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Draketh

LV.12

Darkmaster

770/1,244 XP
Joined April 2019 1,395 posts 6,990 XP 1,570 achievement pts

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1,391 total
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New Shaman Minion - Granite Forgeborn

Considering it not only reduces the cost of Elementals in hand but also in the deck, I'd say this card is looking quite strong. Hopefully Elemental Shaman will keep on being good, as it's actually a fun deck to play! 

5 years ago
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New Mage Spell - Sorcerer's Gambit

Shouldn't be too hard to complete, and the payoff is quite decent. Not the best of questlines, but not the worst either. It's somewhat balanced, I believe

5 years ago
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New Druid Spell - Lost in the Park

Perhaps this will be the beginning of a new archetype. At first glance, it doesn't seem that great, but I might be proven wrong

5 years ago
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New Shaman Spell - Investment Opportunity

A simple yet versatile tool, it'll probably see play in most Shaman decks, specially ones running the questline

5 years ago
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New Neutral Minion - Deeprun Engineer

Guess it'll be okay in Wild, for some decks that run Mechs. I don't see how useful this could be, though

5 years ago
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New Neutral Minion - Package Runner

Was never a fan of these types of cards. Seems too situational, and even when it gets to attack it's just not that great

5 years ago
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New Warlock Minion - Bloodbound Imp

A lot of health, making it harder to remove, and the downside is actually helpful towards completing the questline. It might actually see play because of that

5 years ago
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New Rogue Minion - SI:7 Operative

Since it has low attack and not that much health, it'll probably only be worth running for the Rogue questline

5 years ago
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New Warrior Minion - Harbor Scamp

Simple and straightforward. Will work great towards the new Warrior questline, and that's more than enough

5 years ago
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New Neutral Minion - SI:7 Skulker

Nothing insane, but still one more tool for the Rogue questline. Won't see any play outside of that, though

5 years ago
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New Paladin Spell - Noble Mount

Divine Shield on a big minion is always great, and since it only costs 2 mana it might actually see some play

5 years ago
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New Rogue Spell - Find the Imposter

Doesn't seem very impactful, but still a fun questline for sure. Hopefully a competitive deck can be made around those gizmos and SI:7 cards

5 years ago
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New Demon Hunter Minion - Stubborn Merchant

Another somewhat sticky tool for Deathrattle Demon Hunter, which is great since there's a lot of leg room to fit in new cards into that deck

5 years ago
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New Warrior Spell - Heavy Plate

Strong defensive tool, and also flexible. If control Warrior becomes competitive, this will surely be in it

5 years ago
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New Rogue Minion - SI:7 Assassin

The combo effect looks good, and it should be easy enough to pull off since you'll be playing SI:7 cards for the questline anyway. All in all, a good card

5 years ago
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New Rogue Minion - SI:7 Informant

One more enabler for the questline. Should be easy to buff it up a few times, but even then it's nothing gamebreaking

5 years ago
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New Hunter Spell - Rats of Extraordinary Size

A fun card, with the potential to make some big rats but usually it'll just fill the board with 1/1s. Looks like an attempt at enabling the Rat King, but I'm not sure how strong that card is, either

5 years ago
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New Neutral Minion - Impatient Shopkeep

Simple and straightforward card. Not sure where exactly it'll fit, but at the very least it'll be okay as an Arena pick

5 years ago
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New Neutral Minion - Traveling Merchant

Good aggro tool, might see play in token Druid decks. The fact you can toss it back if the board is empty gives it an extra layer of depth

5 years ago
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New Paladin Minion - First Blade of Wrynn

A decent card even without getting buffed to gain Rush, so it might see some play. Surely a good Arena card, at the very least

5 years ago