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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

Comments

So essentially this card allows you to circumvent draw rng in a way, at the cost of moving that momentarily useless card to the bottom of your deck, for another chance at a better card from draws.

Its really strong in a way, but functionally what is this card going to achieve? At least its 1 mana which means …

Its not really reliable enough for combo. Only highlander will truly appreciate this card.

It has a small niche, and is one of the few cards that straightens up how draw rng works, but since its also subject to draw rng itself, its just not going to be consistent enough to see any play.

This card is functionally awesome in theory, but is probably impossible to use.

You'd have to draw this card, play it, then it guarantees a certain card being your next draw, which 90% of the time on curve means you can never play it. Its best application is still in highlander, where drawing your power cards on curve is …

This is just a good, fair card, which in many cases is completely outclassed by [card]glide[/card] as the supreme fk you to your opponent's face.

Otherwise, not really that impressive, honestly. And I'm okay with that.

Probably see niche play, but I wouldn't really put this in my deck unless screwing my opponent was the gameplan all along.

This is perhaps a better way of doing disruption, instead of its much more infamous cousin [card]glide[/card]. Having a small chance of losing a key card can be devastating, but at the same time its just one card, instead of an entire half of your hand. And this needs to be outcasted to have an effect or its just a …

In some ways its actually worse than [card]consume magic[/card] or [card]ironbeak owl[/card], since it gets walled by taunts . Whether this is playable will depend highly on the meta, but its honestly not an impressive card worth much attention.

A straight up silence effect that also requires this to make a suicide dive most of the time.

Probably playable, mostly because playing [card]ironbeak owl[/card] is much worse. It does get walled by taunts though

Moving on.

Probably want to add something like [card]cobalt spellkin[/card] for additional spells to work the author with.

[card]Diligent notetaker[/card] for more spells. Maybe there is something in the author after all, but probably not in quest shaman. I might just tank my rank with some experimentation myself.

Its really just missing that final piece of the puzzle ever since …

But if your deck is not filled with battlecry minions but instead with spells to trigger this guy, what are you going to do with the quest reward?

Its captain [card]greenskin[/card], but with some upsides. It has rush, can trigger multiple times (assuming it survives), and can be copied for a double trigger, crucial things greenskin can't do.

But if your opponent's control, then this 50% of the time doesn't do anything. So greenskin still has a slight niche.

Good enough card, but I won't be …

Can any deck truly justify a deckslot for this poor thing?

I think not.

Maybe rogue, maybe paladin, maybe priest. But more likely in the collection collecting dust it goes.

5 years, 7 months ago · on New Neutral Minion - Pen Flinger

[card]Elven archer[/card]. Play a spell and [card]elven archer[/card] again.

Its strong enough, but its perhaps only truly strong in rogue where cheap spells are not very far.

Unfortunately, rogue doesn't really need this card, so its next best place would be...well...maybe paladin?

Its hard to evaluate, but this card, for all the interesting things you can think …

Its basically [card]captain greenskin[/card] but better since it has rush and if this survives then that's another free swing. Has some synergies with [card]playmaker[/card], but [card]bloodsworn mercenary[/card] can usually do the same. Of course, if there's no enemies on board then this just suck if the weapon upgrade is the reason for playing this, and perhaps that's why greenskin will …

Its not really that bad, honestly. You made some worthy points, and I will add that even control decks rarely have more than 5 cards when facing down tempo dhunters. If you're not playing cards every turn against dhunters, chances are good you will lose that matchup anyway.

But as pointed out by others, this card is problematic because;

5 years, 7 months ago · on Glide is NOT broken

*Sigh

if only the preorders weren't so god smackingly expensive in my country.

If only this didn't have negative synergy with [card]kanrethad prime[/card], it would have been perfect.

But there's still stuff this can do with [card]enhanced dreadlord[/card], so there's potential here somewhere. Maybe there would be better big demons down the line that can justify this massive 9 mana investment.

I'd rather play for an early [card]kanrethad prime[/card] than stick with this card. Especially given that [card]felosophy[/card] is absolutely crazy with the prime.

if youre that worried about a possible warlock meta, let me assure you that as long as [card]glide[/card] still exist, the only warlock deck that can pass without you tearing your hair out would be zoo.

Its interesting, but the cost is too high, and unlike the much better [card]kathrena winterwisp[/card], it does not guard against board clears, so most likely you summon two demons which will immediately face a board wipe, depriving you of value.

But that's not to say that this card cant do anything good, at least in standard. Being able to …

too bad [card]bloodsworn mercenary[/card] still exist in standard.

Oh well, there's always next year.

Maybe blizz is hiding some ridiculously overpowered rush minion somewhere down the line, but even then Id rate bloodsworn merc higher than this.

5 years, 7 months ago · on New Warrior Minion - Playmaker