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dapperdog

Dragon Scholar
Joined 07/29/2019 Achieve Points 1890 Posts 5679

dapperdog's Comments

  • Probably see play in pure libram paladin and little else. Nonpure list might find better use of that slot than a 4/5 taunt that maybe 0-2 mana at around turns 7. The main problem is if you get to play 6 buffs in libram paladin most of the time you either win outright or you're going to go a long game, both not using this card to its fullest potential.

  • The new mechanic that requires soul fragments in deck for bonuses given to 2 of the most efficient draw classes.

    The effect of using these fragments are really insane. Nearly all these cards are good enough, if a little too good, to build around so the soul fragment decks are likely to see play at high levels. At first I thought it too gimmicky, but turns out there's plenty of good cards that shuffles these fragments in deck like Spirit Jailer and Soul Shear, just enough to justify the synergy cards.

    Soulciologist Malicia is a little problematic. You need only 1 soul fragment to make it an 8/8 stats for 7, but at the same time since most of the other cards consumes these fragments for good effect, and you're constantly drawing cards means its most likely you'll only ever see her summoning 2 3/3s with rush, and that might be too little to justify her inclusion. Its probably mostly a warlock card, since dhunters would prefer to just end games at that point of time with cards like [Hearthstone Card (soulshard lapidiary) Not Found]

  • Decent if uninteresting.

    Its basically a card for libram paladin since thats probably the only deck that can get this card to within 2-0 mana most of the time at an adequate time frame. It might just make the cut of pure libram paladin, but a little too weak for non-pure decks.

  • Its strong, and its available on 7. Unless youre going to die, this is just too strong a card not to include into every midrange and control deck. Its a combo piece all on its own.

    Is it slow, yes. But that has never stopped decks playing cards like this if it guarantees them a massive advantage if they simply stay alive the following turn. Somehow, somewhere, there's going to be a card that makes this work, and given how powerful the effect of this card is, its likely to be found within the first week of launch.

  • This + coin + Glide = just concede already

    Punishes draw for any midrange or control deck. So there's finally a counter card to the OP Loot Hoarder and his ilk.

    This card is just basically insane value on top of a respectable body. It guarantees one card from your opponent at very least, and presents such a massive threat that if left unchecked basically just win the game for you.

    If this doesn't get a nerf then nothing will. There's no downside to playing this straight up on 7 aside from going against an aggro deck. Play this on an empty board and win. Get it off an rng effect and win. And I thought team5 was actively going against this 'draw this card and win' kind of design.

     

  • Random effect, one minion dies to anything, the other is paired with a 2/1.

    Basically just a slightly better Former Champ in my opinion. Yes, the effect is still summoning two 5 drops at 5, but since its still an rng effect to get a taunt or a rush minion, and both classes can't heal, its still a major risk playing this card since its basically a 5 drop do nothing most of the time.

    Faceless Corruptor's just more consistent in rogue, and in mage, well, I'm not sure. Its rare for mage to be able to play any minion on an empty board, so this in my opinion is not really that good on either class.

  • Its an amusing card, featuring a mechanic that we haven't yet seen before.

    Unfortunately, I think its functionally too weak. A simple 1 damage AoE will instantly kill one of them and Jandice Barov as well, leaving you with a random 5 drop. Even something as simple as a ping with a reasonably amount of guesswork does it over. The lack of rush on any of the minions means you're in reality just playing Former Champ with a small upside most of the time so this is something that is only truly strong in an empty board. A tricky ask.

    For rogue, Faceless Corruptor is a more consistent if not an outright better card, and for mage, well, maybe this can find a place in highlander, but little else.

    There are some really nice 5 drops you can get. Earth Elemental, Headmaster Kel'Thuzad, Sandhoof Waterbearer, Convincing Infiltrator, almost any taunt minion will do. But again, its still just a chance, just as easy to get as Mortuary Machine or Abomination or hey, herself, potentially game ending rng summons. Especially since both classes can't really heal, I'd still think faceless corruptor's a better card.

  • Nice 1 drop for mage, which was a long time coming ever since Mana Wyrm got nerfed to hell.

    I poured shit on Ras Frostwhisper earlier for its lack of usage in mage, but seem like some sort of spell damage tempo mage that can use this, can actually exist after all.

  • Its good in shaman, not so much in druid.

    Aside from the fact that shaman can actually buff these totems via totemic might and surge, totem shaman can use a little bit of defense to fight off aggro.

    Looks like its totems or bust for shaman this time round.

  • yeah it only appeared to me after a second viewing on the video itself. And I can actually read it too :(

  • Treant totems is probably what you get after druid quest activates. Wonder what team5 will do when they eventually grace treants with an actual tribe tag

  • Does 8 damage for 3 with a big problem being the 2 overload the turn after.

    For druid, I'm not really sure if this can make a fit, given that the overload will force you into a 5 mana turn 7, meaning you can't play Goru the Mightree on curve, and will likely also cause you to float 1 mana if you decide to play him the turn after. Token druid plays a snowbally game where defense is only relevant as long as you can keep your board up. So maybe this can make the cut? Its a very slim yes for me.

    fk me, the card actually reads choose to summon 4 treant totems (whatever that means), OR do the same but overload for 2 to give them rush. Well that's makes this immeasurably worse off for druid. Aside from what I pointed out earlier, this card is just a small boost from Force of Nature, but comes 1 turn later. Not sure if I would put this in token druid to be honest.

    As for shaman, its very nearly perfect. Unlike token druid, shaman does not have the pleasure of swarming the board every turn and is intrinsically more of a combo deck, so any defensive card is welcome even with the 2 overload. Plus, played on 6 does not prevent you from dropping Totem Goliath out on 7, so its still somewhat within the gameplan.

  • 1/3 is good enough. +1 spell power as well?

    That's just too good. Tempo mage might actually make a come back because of this one card.

  • Its only hope is 1 drop, coin into this for a big 1 drop and a 1/1 on board. Not too bad. Unfortunately, this card will likely just never see play because of consistency problems.

    But who knows? Maybe the cute little token is good enough reason to include this in your deck. Outside of that, its just too far a stretch.

  • Alot of people compare this with Fire Fly, but its more comparable to Fallen Sun Cleric, except you can play this for one mana, and choose to hold the other 1/1 in hand.

    Lets face it, this is not a 1 drop even if you can drop this for a mere 1/1, its at best a 2 drop that requires a minion to stick, and unless the effect is game ending thats not usually a good sign. Unlike Fallen Sun Cleric, which never saw any play, this one can still count on its lucky stars that it goes wide and the fact that you can go 1 drop, coin into this, might* just be enough to save it from neverplayed land. Maybe in a theoretical beast hunter deck or a token druid deck. Outside of these, its just not very good.

     

  • a very strong card in my opinion, but is naturally a combo card so card draw is a necessity to play this to any good effect.

    Might just be one of those 'if only' cards, given that both paladin and priest cant draw for shit.

    Still, the potential to be broken is there.

  • Very good, flexible card that has numerous possibilities in both sides.

    Use it with Murloc Warleader and have two must kill murlocs with divine shield, if you didn't already just win the game. With deathrattles its a little trickier, since the idea is that you want the 1/1 to give value, preferably within 1 turn, but you can use this with Al'ar or his ashes to have a better chance at keeping him safe. If you want to get fancy, use this to get double your Libram of Wisdoms but from experience, I'd much rather use Replicat-o-tron for that effect. Or just use with this any taunt minion to make an incredibly annoying 1/1 taunt divine shield minion.

    With priest this gets even better. Virtually dominate value using this card along with Grave Rune, Sethekk Veilweaver, or any of the many many deathrattle minions available. Fortunately, this is a spell and therefore you can't discover this off galakrond.

    Its greatest hindrance would be its cost. 3 mana is big, and for something so combo reliant, it naturally requires that the deck draws fast, which both sides lack severely. At some point for all that potential value this card may just translate into inconsistency. Especially since you actually need a minion on board to use this to any effect.

  • Quote From meisterz39

    On its face, this is a bit to expensive, but you only need to attack a twice before it's awesome. I honestly think this could be very good in a Libram deck where you have some free buffs in hand by the time this guy comes down. They would make him very hard to remove, and he'd have a soft taunt thanks to his ability to kill anything on the board.

    It doesn't have a soft taunt on it. As an aggro player I would gladly go face than trade with this minion, even as midrange I would gladly do the same. In fact, I'd argue that a standard 8/8 for 8 with rush would be a scarier dude than this card.

  • Cards -> view all cards -> complete the filters.

    Yes, there is a filter for standard and card type, and yes, there is a filter to show all the cards in images

  • Its really does look like a meme against a proposal for a meme doesn't it?