Our only hope is that its been playtested and found to either be problematic on its own or that its just straight up weaker than Skull of Gul'dan in tempo dhunters.
There's a small sliver of hope that this isn't really an autoinclude inside tempo dhunter lists. It still doesn't really do much, and its real strength is mucking up your opponent's hand, which in a tempo dhunter match, even against control, typically has both sides really low on cards anyway.
Admitably cards like this will always be controversial, and I wouldn't exactly be surprised to see this nerfed or changed in some way. So yeah, save those extra copies.
If you're ahead, then you're on course for victory anyway since totem shaman snowballs hard. But if from behind, this is still a 4/5 for 5, maybe 4/7 with Totemic Might, but its not exactly hard to remove. And one of the foibles of totems, which was why totem shaman tends not to do well from behind, is that they have 0 attack so its easy enough to value trade with anything.
With Lightning Bloom, I have no doubt this can easily get on earlier than usual, so its going to be a major threat either way.
Really love this card. Probably one of the few cards in dhunters that actually give some value, and it copies specific cards so its possible to just discount or buff something and get double the value.
Big dhunters can really use this, especially since Raging Felscreamer discounts and can stack.
Yeah, the outcast effect is really meh, nothing special. Its hardly doable in big dhunters anyway so its likely something to look at in warlock. Maybe double up and beef up a Voidwalker? That's still something, though I doubt this can fit into zoo. Interestingly this can double up Kanrethad Prime, but it might be just too far in the late game to do it.
Honestly, if I hadn't stumbled across this article, I might never have guessed that Tom's card is Phantom Militia, which I was spamming in quest warrior 2 years back.
Game winning card against control decks, and how good this card is will depend solely on the opponent's ability to redraw their hand.
The worst thing about this card is that it can be discovered as a last ditch attempt by tempo dhunters to deny a win to the other side. Other than that its chief role would be to disrupt combo, but more likely this one card will just immediately kill priests in most situations.
Supports control and big dhunter decks as a disruption against priest with their infinite answers against board and combo.
At some point so much anger will be concentrated on this one card that team5 will nerf/change it just because they've been receiving death threats. And no wonder. This is likely to either be a 5 star middle finger to your opponent's face or a 1 star shitshow that never gets played and stranded on the left side of your hand.
So let's see what's the best use of this card. Against control decks, this is straight up insane, nearly close to just discarding 5 cards from your opponents hand. Against combo, well, its potentially just game winning all on its own. Against highlander, they'll either draw their power cards from this or they just concede cause there's no card draw potential left. Its obviously worst vs aggro, but then again, if that's the weakness of this card rest assured that's the same weakness most power cards have in hearthstone anyway.
Dhunters have some of the best draw cards in the game, so the effect is barely felt on their side. In some cases, it might even draw cards. For your opponent, this is straight counter to rogue, control warrior, druids, and priest. More so against priest actually. Instant 5 star card played in big dhunters vs priest, since it'll almost certainly remove most of their ability to counter your big dudes.
I'm a little conflicted. The card supports big and control archetypes of dhunter, but at the same time, since tempo plays 2x Vulpera Scoundrel, it can be easily discovered and massively fuck the other side immediately and give tempo dhunters a window of opportunity.
Solid card that is instantly playable in totem decks. There might even be a place for it in other shaman decks as well, since the deathrattle's quite handy.
Oh, and its possible to get this on turn 1 with Lightning Bloom, skip turn 2, and Totemic Reflection on turn 3 into opponent concedes.
Its possibly the best thing that could happen to totem shaman.
Probably one of the best thing to happen to totem shaman for a long time. And it was coming too. For some reason, we only ever see the best of an archetype when most of their toys will be rotating in less than a years time.
How does this help totem shaman? Well for one thing, its no longer requires a mandatory snowball playstyle where all your cards are just played to ensure the survival of a totem so you can go ham with Totemic Reflection on 3 or 5, with failure to stick a totem by turn 5 almost certainly means death. This one card alone means totem shaman can go midrange, and play a slower game.
The problem with this card is that its nearly always going to be silenced or transformed, or just destroyed and the deathrattle totems gets value traded for days. The overload doesn't help neither. On the other hand, you can have this as early as turn 1 with Lightning Bloom, skip turn 2, and Totemic Reflection on turn 3, and your opponent concedes.
That pavel tribute is still probably the most mishandled of them all. Considering that both his and Tom's tribute cards are practically impossible to discern, its just a shame honestly.
Tom's probably the hardest to create a card out of, not helped by the numbers behind his name, but you'd think his card would've been a rogue card considering thats how he won the world champ in the first place. Same with pavel. It took like 2 years before it was confirmed, I think, that Chittering Tunneler was a tribute card.
Hunterace and Ostkaka's cards is still the best looking both in theme and art, in my opinion anyway.
Depending on your answer, this card is either a niche no one's thinking about, or completely trash.
Yes, the taunt student can be an epic 10/10 or even a respectable 5/5 but then you'd have to go with a 2/2 weapon that probably doesn't do anything on curve, and then you'd have to play a big spell to justify it. Oh, and you have to do this before it gets oozed, which is practically in every deck.
Hmmm...what is a kind of weapon both paladins and warriors will use?
I know. Its going to be a big hammer, colored red, and christened with the name 'ceremonial'
A little underwhelming at first glance. Well, okay, its very underwhelming.
Theoretically you play this, and next turn get a massive taunt minion, but since warrior rarely plays big spells (biggest Ive seen is perhaps Brawl) and paladin's librams are massively discounted, this will likely just not make the cut in any deck.
Maybe big warrior? with Dimensional Ripper. Not really that amazing to be honest.
From what I've seen in asia masters last week, a 6 mana warglaives just doesn't cut it anymore. Some pros are switching into a more regular aggro deck rather than midrange with plenty of 1-2-3 cards and ditching the usuals like Eye Beam.
If there was ever a time where getting the coin for starting second will start to annoy the living daylights out of players, its now.
So just build a small spell deck, this + double apprentice = overpowered bipedal malygos. Lets not even speculate on how this will go on in wild.
Be prepared to be crushed by +10 arcane missiles.
At very least we know this can't exactly fit into highlander which is always a massive plus. Might actually just craft this gal if I don't get it off a pack
Yes, this thing is dual class, but its just extremely strong in dhunters, and slightly less in hunter decks.
Its going to fit into just about any dhunter deck, whether for utility, or just to get a massive board value trade. Its more restrictive in hunter, since it actually has deathrattle synergies.
Also, congrats to world champ hunterace, the obvious inspiration for this card. The art being top notch is just icing on the cake.
This can copy Kanrethad Prime, and that's probably the best value in warlock for this card.
In Dhunters, this is practically one of the best value cards in a big demons deck. Great even on discover.
I love the design of cards like these, just plain value cards that are specific on its effect.
Our only hope is that its been playtested and found to either be problematic on its own or that its just straight up weaker than Skull of Gul'dan in tempo dhunters.
There's a small sliver of hope that this isn't really an autoinclude inside tempo dhunter lists. It still doesn't really do much, and its real strength is mucking up your opponent's hand, which in a tempo dhunter match, even against control, typically has both sides really low on cards anyway.
Admitably cards like this will always be controversial, and I wouldn't exactly be surprised to see this nerfed or changed in some way. So yeah, save those extra copies.
If you're ahead, then you're on course for victory anyway since totem shaman snowballs hard. But if from behind, this is still a 4/5 for 5, maybe 4/7 with Totemic Might, but its not exactly hard to remove. And one of the foibles of totems, which was why totem shaman tends not to do well from behind, is that they have 0 attack so its easy enough to value trade with anything.
With Lightning Bloom, I have no doubt this can easily get on earlier than usual, so its going to be a major threat either way.
Really love this card. Probably one of the few cards in dhunters that actually give some value, and it copies specific cards so its possible to just discount or buff something and get double the value.
Big dhunters can really use this, especially since Raging Felscreamer discounts and can stack.
Yeah, the outcast effect is really meh, nothing special. Its hardly doable in big dhunters anyway so its likely something to look at in warlock. Maybe double up and beef up a Voidwalker? That's still something, though I doubt this can fit into zoo. Interestingly this can double up Kanrethad Prime, but it might be just too far in the late game to do it.
Honestly, if I hadn't stumbled across this article, I might never have guessed that Tom's card is Phantom Militia, which I was spamming in quest warrior 2 years back.
Game winning card against control decks, and how good this card is will depend solely on the opponent's ability to redraw their hand.
The worst thing about this card is that it can be discovered as a last ditch attempt by tempo dhunters to deny a win to the other side. Other than that its chief role would be to disrupt combo, but more likely this one card will just immediately kill priests in most situations.
Supports control and big dhunter decks as a disruption against priest with their infinite answers against board and combo.
At some point so much anger will be concentrated on this one card that team5 will nerf/change it just because they've been receiving death threats. And no wonder. This is likely to either be a 5 star middle finger to your opponent's face or a 1 star shitshow that never gets played and stranded on the left side of your hand.
So let's see what's the best use of this card. Against control decks, this is straight up insane, nearly close to just discarding 5 cards from your opponents hand. Against combo, well, its potentially just game winning all on its own. Against highlander, they'll either draw their power cards from this or they just concede cause there's no card draw potential left. Its obviously worst vs aggro, but then again, if that's the weakness of this card rest assured that's the same weakness most power cards have in hearthstone anyway.
Dhunters have some of the best draw cards in the game, so the effect is barely felt on their side. In some cases, it might even draw cards. For your opponent, this is straight counter to rogue, control warrior, druids, and priest. More so against priest actually. Instant 5 star card played in big dhunters vs priest, since it'll almost certainly remove most of their ability to counter your big dudes.
I'm a little conflicted. The card supports big and control archetypes of dhunter, but at the same time, since tempo plays 2x Vulpera Scoundrel, it can be easily discovered and massively fuck the other side immediately and give tempo dhunters a window of opportunity.
Solid card that is instantly playable in totem decks. There might even be a place for it in other shaman decks as well, since the deathrattle's quite handy.
Oh, and its possible to get this on turn 1 with Lightning Bloom, skip turn 2, and Totemic Reflection on turn 3 into opponent concedes.
Its possibly the best thing that could happen to totem shaman.
Probably one of the best thing to happen to totem shaman for a long time. And it was coming too. For some reason, we only ever see the best of an archetype when most of their toys will be rotating in less than a years time.
How does this help totem shaman? Well for one thing, its no longer requires a mandatory snowball playstyle where all your cards are just played to ensure the survival of a totem so you can go ham with Totemic Reflection on 3 or 5, with failure to stick a totem by turn 5 almost certainly means death. This one card alone means totem shaman can go midrange, and play a slower game.
The problem with this card is that its nearly always going to be silenced or transformed, or just destroyed and the deathrattle totems gets value traded for days. The overload doesn't help neither. On the other hand, you can have this as early as turn 1 with Lightning Bloom, skip turn 2, and Totemic Reflection on turn 3, and your opponent concedes.
Nice time to be a totem in shaman.
That pavel tribute is still probably the most mishandled of them all. Considering that both his and Tom's tribute cards are practically impossible to discern, its just a shame honestly.
Tom's probably the hardest to create a card out of, not helped by the numbers behind his name, but you'd think his card would've been a rogue card considering thats how he won the world champ in the first place. Same with pavel. It took like 2 years before it was confirmed, I think, that Chittering Tunneler was a tribute card.
Hunterace and Ostkaka's cards is still the best looking both in theme and art, in my opinion anyway.
It fits paladin because its CEREMONIAL, and it fits warriors because its a MAUL
Genius.
Can this replace Truesilver Champion, Underlight Angling Rod, Wrenchcalibur, Ancharrr, or Livewire Lance?
Depending on your answer, this card is either a niche no one's thinking about, or completely trash.
Yes, the taunt student can be an epic 10/10 or even a respectable 5/5 but then you'd have to go with a 2/2 weapon that probably doesn't do anything on curve, and then you'd have to play a big spell to justify it. Oh, and you have to do this before it gets oozed, which is practically in every deck.
Not that impressive to me honestly
Hmmm...what is a kind of weapon both paladins and warriors will use?
I know. Its going to be a big hammer, colored red, and christened with the name 'ceremonial'
A little underwhelming at first glance. Well, okay, its very underwhelming.
Theoretically you play this, and next turn get a massive taunt minion, but since warrior rarely plays big spells (biggest Ive seen is perhaps Brawl) and paladin's librams are massively discounted, this will likely just not make the cut in any deck.
Maybe big warrior? with Dimensional Ripper. Not really that amazing to be honest.
From what I've seen in asia masters last week, a 6 mana warglaives just doesn't cut it anymore. Some pros are switching into a more regular aggro deck rather than midrange with plenty of 1-2-3 cards and ditching the usuals like Eye Beam.
I would be very upset if the spell damage does not stack with more spells.
That'll be like a proverbial tomato pasted on my face as I downgrade my instant 5 stars rating to 0.
This card is just nuts. In aggro matches just play this massive 3/8, and if you don't belly up you're likely to win the next turn if this sticks.
In other matches, just keep everything in hand, drop this + Sorcerer's Apprentice and go to town with cheap spells. Reload with Evocation or Mana Cyclone if needed.
3/8 for 5. The statline is insane enough.
If there was ever a time where getting the coin for starting second will start to annoy the living daylights out of players, its now.
So just build a small spell deck, this + double apprentice = overpowered bipedal malygos. Lets not even speculate on how this will go on in wild.
Be prepared to be crushed by +10 arcane missiles.
At very least we know this can't exactly fit into highlander which is always a massive plus. Might actually just craft this gal if I don't get it off a pack
Hunterace reveals Ace Hunter Kreen. Congrats to the 2019 world champ
Really powerful card in dhunters where minions are typically low in health. Also, it saves the face from damage which is always a plus.
Less powerful in hunter, but hunter has plenty of rush cards so this can't exactly be ignored on board either.
Just a great card, which thankfully isn't something that deals face damage.
Yes, this thing is dual class, but its just extremely strong in dhunters, and slightly less in hunter decks.
Its going to fit into just about any dhunter deck, whether for utility, or just to get a massive board value trade. Its more restrictive in hunter, since it actually has deathrattle synergies.
Also, congrats to world champ hunterace, the obvious inspiration for this card. The art being top notch is just icing on the cake.
Its just another one of those vague mechanics in descriptions again.
Pretty sure at some point this will be a meme in some reddit post.