dapperdog
LV.20Dragon Scholar
Comments
5,694 totalIt would. Except rogue has already plenty of value from lackeys alone, and this card doesn't always give you good stuff.
The combo pool isnt big, but theres plenty of duds like [card]shadow sculptor[/card], [card]kidnapper[/card], [card]necrium apothecary[/card] to name …
Its a freeze effect for 1, which is already decent. But the combo is a little redundant. Basically when you decide to freeze something the idea is that you cant kill it, so either the freeze is redundant or the …
Plenty of applications, and its a decent 3/4 for 3.
Its going some places, even if it takes another year, at some point its going to be a core card.
Its really just going to be a good stated minion at the end. But without rush, or taunt its just decent, just enough to fit into most paladin decks.
Not going to be blown away by cards like this …
Flexible, and will likely clear the board for you.
Its more druid than shaman. Druid needs something like this, shaman less so.
There just so many applications for cards like this. But does it merit an inclusion into rogue and mage, likely in rogue, not so much in mage.
Mage suffers from card draw, so any card that doesn't do anything …
Most of my games against them comes all the way to the end of my deck. A little more value wouldn't hurt, especially for libram pally. Plus, that means you can just go face with your spells since this one …
Its just a nice, flexible removal card that can also make a big minion under right circumstances. Basically this is more beneficial towards druid, where having something that can act as removal would be most useful, and druid has plenty …
Looks powerful, but its mostly going into rogue. Maybe highlander mage can use it to get another [card]malygos, aspect of magic[/card] but that's basically it.
There's plenty of stuff you can do with this in rogue, especially given that …
Its all fun and games until [card]shadow madness[/card] gets it and then all just went to shit.
Mostly viable in rogue, mage, priest, maybe even paladin.
Its a long shot, but this one card can be the bane …
Its actually a viable card to include into most paladin decks at the moment for a decent minion on board that will likely value trade at least once.
Unspectacular at first glance, but this can easily be a 2 …
Might be better to leave this question until we actually see all the cards. Team5 usually leave the best for the final reveal.
Its a 1/3 for 1. That's already good enough in my eyes. Soul frag synergy as well, this card is just too good.
What else is there to comment on? I guess the artwork's a bit weird. That demon …
Deal 3 for 2, yes that's very good. Soul frag synergy as well? Well, what else is there to say?
Its just a card thats playable on its own. That it enables busted cards like [card]soulshard lapidary[/card] means there's …
That's fair. I will hold on to my opinion until I see all the reveal cards. [card]rapid fire[/card] and [card]arcane shot[/card] is just not enough in my opinion to make this card good, or even barely playable.
As an …
I don't really think this is the ultimate pay off to the soul frags, and to compare this to [card]blastmaster boom[/card] is to miss the forest for the trees. Blastmaster boom was a card that can finish games on it …
A decent 4 damage weapon that curves into [card]glaivebound adept[/card]. Yes, this is strong even without soul frag synergy.
In fact, ever since warglaives got nerfed, there have been some talk that glaivebound adept is straight up unplayable. This …
Probably just a decent highlander card, where losing early tempo isn't exactly uncommon, so this card can bring it back to you with a minion on board to boot.
3 damage is good. Had this been 2 damage instead …
Why the hell wouldn't this be playable would be an unsolvable riddle. It does a stupefying 5 damage, leaves a 5/5 on board and all it takes is but soul fragments, which [card]spirit jailer[/card] and [card]soul shear[/card] would easily provide, …
It has taunt, and its a big demon very reminiscent of [card]hooked reaver[/card], and that card was for the most part considered to be a strong inclusion. This one has 1 more health, and tied to a condition that is …