DoubleSummon
Lv.15Ancestral Recall
Comments
Quote From minuano28 I didn't have any issue but I saw lot's of people complaining about the same problem on reddit:
Edit: If the official twitter is be believed it looks like they finally found a solution to the problem:
https://twitter.com/PlayRuneterra/status/1452704458392092676
Yep, seems like it finally works (on mobile,) wonder why …
Almost a week has passed since the patch and I still cannot login into my account, anyone else has the same problem here?
Did the workaround on reddit worked for you? Idk I don't even feel like using a workaround anyway cause it's not my fault the game is unplayable for so long..
Imagine being [runecard]darius[/runecard] right now.
I think they really should rework Darius to do something more interesting.. and fit mroe with his league counterpart.. maybe every time he kills a unit he gets a free attack?(his ult reset mechanic)... dunno Darius feels like a champion that is just really easy to powercreep I think he needs to be more …
Quote From Topandito I don't know the lore for [runecard]Ziggs[/runecard] but is there a cause for him being tied to Shurima from a lore perspective? I would have thought he'd be P&Z or something. I mean if there is a reason for it then that's fine but otherwise if they needed a champ for Shurima/BC I feel it …
Quote From linkblade91 Caitlyn is not wearing her top hat in either iteration, 0/10.
https://cdn-lor.mobalytics.gg/production/images/set5/en_us/img/card/game/05PZ006-full.webp
The iconic hat is in the level 1 art though.
Everything to do with the SI is greenish so does the ruination.
Quote From TheTriferianGeneral I am very certain the issue with elites is not the amount of support they get but their bland identity and lack of mechanics.
This makes them easy to understand and playable at a basic level but in the end we deal with a bunch of semi vanilla units that do not do more …
Quote From TheTriferianGeneral Quote From sto650 Quote From DoubleSummon Quite strong ngl, seems like a big poro pay off, reminds me of a hearthstone card that adapted murlocs (gentle dinosaur or something dunno)
sure different games but also here this statline is not as bad, also "adapts" itself.
TBH I believe this …
https://www.youtube.com/watch?v=7eL5kj5FE4E
Well it's well known Ekko and ZIlean are best buddies.
They split up the set into 3 so there are some synergies that just didn't came up together.. like azir/irelia,taliyah/maphite and zilean/ekko.
They were intended to come up togheter in the beggining but they didn't
that being said Taliyah's followers still make no sense in …
I think this card is a really good because it's so flexible, do you want scout? do you want just a cheap unit? do you need value?
It's discover done right, no rng you know hat you get from this card, all options are viable, in the right situation, and the buff is really important cause it's kind of …
[runecard]JInx[/runecard] looks different today did she change her hair?
Quote From minuano28 6 mana slow to deal 4 damage, for the same price for the same mana and speed Targon has a spell that can obliterate both units and landmarks. It's also very clunky since you usually want to use removal on your opponent turn meaning that you won't take advantage of the sand soldiers.
Final …
burst speed 2 2/2s seems interesting card, similar to [runecard]rising mist[/runecard] although much less powerful cause no scalling or fearsome but being able to suddenly have a board without taking an action is powerful.
Shen got a ship!
seems like a fun card, and actually viable.
Nerf to [runecard]flash of brilliance[/runecard]... now you can get this situational card instead of [runecard]progress day![/runecard].
I think it's overcosted, and tries to do too much stuff would be better if it costed like 5 but had no -1 cost.
we saw cards that are "permanent" at 5 mana ([runecard]out of the way[/runecard]) and it's too slow to …
Quote From TheTriferianGeneral Card efficiency is as important as cost efficientcy in aggro since you usually don't run any extra draw effects.
[runecard]elixir of wrath[/runecard] might be way more cost efficient yet it is kinda the same case as it is with [runecard]decimate [/runecard] and [runecard]mystic shot[/runecard]: [runecard]decimate [/runecard] is worse in the cost/effect ratio but it …
I know, that's the meme.
The Freljord cards are the best this expansion seem to add a lot of power to "Failed" archtypes which is a great design always nice to see cards making old cards better.
Quite strong ngl, seems like a big poro pay off, reminds me of a hearthstone card that adapted murlocs (gentle dinosaur or something dunno)
sure different games but also here this statline is not as bad, also "adapts" itself.
TBH I believe this is enough to make poro decks viable.
Gladly this card seem to not be that good, slow speed is quite a downside, will was only good at 4 mana cause it was fast.