always been skeptical about hunter cards that need something else to work, and when the end result is not really that great, I can't see any future for it.

Such is this card, unfortunately.

5 years, 7 months ago · on New Hunter Minion - Professor Slate

The only place for this currently is in face hunter, which already plays many of the cheap spells to go with this.

Our only hope is that there's some crazy cheap AoE spell for hunter thats not revealed yet. Its rare for team5 to design legendaries without something that will at least make it viable.

If there isn't, …

Probably see play in pure libram paladin and little else. Nonpure list might find better use of that slot than a 4/5 taunt that maybe 0-2 mana at around turns 7. The main problem is if you get to play 6 buffs in libram paladin most of the time you either win outright or you're going to go a long …

The new mechanic that requires soul fragments in deck for bonuses given to 2 of the most efficient draw classes.

The effect of using these fragments are really insane. Nearly all these cards are good enough, if a little too good, to build around so the soul fragment decks are likely to see play at high levels. At first …

Decent if uninteresting.

Its basically a card for libram paladin since thats probably the only deck that can get this card to within 2-0 mana most of the time at an adequate time frame. It might just make the cut of pure libram paladin, but a little too weak for non-pure decks.

Its strong, and its available on 7. Unless youre going to die, this is just too strong a card not to include into every midrange and control deck. Its a combo piece all on its own.

Is it slow, yes. But that has never stopped decks playing cards like this if it guarantees them a massive advantage if they …

This + coin + [card]glide[/card] = just concede already

Punishes draw for any midrange or control deck. So there's finally a counter card to the OP [card]loot hoarder[/card] and his ilk.

This card is just basically insane value on top of a respectable body. It guarantees one card from your opponent at very least, and presents such a …

Random effect, one minion dies to anything, the other is paired with a 2/1.

Basically just a slightly better [card]former champ[/card] in my opinion. Yes, the effect is still summoning two 5 drops at 5, but since its still an rng effect to get a taunt or a rush minion, and both classes can't heal, its still a major …

Its an amusing card, featuring a mechanic that we haven't yet seen before.

Unfortunately, I think its functionally too weak. A simple 1 damage AoE will instantly kill one of them and [card]jandice barov[/card] as well, leaving you with a random 5 drop. Even something as simple as a ping with a reasonably amount of guesswork does it over. …

Nice 1 drop for mage, which was a long time coming ever since [card]mana wyrm[/card] got nerfed to hell.

I poured shit on [card]ras frostwhisper[/card] earlier for its lack of usage in mage, but seem like some sort of spell damage tempo mage that can use this, can actually exist after all.

5 years, 7 months ago · on New Mage Minion - Lab Partner

Its good in shaman, not so much in druid.

Aside from the fact that shaman can actually buff these totems via totemic might and surge, totem shaman can use a little bit of defense to fight off aggro.

Looks like its totems or bust for shaman this time round.

yeah it only appeared to me after a second viewing on the video itself. And I can actually read it too :(

Treant totems is probably what you get after druid quest activates. Wonder what team5 will do when they eventually grace treants with an actual tribe tag

Does 8 damage for 3 with a big problem being the 2 overload the turn after.

For druid, I'm not really sure if this can make a fit, given that the overload will force you into a 5 mana turn 7, meaning you can't play [card]goru the mightree[/card] on curve, and will likely also cause you to float 1 …

1/3 is good enough. +1 spell power as well?

That's just too good. Tempo mage might actually make a come back because of this one card.

Its only hope is 1 drop, coin into this for a big 1 drop and a 1/1 on board. Not too bad. Unfortunately, this card will likely just never see play because of consistency problems.

But who knows? Maybe the cute little token is good enough reason to include this in your deck. Outside of that, its just too …

Alot of people compare this with [card]fire fly[/card], but its more comparable to [card]fallen sun cleric[/card], except you can play this for one mana, and choose to hold the other 1/1 in hand.

Lets face it, this is not a 1 drop even if you can drop this for a mere 1/1, its at best a 2 drop that …

a very strong card in my opinion, but is naturally a combo card so card draw is a necessity to play this to any good effect.

Might just be one of those 'if only' cards, given that both paladin and priest cant draw for shit.

Still, the potential to be broken is there.

Very good, flexible card that has numerous possibilities in both sides.

Use it with [card]murloc warleader[/card] and have two must kill murlocs with divine shield, if you didn't already just win the game. With deathrattles its a little trickier, since the idea is that you want the 1/1 to give value, preferably within 1 turn, but you can use …

Quote From meisterz39

On its face, this is a bit to expensive, but you only need to attack a twice before it's awesome. I honestly think this could be very good in a Libram deck where you have some free buffs in hand by the time this guy comes down. They would make him very hard to remove, …