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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • Its Goblin Blastmage, which was one of the strongest cards back in the day.

    Mage never lacks spells, but 3 mana is a lot to give up. In tempo mage, and little else. But it will still be the cherry on that cake.

  • Just not good enough. Summoning 2 Mana Wyrms is nice, but a little too late.

    What makes this less useful is not that the card is necessarily bad, but that its a mage card. And even tempo mages would rather be playing 2 minions, or something with a spell on turn 5, or do something to get back tempo after losing it for the last few turns (a common thing with mage). This doesn't do any of that.

  • Good card that gives value. Except, hunters dont typically need value. If you're running a deathrattle deck, aggro deck, beast deck, whatever, then chances are good you'd have exactly the thing to play on curve and this card messes with it.

    Will it make the cut? Likely, but only because the secondary effect of the card, which is to discount deathrattles exist, or otherwise this card is just unplayable. With the discount, you can get Bloated Python or Zixor, Apex Predator out on 2, which is a really strong play for a theoretical deathrattle hunter.

  • Its a solid card, that will see inclusion in most decks that runs beast, which is most hunter decks other than dragon.

    So I guess Professor Slate is really just too niche now, since this card is effectively the only spell that does damage this expansion.

  • Its a decent card for beast hunters. Easily paired with Overwhelm to basically destroy two minions, and for hunter that's a major plus. Even if there's no card to immediately proct the spellburst, its basically a soft taunt on turn 4, which is decent.

    Yes rotnest drake is a better card. But that's a card in dragon decks. This one does a very similar thing, but in any deck that plays reasonable amounts of spells in it. Which in most cases is nearly everything thats not dragon hunter.

  • its Devilsaur Egg, and I'm very happy. Been trying to make deathrattle hunter work in standard so this goes straight in it. Better than serpent egg for sure, since hunter doesn't have any way to pop the egg. This one doesn't need popping and that's a major plus in hunter.

    With Carrion Studies, this can get out on 2, and straight into Teron Gorefiend on 3. Just a good deathrattle card for any occasion.

  • Maybe lore aficionados can clarify what exactly is this thing. Looks like cat-bird-deer thing that came straight from the last guardian.

    Its powercreep on Alleycat, and it sports a very powerful effect. Even if it doesnt, alleycat has seen play for ages, so there's no reason to expect this not to.

    If you can buff this big enough it can even finish the game with Tundra Rhino, but that's a long shot.

  • If you have multiple spells and want to flood your board then this card will be good.

    There's a small chance in token druid, but its otherwise just filler material. Had it been a 1/2 at least it would've been just great. Too bad.

  • Its actually not a bad card, practically made for token druid, which unlike the other archetypes, dont run too much card draw or ramp.

    Will only gives you beast, means its consistent if nothing else.

  • Guardian Animals fodder, little else.

    What really made this card shit is not that its a bad card, but it features in a class that neither needs card draw or a stealth minion. Yes, this can be a good card with Embiggen and Survival of the Fittest, but in the former means you cant use this with guardian animals and the latter is so late in the game a stealth minion has no value.

    Like, why wasn't this card a neutral or at least shared with hunter, so if nothing else, hunter will always run this because it somewhat guarantees 2 cards. As it stands, there's just very little reason for druid to want this card, especially since there's plenty other cards that at very least would have either rush, taunt, or the elusive tag, so they dont just die to aggro or priest.

  • Love this card. Just a solid 5 drop with a decent deathrattle.

    If it didn't have taunt this card would be unplayable, but it has, so it merits some thought. This alongside with Twilight Runner (druid exclusive unfortunately) would be main reasons for playing Guardian Animals.

    Am looking forward to playing deathrattle hunter and this card will certainly be in my list.

  • First of all, the art clearly shows that its either demon or beast. Unless its actually a were-demon, so we're expected to treat this as human. What balancing reasons there must be for this to be neither will be known only to team5.

    What more can be said except this card is thoroughly shit. If it gains the stats while being in the deck then there may yet be hope for this thing, but instead it needs to first be drawn, then have minions dead for it to be good, and then it cost 5 mana. There's not even a guarantee that the card wont just die to a spell, assuming you can even get this to a respectable 6/6 by turn 5 anyway.

    One thing going for this is that its a terrible card to be targetted by Headmaster Kel'Thuzad so there's that. Aside from this, its also a terrible 5 drop for Jandice Barov.

  • There was a time where Grim Necromancer was somewhat considered in standard and this one's very nearly 2 times as big.

    Its a good card, but in a sea of other good cards I can't find a place for it in any deck. Maybe token dhunters? There's just better cards than this in most decks you'll find, and this has the burden of only being good when outcasted.

  • Its actually quite useful a card, since it effectively tutors and activates an outcast card. Might find a place in control dhunters, perhaps with Glide or Skull of Gul'dan as the only outcast card in the deck. Same application in a big dhunter deck.

    One of the few good cards that can nearly never see play in tempo dhunters. I like it.

  • The major problem here is that the tokens are only 1/2 bodies with taunt, meaning the are certainly value traded by just about any minion, easily swept by AoE, and can't hide behind a taunt. Its basically a useful anti aggro tool in most cases, and realistically will be 0 costed by turn 5 or so.

    I dont think its good enough to be honest. The only application I can think of is to play this along with Wrathscale Naga with a simpering hope that the opponent got a stroke and blindly trade in without first destroying the naga. What made Corridor Creeper so strong (prenerf) was simply because its a 5/5 minion after a board trade or board wipe, which not only imposes pressure, is suitably resistant to removal and trades. This, unfortunately, is not.

  • Stupidly enough, its the leokk lookalike that will likely be the best outcome of this card. Whether this sees any play will depend on whether both sides are going token. From the looks of the card set, it seems like theres more than a little support to push token dhunters this time round.

    Blazing Battlemage is already one of the more common 1 drop, and this one more or less gives you that, except 66% of the time it will give you something better past turn 1.

    But I still think its real power is more achieved through a token deck.

  • Some cards here are absolutely crazy;

    Wave of Apathy - combos well with priest cards, its basically a freeze effect of a sorts.

    Mindrender Illucia - yes, if you're thinking of tearing the hairs off your head, this card would do it. There's just so many ways of fking with your opponent, but this one takes the cake. Play against aggro and turn off their tempo for one turn. Play against anything else and basically you get to waste their resources or delay death for one turn, practically destroys combo on its own. Its only downside is that they get to do the same, but as priest you're likely just playing control anyway so you get to decide what they get to play.

    Plagiarize - How do decks play around this card?

    Cram Session - completely broken

     

    I havent been this excited to play hunter for some time. Mage and rogue got some good stuff too. Self-Sharpening Sword might actually make aggro weapon rogue a thing.

  • you're probably right. Its more of a mage card. But I wouldn't count this one out of shaman yet

  • Its likely more gimmicky than it seems. Candleshot was good because that was a meta without good weapons for hunter, and the immunity actually helps. This one doesn't have immunity and can actually sometimes just destroy your board with inefficient trading.

    Also it does like 1 damage, a major downside for both classes to be honest.

  • Essentially its a removal option that very likely makes positioning more relevant in both classes.

    I like the idea, but in most cases, you'd rather have a weapon that can deal with a minion by itself, not count on the board to do it for you. In hunter, there's just a chance of it being included as a one-off. But dhunters have the much better Umberwing, which makes this card harder to slot in.

    Yes, it makes Ace Hunter Kreen more interesting. But considering that the card is only really good when kreen is available i.e. the same turn he is played, its unlikely you can use the other 3 charges of the weapon without massively damaging your board and self.

    Also, its a 1 damage weapon. And we all know where to point our weapons in hunter and dhunters, don't we?