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dapperdog

Lv.20

Dragon Scholar

1,948 / 5,349 XP
Joined July 2019 5,701 posts 28,695 XP 1,890 achievement pts

Comments

Its likely more gimmicky than it seems. [card]Candleshot[/card] was good because that was a meta without good weapons for hunter, and the immunity actually helps. This one doesn't have immunity and can actually sometimes just destroy your board with inefficient trading.

Also it does like 1 damage, a major downside for both classes to be honest.

Essentially its a removal option that very likely makes positioning more relevant in both classes.

I like the idea, but in most cases, you'd rather have a weapon that can deal with a minion by itself, not count on the board to do it for you. In hunter, there's just a chance of it being included as a one-off. …

Flexible, powerful, and more importantly, essentially free, since the minion you get will also get a 1 mana discount.

Good all around card that I just can't find reasons for mage to not include. For shaman it might be a little more trickier, but not by much.

The pool is about 17 minions in standard currently, including 2 eventually-prime legendaries.

Its just a good card. That it gives you a minion makes it all the better. All mage and shaman decks can use this in some way. Since it also cheapens your next spell damage minion, you can easily keep it for a later turn for …

We have to wait out for all the cards to be revealed before calling this shit. But I'm somewhat reminded of [card]stampeding roar[/card], a much better card which also did not see any play. And that was a time where big beast were literally everywhere.

Okay, so this one's a interesting card in theory, but unless we see some massive 5 drop beast, there's little to no reason why anyone would want to play this card. At its very best it pulls out [card]tundra rhino[/card] and [card]stranglethorn tiger[/card] but little else.

It costs too much, which leads me to believe that team5 is holding …

Yes, its a big boy, and yes it does quite a lot of stuff. But ultimately, its still a 9 cost card that doesn't really do much when it enters.

I like the card. But unless something is done about [card]thoughtsteal[/card] all I can think of is facing down this and losing because of an rng effect. I'd rather …

Very strong card...for arena that is

In constructed, if you ever get to the point where you can get this out and not die, chances are you're facing a deck that can deal with this monstrosity. It feels like a discover card, not something that you'd happily put into your deck, just like [card]gruul[/card], which despite its potential just …

Its just a very strong card that will see inclusion into most decks since its essentially a removal card, with a deathrattle that can be beneficial under some circumstances.

Cheaper equality, and yet another board clear for warrior. Whats else is there to want from a card for both sides?

Equality on a stick, and if push come to shove you can trade [card]lord barov[/card] for a board clear on the same turn by destroying him yourself.

Fits instantly into decks on both sides, mostly because its just a flexible card that does what its supposed to do, help clear minions/boards.

The deathrattle will likely help out warrior …

In most cases this would just be a 5/4 for free. Is that good enough? Usually yes, but for druid this is perhaps not what they need.

There's obviously some set up with this card. But I don't think it will make the inclusion into OTK decks. If you see this in high levels in standard at all, chances …

Its surely a build around card, but in the right deck its not possible to ignore how powerful this card can become.

For priest its a little tighter, since priest has better target spells against the opponent. But for paladin, this is perfect, there being plenty of heavy spells in paladin that wouldn't mind being casted for free.

There's so much potential in this one card. Basically like kun, it pays for itself, provided you still hold on to a spell.

I'm not so bummed out by this card to be honest. In most cases, its a free 5/4. The only true shenanigans would be to have [card]imprisoned satyr[/card] discount his to 1, but in that case …

Okay, so the effect is a little tricky, but not impossible to build around.

I still rate this as better than it looks. Mostly because its a 3/6 for 4, and if buffs are the game then this is a sticky enough minion that is somewhat a threat, since its basically buffing itself on top of whatever spell you …

Well, we more or less could guess that it was shipped out too strong.

But if the idea was to distinguish it from other classes, etc. Then its obvious that it has somewhat failed. So far dhunters plays a lot like rogue + hunter, except they have the option to heal.

Whether the implementation went well, I think …

Decent freeze for 1. Or it does 3 damage for 1. One or the other. Its rare to want both.

But it gives a freeze effect to rogue, and that might just be enough for this to see play.

It would. Except rogue has already plenty of value from lackeys alone, and this card doesn't always give you good stuff.

The combo pool isnt big, but theres plenty of duds like [card]shadow sculptor[/card], [card]kidnapper[/card], [card]necrium apothecary[/card] to name a few obvious ones.

Its a freeze effect for 1, which is already decent. But the combo is a little redundant. Basically when you decide to freeze something the idea is that you cant kill it, so either the freeze is redundant or the damage is. Rarely is both required.

Still, giving a freeze effect for rogue is good. And 1 mana 3 …

Plenty of applications, and its a decent 3/4 for 3.

Its going some places, even if it takes another year, at some point its going to be a core card.

5 years, 7 months ago · on New Neutral Minion - Educated Elekk

Its really just going to be a good stated minion at the end. But without rush, or taunt its just decent, just enough to fit into most paladin decks.

Not going to be blown away by cards like this however.